Infinite Undiscovery

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Squarewave

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Apr 30, 2008
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What happens when you try to make an action rpg out of a turn based jrpg? you end up with the mess that is Infinite Undiscovery.

I.U. has so many design flaws that it ruins what would otherwise be a great game.

Most 360 games use the right trigger as the main attack button, however IU uses it to switch between attack and interact mode. I can't count how many times I saw an enemy, ran up and hit the trigger on to watch myself put away my sword while mobs beat the crap out of me. When in combat mode you are unable to open doors or talk to people, you are however allowed to break chests open, but doing so has a 80% chance to break whatever is inside

Speaking of combat, IU only uses 2 buttons for direct combat. Combos are easy to pull off however you will use the same 3 combos the entire game. The game is a team based game, however you have very little direct control over your team mates. This creates several problems in the game as most bosses have moves that will kill anyone in range, there is no way to tell party member to run away from the move, resulting in a lot of time spent reviving people. Pressing the Y button will order people to use healing abilities, but many of the NPCs can flat out refuse to even if they have healing spells. The game does not pause in the inventory leaving it up to the NPC to use items so be prepared to spend all your money on healing and rez items

Graphically IU is a PS2 game running at 720p. They are pretty bad for the most part, but it is rather impressive when you have 12+ NPCs and 20+ mobs fighting on the screen at once. Many of the cutsceens are voiced over, but the lips don't sync up at all. You'll often see 3-4 sceens in a row ware lips don't even move at all. This is compounded by many sceens that should have voice overs that don't.

IU uses a final fantasy style save point system, but worse when it comes to how far apart they are. The storyline is nothing special and many times so predictable that you'll want to reach your hand into the screen and slap them for not figuring it out on their own.

The game is not all bad, I found it rather fun to play actually despite its flaws. But I recommend people to NOT buy the game. As we shouldn't reward Square Enix for releasing games in this shape selling only on the Square Enix label
 

GloatingSwine

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Nov 10, 2007
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What happens when you try to make an action rpg out of a turn based jrpg? you end up with the mess that is Infinite Undiscovery.
Tri-Ace have never made turn based games. All their output has had action based combat, from way back on the SFC with Star Ocean (and even before the people who formed Tri-Ace did so, they pioneered action combat in RPGs with the first Tales game).

Most 360 games use the right trigger as the main attack button,
You can count the number of 360 games that use the triggers for melee on the fingers of a leper's hand.
 

ThePlasmatizer

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Sep 2, 2008
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GloatingSwine post=326.71004.711259 said:
What happens when you try to make an action rpg out of a turn based jrpg? you end up with the mess that is Infinite Undiscovery.
Tri-Ace have never made turn based games. All their output has had action based combat, from way back on the SFC with Star Ocean (and even before the people who formed Tri-Ace did so, they pioneered action combat in RPGs with the first Tales game).

Most 360 games use the right trigger as the main attack button,
You can count the number of 360 games that use the triggers for melee on the fingers of a leper's hand.
Fundamentally it's turn based combat without turns.

Also he said attack button, not melee button and Oblivion's a melee game where you attack with the right trigger and there are plenty of others.

I think it's a good effort at a review, the general feeling of mediocrity for Infinite Undiscovery has convinced me to spend my money on something else.
 

GloatingSwine

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Fundamentally it's turn based combat without turns.
So, fully realtime then with direct mapping between inputs and actions, and fuck all like a turn based game in any way? Just like all of Tri-Ace's other games?

Also he said attack button, not melee button and Oblivion's a melee game where you attack with the right trigger and there are plenty of others.
Oblivion, Condemned, Condemned 2. As I said. Leper's hand.

Compare to the vast majority of melee focused games where attacks are on the face buttons. Devil May Cry, Ninja Gaiden, Conan, Hellboy, Phantasy Star Universe, etc etc ad infinitum.

So no, there should not be any expectation for melee commands to be on a trigger.