Injustice: Gods Among Us

dumbseizure

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Mar 15, 2009
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Tohuvabohu said:
I liked it quite a bit. In fact, I just went over to Gamestop to upgrade my pre-order to the Battle Edition. [http://media.dcentertainment.com/sites/default/files/IGAU_Battle%20Edition_XBOX_0.jpg]
Please tell me that you can get the battle edition on ps3. I would love a fighting stick for it.

I played it, and while it wasn't bad, I wouldn't say it was the greatest fighting game I have played.

The interactable environmnent was cool, as was the super moves.

I dunno, I may like it more when the complete game comes out and I have the chance to do the training and such, but from the demo, the ideas seemed cool but the combat itself didn't feel fluent for me.

Once again, may change if I had the chance to do the training and practice.
 

lazyslothboy

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Jul 1, 2010
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I didn't hate the demo. That said, it did not grab so much that I wanted to rush out and preorder the game. I'm probably going to wait for a price drop of some sort, as I can assure you I have little interest in anything but the story mode and fighting the CPU.
 

The Apple BOOM

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Nov 16, 2012
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The game will appeal to fans for a bit, but the scene will crash and burn like MK9, except it will do worse since MK still has power as a name, where this just doesn't. The combo system is really shallow since it's so artificial.
 

OmegaAlucard777

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Sep 20, 2010
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I really loved the demo, even though it was a very early build. The story is going to be fun (even if it is a retelling of the JLA episodes featuring the Justice Lords. However, the MK9 story was the best story in all fighting games out there, so no matter what, you`re in for a good time. Even if the ending will be Batman vs Superman because what else does DC have but those 2.) The combos are meant to be connected by special moves, thats why they give you the basics. It`s up to you to figure out that Wonder Woman`s straight Tiara toss can be used to juggled an opponent after you hit them with A, A or X, X, A (For you 360 players, PS3 can figure out themselves) in lasso stance. The only thing I didn`t like in the demo, was no practice mode so I can get combos down perfectly. This game was built to be a tournament fighter, so I highly doubt it will `crash and burn like MK9` which is still one of the top 4 games at EVO. I happily pre-ordered my Battle Edition way bvefore the Demo, mostly because I enjoy the MK engine and also because I need a new fight stick.
 

Sack of Cheese

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Sep 12, 2011
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OmegaAlucard777 said:
The combos are meant to be connected by special moves, thats why they give you the basics. It`s up to you to figure out that Wonder Woman`s straight Tiara toss can be used to juggled an opponent after you hit them with A, A or X, X, A (For you 360 players, PS3 can figure out themselves) in lasso stance. The only thing I didn`t like in the demo, was no practice mode so I can get combos down perfectly.
Exactly! With MK9, the developers have told us they didn't include many combos so we can create them ourselves. It feels different than Tekken's approach where there're tons of combos to learn, a little overwhelming when you try to learn new characters.
I wanna keep playing singleplayer content again and again but that damn movie gets old and is unskippable. (I've tried pressing all the buttons)
 

piinyouri

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Mar 18, 2012
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I was sort of interested since it was a fighting game my boyfriend seemed really into and he's been looking for something we can play together.

Then I saw the gameplay footage.
I'm not a fan of the physics. Nothing feels like it has any weight.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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silver wolf009 said:
I was left confused by the lack of any obvious block button.

Was I just being stupid with that one?

Other than that, it didn't strike me as all that good. The characters seemed to move pretty slow, and I just didn't get a good vibe from it.
It uses the tried and true "hold back from your opponent" Capcom blocking system now. CROSS UPS AHOY! I prefer that to an actual block button to be honest.

OT: Ehh I just preordered it on Amazon, if only because I need something to tide me over 'til May 10th when P4A FINALLY shows up in the EU.


This actually made me more interested in the game, the trailers of just characters fighting were just boring. There's no impact I swear. It has the MK9 problem of people getting their spine broken (no really) then backflipping back into combat no problem. Fucking what?
 

King Aragorn

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Mar 15, 2013
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The Wykydtron said:
silver wolf009 said:
I was left confused by the lack of any obvious block button.

Was I just being stupid with that one?

Other than that, it didn't strike me as all that good. The characters seemed to move pretty slow, and I just didn't get a good vibe from it.
It uses the tried and true "hold back from your opponent" Capcom blocking system now. CROSS UPS AHOY! I prefer that to an actual block button to be honest.

OT: Ehh I just preordered it on Amazon, if only because I need something to tide me over 'til May 10th when P4A FINALLY shows up in the EU.


This actually made me more interested in the game, the trailers of just characters fighting were just boring. There's no impact I swear. It has the MK9 problem of people getting their spine broken (no really) then backflipping back into combat no problem. Fucking what?
We could argue that's a problem with every single fighting game, then. Being shot 20 thousand times by Dante or being shot with rockets with Iron Man, then getting back up like it's perfectly fine.

All video games have that, and I don't see what's wrong with it.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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King Aragorn said:
The Wykydtron said:
silver wolf009 said:
I was left confused by the lack of any obvious block button.

Was I just being stupid with that one?

Other than that, it didn't strike me as all that good. The characters seemed to move pretty slow, and I just didn't get a good vibe from it.
It uses the tried and true "hold back from your opponent" Capcom blocking system now. CROSS UPS AHOY! I prefer that to an actual block button to be honest.

OT: Ehh I just preordered it on Amazon, if only because I need something to tide me over 'til May 10th when P4A FINALLY shows up in the EU.


This actually made me more interested in the game, the trailers of just characters fighting were just boring. There's no impact I swear. It has the MK9 problem of people getting their spine broken (no really) then backflipping back into combat no problem. Fucking what?
We could argue that's a problem with every single fighting game, then. Being shot 20 thousand times by Dante or being shot with rockets with Iron Man, then getting back up like it's perfectly fine.

All video games have that, and I don't see what's wrong with it.
I get that but, and this is a big one, in MK9 you are CLEARLY shown that bones are splintered beyond repair yet people just keep going and it's really annoying. It makes all impact just disappear because WOO I JUST SPLINTERED HIS SPINE! BADA-oh wait he just got back up and did some backflips. Oh.

It's the same thing with Injustice but thankfully on a smaller scale. People get thrown through buildings and stuff, superheros or no make them look like they're taking damage at least. They recover WAY too quickly, give them an extra two seconds on the floor for effect THEN restart the fight for example. They literally just bounce right back up again.

UMVC3 has the comic type, non gorey aesthetic to get away with that kind of stuff. Could you honestly picture a character hit by Million Dollars coming out of it ripped to shreds and all bloody? It's just not in the game's nature, whereas that stuff is more appropriate in MK9 and Injustice because of the setting and overall aesthetic
 

King Aragorn

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Mar 15, 2013
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The Wykydtron said:
King Aragorn said:
The Wykydtron said:
silver wolf009 said:
I was left confused by the lack of any obvious block button.

Was I just being stupid with that one?

Other than that, it didn't strike me as all that good. The characters seemed to move pretty slow, and I just didn't get a good vibe from it.
It uses the tried and true "hold back from your opponent" Capcom blocking system now. CROSS UPS AHOY! I prefer that to an actual block button to be honest.

OT: Ehh I just preordered it on Amazon, if only because I need something to tide me over 'til May 10th when P4A FINALLY shows up in the EU.


This actually made me more interested in the game, the trailers of just characters fighting were just boring. There's no impact I swear. It has the MK9 problem of people getting their spine broken (no really) then backflipping back into combat no problem. Fucking what?
We could argue that's a problem with every single fighting game, then. Being shot 20 thousand times by Dante or being shot with rockets with Iron Man, then getting back up like it's perfectly fine.

All video games have that, and I don't see what's wrong with it.
I get that but, and this is a big one, in MK9 you are CLEARLY shown that bones are splintered beyond repair yet people just keep going and it's really annoying. It makes all impact just disappear because WOO I JUST SPLINTERED HIS SPINE! BADA-oh wait he just got back up and did some backflips. Oh.

It's the same thing with Injustice but thankfully on a smaller scale. People get thrown through buildings and stuff, superheros or no make them look like they're taking damage at least. They recover WAY too quickly, give them an extra two seconds on the floor for effect THEN restart the fight for example. They literally just bounce right back up again.

UMVC3 has the comic type, non gorey aesthetic to get away with that kind of stuff. Could you honestly picture a character hit by Million Dollars coming out of it ripped to shreds and all bloody? It's just not in the game's nature, whereas that stuff is more appropriate in MK9 and Injustice because of the setting and overall aesthetic
But that's part of the fun, the utter ridiculousness of the moves and how gorey they are makes it fun. Also, it would kind of ruin the pace they're going for. And in the pro scene, and i'm not quite sure about this, would it not create some balance problems with low projectiles and timing?
 

OldDirtyCrusty

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Mar 12, 2012
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http://www.play3.de/wp-content/uploads/2013/04/injustice-lobo-490x490.png

So this is their version of Lobo. Looks pretty disapointing and to clean for me. Besides it`s their first DLC character cash in.