Jumplion said:
Um, no, that wasn't what I said at all. I said a significant portion of the people that make up many development studios originate from a 90s, maybe early 2000s, gaming culture that has yet to give way for the truly new generation of game developers that we have. I only listed those developers as examples of people growing up in that generation of game development. Many developers take inspiration from the Dungeons and Dragons fantasy genere, much of old schoolish Sci-Fi, or gritty shooters of the 90s. Of course I am not saying that all games or that all developers are born through the 90s, but it is definitely a huge influence for many companies, developers, and designers. Yeah, there is new blood coming in, but not enough time has passed for this current generation of blood to truly replace the older generations in the main points of the industry.
Being influenced by past stories and themes doesn't mean an idea isn't new. Likewise, just because many (but certainly not all) development studios currently employee industry veterans, it doesn't mean a vast majority of the game ideas we see today come from them. It just means those companies employee industry vets. That's all. And, as I said before, in most cases those industry vets are only there to provide a learned mind to the design process. They very rarely come up with the game ideas we play today.
I would like you to think about what you're saying and try to frame it in a less condescending and confrontational way, as I am genuinely interested in a discussion as to what extent a publisher has control over the developers they overlook, or what can truly be constituted as publishing or developing. VALVe is certainly a unique company worthy of discussion, let's not turn that discussion sour as I'm getting a sort of bad vibe/juju in this.
I will admit that last sentence was a tad condescending. And for that I apologize. However, if I come off that way at times it's only because I've discussed this topic far too many times on this forum and I'm growing weary of trying to explain to people that calling Valve a publisher makes no sense. Or, in the very least, is hypocritical as, beyond their odd management structure, they operate exactly like most developers do. So calling Valve a publisher would mean the likes of Bioware, Rocksteady, and Naughty Dog should be as well.
It also doesn't help that, more often than not, when someone states that they are a publisher it's in a negative connotation. Usually in an attempt it insult and belittle Valve or it's fan base.
(usually the latter more than the former)
VALVe hiring other people aside from modders is irrelevant since we're not talking about who else they hire. Of course they hire people that aren't modders, they need people doing stuff for the store and websites and whatnot, but that isn't relevant to whether or not VALVe can be seen as a publisher.
I think you misunderstood me. Valve hires game designers, engineers, artists, and others outside of the modding community. And, despite what you seem to think, not just to run their store. They have a lot of people working there, on games and otherwise, that likely never were a part of some mod or indie game team. Valve is simply in the habit of hiring the most talented people it can find. In some cases, it's people who are brought to Valves attention because of some project that group worked on. In other cases, it's industry veterans or fresh graduates; at times brought in from other studios or even from outside the gaming industry.
(they currently have employees who originally worked at WETA works, Pixar, and The Jim Henson Company)
This is something a publisher doesn't do. A publisher, generally speaking, leaves all game design aspects to the development studios they license to make the games. Publishers usually only handle...well...the publishing aspects of the process. I.E. marketing, advertisements, printing, distribution, etc.
While Valve has gone on to handling their own marketing and publishing, they only do it for their own products. Therefore, they aren't really a true publisher. They're simply a self-sufficient developer. Or, to put it another way, they're a developer/technology company that handles their own publishing.
Separate entity or not, I don't see why it couldn't be seen as a form of publishing, just an odd form of it.
See above.
An interesting hypothetical, but the thing is that there are some key differences with VALVe and Bioware in their structure. Because of the loose system that VALVe has, resources are allocated more to what the different teams are interested in doing at the time. In this hypothetical, Bioware would devote most of their resources to building up on this mod to create Mass Effect, the entire team (or at least a large portion of it) would be dedicated to this, and thus the entire team developed it. To me, it feels that VALVe's more open structure would allow for the original team to flourish a bit more, making it, to me at least, somewhat of a mini publishing or maybe producing role.
But, then again, I can see why this sort of thinking may be confusing to you. I will give you that you have changed a bit on my opinion on the relationship between publishing and developing, though I feel that you are taking this more seriously than I really intended.
But that's not true at all. Bioware's workforce would, like most developers, be routinely working on several projects at once. They'll have one devoted team working on one project while another team is laying the groundwork for a different project.
The difference is, as with the above example of Bioware and Valve, that within Bioware the upper management would be allocating which resources go where and which employee would be working on which project, while over at Valve every designer within the studio is free to choose which project they will lend their talents to.
(which could be several projects at once)
In either case, both studios would be dividing up their design teams between several projects. In essence, they're core design philosophy is the same. The only time a developer doesn't do this is when they're a much smaller company with fewer resources at their disposal and, more than likely, only one or two IPs with which they have the rights to develop.
Also, I'm not really "taking this seriously", so-to-speak. I just, again, grow tired of having to repeat the same thing over and over. I've explained all of this many times in the past but it seems people are still bent on proclaiming Valve is a publisher.
I don't see why this would be insulting at all considering that the quality of the game speak for themselves. Whether they developed, published, produced, created, whatever, their games really doesn't matter in the end as they still have great games that are coming out from there. I am not discrediting the actual people who made the game, and hell, just saying that "VALVe" created the game instead of the actual individuals who put their work into it is, in a sense, also insulting for those who promote the auteur theory.
In the end, eh, to me it's just musing and looking into things.
I said it would be insulting because, as most statements go in the case of them being a publisher, it seems like the commenter is saying that Valve had almost nothing to do with the games development beyond hiring the mod teams. The truth is, quite a few talented individuals
(always outnumbering the original teams size by quite a few) worked tirelessly for many months or years on those projects. So to simply say Valves only involvement in those games development was publishing them is the equivalent of saying those individuals contributed nothing to the project. It's like saying they did nothing at all. That's why I say it's insulting.
On that same note, I've no issue with the "auteur theory", in principle. However, as is becoming the case more and more, many of the best game projects we're seeing now-a-days (and even in the past) have come from collaborative efforts. This is especially the case with Valve wherein every member of a design team has "virtually" equal input on where the project should go.
Either design philosophy is fine and can lead to some truly exquisite projects. However, to discount one simply because it's not like the other is ludicrous. Not saying you hold to that, but I've seen plenty of people on this site proclaim that an "auteur" is the end-all of game designers. Which is simply not true.