Keeping the IP huh? Well I can't blame them in that case. I'm actually rather surprised that Microsoft allowed Insomniac to keep the IP, because normally all 3 of the console manufacturers would have said that they get to keep the IP. Good on Microsoft for that one.
As for the game itself, honestly Sunset Overdrive is that only game I'd
ever consider getting an Xbox One for. But even then I don't know. Last gen, I started off with a Wii and later got a 360. I enjoyed the 360 at launch because it had many genre that were single player. But then after 2010 the main thing I noticed was that more online multiplayer games and shooters were coming out, and then Live went up in price. I then switched to the PS3 and was gaming on both the 360 and PS3 for a while, but eventually I switched more to PS3 because I was getting more games I liked on it than the 360. I feel that will be the case for me with the Xbox One as well.
Arawn said:
That surprised me since I figured the first game did so well everyone would be jumping at the sequel.
Actually Bayonetta 1, as I must now call it, didn't exactly do that well at all like how most Clover/Platinum games do, and is still considered niche. SEGA had a 5 game contract with Platinum Games and it didn't turn much of any profit from it, so I don't blame SEGA for not jumping at the idea of funding more Platinum games. Heck the trend still continues because Wonderful 101 completely flopped in the market unfortunately. Platinum makes games that do terrible for a long while, and eventually become cult classics. In an industry in which many people want the monetary returns right then and there, you can see where the problem is. I'm glad Nintendo took the chance with Platinum games for Bayonetta 2, but I hope they don't expect that game to move like 5 million Wii U's or something because I highly doubt it'll move that many units.