Catkid906 said:
Here's a few questions about your 'intelligent' MGS review.
1. Which Boss is it when I have to throw grenades at someone, because gunfire is useless?
2. Since when is the fight with fatman (the mad bomber) about Luck? You have a sensor to tell where the bomb is on the radar.
3. Do you need a game to make sense for you perfectly? Does it matter if realism isn't great? Mortal Kombat has a guy with Ice powers. Fallout 3 has a window which asks whether you want to change aspects of your childhood as you leave the vault.
4. Why do you need a walk through for this game? I managed perfectly fine without (Except MGS1 wasn't perfect, but I never used a walk through.
5. I happened to stumble into rations constantly by chance. Plus you can shake down guards for them, Dead or Alive.
6. Do you actually like stealth games or are you a fast paced counterstrike player who prefers first person shooters.
I believe that he means The Pain, because you have to throw grenades at him to get rid of his hornet shield. Also, I agree with you on all these points. First, games were never realistic, even games based off real events aren't realistic. Is it realistic to have all your grenade wounds cured in seconds, just by hiding by a car? Also, the Metal Gear series as a whole was a pretty linear, so I never needed a walkthrough for the main story, unless I was looking for secrets. You find rations and ammo very commonly, so I never needed to find bullets all the time. And I agree with you on the last point, as Metal Gear doesn't really cater to fast paced gamers, as you have to wait, and be patient sneaking around and watching cutscenes.