I'm fuming right now and everybody needs to hear about it!
Okay, so in Dark Souls the bonfire placement is generally pretty terrible, usually placing the bonfire halfway across the world from the boss you are trying to fight. This alone is irritating, because it's never difficult to just run past all the enemies straight to the boss when you know where you are going, but it's not the worst. I can forgive that though, because I can kind of understand why they wouldn't want to stick a bonfire before every boss, or litter the land with them. What I absolutely cannot forgive is--
-end of spoilers-
Who could possibly find that fun? It takes about 5 minutes to make the journey back to the boss, when by all rights you should start at the bonfire right outside the boss's door! There's no other reason for it other than intentionally wasting the players time!
Ugh, why do developers do this, it's so frustrating! Anybody else have any grievances against games that go out of their way to waste your time?
Okay, so in Dark Souls the bonfire placement is generally pretty terrible, usually placing the bonfire halfway across the world from the boss you are trying to fight. This alone is irritating, because it's never difficult to just run past all the enemies straight to the boss when you know where you are going, but it's not the worst. I can forgive that though, because I can kind of understand why they wouldn't want to stick a bonfire before every boss, or litter the land with them. What I absolutely cannot forgive is--
--The Dark Sun Gwyndolin fight. There is a bonfire literally outside the boss door, and the game goes out of it's way to make sure you can't use it!
When you kill Gwynevere the fire keeper in the area comes to get revenge forcing you to kill her, this makes it so you can't warp from the main bonfire in Anor Londo. This is important because every time you die to Gwyndolin, you always start at that bonfire no matter what bonfire you last rested at. It doesn't matter if you use a homeward bone or rest in Firelink, you always spawn at the dead fire in Anor Londo. This is breaking the established rules of how bonfires work for no other reason than to irritate the player! So if you have trouble with the boss you have to make the extremely tedious journey through the church, over the precarious walkway in the attic, you have to wait for the excruciatingly slow staircase to twist up a level, stop for no reason, then come up another level to you, and then you have to make it go back down, again and again and again!
When you kill Gwynevere the fire keeper in the area comes to get revenge forcing you to kill her, this makes it so you can't warp from the main bonfire in Anor Londo. This is important because every time you die to Gwyndolin, you always start at that bonfire no matter what bonfire you last rested at. It doesn't matter if you use a homeward bone or rest in Firelink, you always spawn at the dead fire in Anor Londo. This is breaking the established rules of how bonfires work for no other reason than to irritate the player! So if you have trouble with the boss you have to make the extremely tedious journey through the church, over the precarious walkway in the attic, you have to wait for the excruciatingly slow staircase to twist up a level, stop for no reason, then come up another level to you, and then you have to make it go back down, again and again and again!
Who could possibly find that fun? It takes about 5 minutes to make the journey back to the boss, when by all rights you should start at the bonfire right outside the boss's door! There's no other reason for it other than intentionally wasting the players time!
Ugh, why do developers do this, it's so frustrating! Anybody else have any grievances against games that go out of their way to waste your time?