Agreed. The ability to play an opening to a game, or at least wrapped in the illusion, is often great, but ones that are too long are tedious. BioShock works so well because it's such a replayable title. I've played it 10 times and never has the opening made me irritated. It's such a powerful opening as well. I don't think the initial impact being lost the 2nd time makes it any less stern. The jarring nature of the plane crash, the goosebumps-inducing transition to a detailed shot of Rapture and the frankly painful 'first plasmid's always a kick from a mule' experience (where the controller vibrates so violently it could dislodge your entire skeletal structure) open the game in such a way that it supports the entire experience. Oh, without a doubt BioShock has the best opening to any game I've ever played. Why? Because it almost immediately transforms you into the protagonist. BioShock 2 felt like you're simply pulling Delta's strings.Rocketboy13 said:I definately like your take on how Bioshock 2 should have opened, that sounds very entertaining. Though fully interactive openers get to be a bit tedious on the second or third play through.
well a fun space game should be like SpaceRangers 2:reboot, but with better graphics...j0z said:You Make a good point about Bioshock. I also think that it is the greatest intro to a game ever. And I mean that in a totally non-fanboy way. The moment the windows open and Rapture looms into view borders on poetic, and it still feels me with a sense of awe even after so many times. Ryan's monologue is absolutely perfect, so chilling, yet so powerful.
I also love the way that Fun Space Game: The Game is shaping up, I can't wait to play it. And if I may make a humble suggestion: what if you added Descent-est parts, like you have to find your way through a maze of passageways in the big Wheel ship to blow it up/collect whatever. It could add some interesting gameplay, and we really need a Descent 4!
I did, once, spend an embarrassing amount of time on Newgrounds looking for new games to play and inspiration to start my own. Alas, none of my ideas got off the ground, and I suspect the would have been too wordy and puzzle-based for the likes of some people out there.Space Jawa said:I don't spend enough time on Newgrounds to pay attention to ratings like that, but I've seen the same effect on sites like Youtube and Kongregate. I know exactly what you're talking about. Some people will give 5 stars to anything.and you should see some of the dross they give 5 stars to