I had a lecture about Romanticism in Music today and especially Wagner's concept of Gesamtkunstwerk, Unendliche Melodie and Durchkomponiert Form and more specifically literature's role in shaping Romanticism in music. After that my mind wondered off into video game territory and how interactivity can be used in video game narrative the same way Folklore is used in music and literature and is a defining point in Romanticism as a whole.
I started a "debate" (more realistically me talking and he listening) with a colleague of mine on this topic and the only truly right example I could think of was Planescape Torment, because it is masterfully written and how much of the story unfolds is based on your own exploration of the game. But I feel that even this argument is a bit flimsy, because you can say for most games that unfold after digging deeper, but I don't know where to even begin with this topic. This also brings into question the characters within the narrative and how different you may perceive them whether you've stumbled upon something specific which I think is a plus. I count not only interactivity, but non-linearity as well because it's also a unique thing to games (since choose-your-own-adventure is a game). The potential philosophical and literary depths of these unique features of video games is staggering.
Like all great works of art it depends on the context how a certain thing is used (since Goethe's work on Faust is not something original, but the context in which he uses this well known story is original, or the Ode to Joy from Beethoven's Ninth is used as a choir within a symphony with the most simplest of melodies to reach all people and to invoke the titanic European Thought, but the musical language he uses isn't unique. etc etc.), so this is what I ask: How can interactivity and non-linearity be used in video games to further the art as a whole? Or be praised as an immense work of art like Heidegger's Time and Being or Wagner's Tristan and Isolde?
Also bonus questions: How can video games explore traditional concepts like those of Romanticism, Enlightenment, Classicism etc.? Can they bring about a new intellectual and societal movement?
I started a "debate" (more realistically me talking and he listening) with a colleague of mine on this topic and the only truly right example I could think of was Planescape Torment, because it is masterfully written and how much of the story unfolds is based on your own exploration of the game. But I feel that even this argument is a bit flimsy, because you can say for most games that unfold after digging deeper, but I don't know where to even begin with this topic. This also brings into question the characters within the narrative and how different you may perceive them whether you've stumbled upon something specific which I think is a plus. I count not only interactivity, but non-linearity as well because it's also a unique thing to games (since choose-your-own-adventure is a game). The potential philosophical and literary depths of these unique features of video games is staggering.
Like all great works of art it depends on the context how a certain thing is used (since Goethe's work on Faust is not something original, but the context in which he uses this well known story is original, or the Ode to Joy from Beethoven's Ninth is used as a choir within a symphony with the most simplest of melodies to reach all people and to invoke the titanic European Thought, but the musical language he uses isn't unique. etc etc.), so this is what I ask: How can interactivity and non-linearity be used in video games to further the art as a whole? Or be praised as an immense work of art like Heidegger's Time and Being or Wagner's Tristan and Isolde?
Also bonus questions: How can video games explore traditional concepts like those of Romanticism, Enlightenment, Classicism etc.? Can they bring about a new intellectual and societal movement?