Thread has been dead for a while, but after I saw some discussion in another thread, I figured I'd drag it up rather than create a new one.
Cousin_IT said:
More importantly, however, PC gaming is possibly the only modern entertainment medium I can think of where the expectation is pay full price or nothing. Console games & DVDs I can rent before deciding if worth buying. Music I can hear on the radio/on TV or listen on the internet before buying. PC gaming doesnt have this option. Sure we get screenshots, flashy CGI videotrailers/scripted gameplay movies & maybe a demo (thats usually buggy, short & gives very little infomation about the game that makes it stand out from all the others. RTS tutorial demos being paticularly guilty of this); but none of these things really let us experience the game & make a decision about whether its worth buying.
I find this to be one of the most important points in the defence of piracy. I don't know how many times I've been "tricked" into buying a ridiculous CD just because the singles were good while the rest of the album was filler. Same goes for game demos and movie trailers - both can be used to completely misrepresent the full product. It seems that recently, more and more people are being burnt by dodgy product designed to create money rather than an enjoyable experience, and with the costs quickly adding up ($30 AUD on a cd, $15 to see a movie, or $100+ on a game) piracy is gaining more support.
I tend to have the one opinion for all forms of piracy, which has also received some support by recent research into its effects on sales: Piracy doesn't so much lose customers, as gain publicity it wouldn't have gained otherwise. Until recently, I hadn't bought a console game for about 1-2 years, and the last PC game I'd bought was Red Alert 2, back when it was new. Since investing in a decent PC that can actually run a good game, renewing my love of gaming, and even deciding to expand my music catalogue, I went a'downloadin to find something that met my standards. I'll admit that I've downloaded many a game, gotten copies of others from friends, and have a pretty extensive mp3 collection. But in doing so, I've also gone out and bought a few hundred dollars worth of PC games, and somewhere in the thousands worth of CDs, all product that I wouldn't have touched otherwise.
For example: Half life. Until 6 months ago, I'd never played any of the series, and I ignored the hype surrounding it as pure fanboyism. Then a friend mentioned he had a copy of the original Half Life I could have. Played through it, loved it, went out and bought the Orange box on the next payday, am waiting eagerly for the next installments, and have even gone and ordered a legal copy of the original online.
Same with music - I read a review about DJ Shadow a few years back. I was relatively new to that side of hip hop at the time, and was a bit wary about spending cash just by a review. So I download the album. Hey, this is pretty awesome. Download some more - oh wow, all his stuff is great. Over the next few months I'd bought every album I could find of his, and gone to 2 gigs, plus spreading the word to other friends. In addition to that, I've gone on to check out other artists in a similar style, on his label, or featured on his albums, and bought a lot of their albums as well.
Then there's the material that I just can't get unless I download it - ultra rare funk tracks, underground artists from other countries that don't sell outside their homeland, old school games that just seem to be sold anywhere anymore. Surely me enjoying that product is fine if it's the only way I can get it?
I do also find that high game prices and delayed release dates, particularly here in Australia, tend to cause increased piracy as well. I don't feel as bad about "tearing money out of developer's hands" when I know that most of the shelf price is triple markup purely for retailer profit.
I won't deny that piracy has negative effects - there'll always be those bad eggs that just take the easy way, cop everything they can for free, and never give anything back (not even seeding the files!). To me at least, piracy seems to be inevitable, and with the amount of positive points it has, it should become part of the business plan, rather than the "try and fight a tide" approach that is most popular at current. Thoughts?
P.S. Don't even get me started on the "Piracy supports Terrorism" malarkey that seems to be running wild lately.