So I was watching videos on a little game called Natural Selection 2, a game whose big feature is being both a first person shooter and a real-time strategy game. The way this works is, one player plays an rts as the Commander while his units do the fps part of the game as they are controlled by other players. The Commander's... well, commands in the other player's perspectives as that voice in the single player fpses telling you to build stuff, shoot stuff, or repair stuff. You know what though? It would probably be easier to just show you all what I mean.
Now I've never played the game, mind but this looks very intuitively designed. See, I don't like how in the experiences I've had with rtses is how I have to watch any battle that unfolds because the guys you control cannot be trusted to do the best thing in a situation. However, in Natural Selection, because the units are self aware human beings, you don't have to baby them so much, meaning that if an engagement doesn't go so well I can spend more time thinking of how to help the next battle go better for your allies. It's the sort of thing that appeals to me, so then why are the Natural Selection games the only ones I can name that try this? What other concepts have amazed you by how they haven't been copied to death?
Now I've never played the game, mind but this looks very intuitively designed. See, I don't like how in the experiences I've had with rtses is how I have to watch any battle that unfolds because the guys you control cannot be trusted to do the best thing in a situation. However, in Natural Selection, because the units are self aware human beings, you don't have to baby them so much, meaning that if an engagement doesn't go so well I can spend more time thinking of how to help the next battle go better for your allies. It's the sort of thing that appeals to me, so then why are the Natural Selection games the only ones I can name that try this? What other concepts have amazed you by how they haven't been copied to death?