Except anyone that's played Oblivion, Fallout 3, or presumably New Vegas can flat-out tell you that the Gamebryo engine is a steaming pile of shit. It's full of bugs, and while it's easily moddable (its only saving grace), modding it predictably introduces more bugs.Serris said:wow. you've totally missed the point of the article, are ranting on something that doesn't have anything to do with the gist of it (it's about copyrights, not the game itself).cjneon said:I just wish someone would program a Fallout game which doesnt crash every 5 minutes? Seriously just employ some decent programmers?
and you should study up if you think every crash is caused by a programmer.
See, Bethesda has this tendency to release games that have numerous bugs, and then they sit back and let their playerbase fix those bugs for them - why else would you have faithfully updated Unofficial Patch mods for Oblivion and Fallout 3? I'm sure there's one for NV as well, but I haven't bothered to check because I'll be damned if I'm gonna spend money on another Gamebryo game.
Bethesda also tends to make really shitty games that require intensive modding to make them worth playing again. See: Oblivion, Fallout 3. I seem to remember Morrowind actually being alright on its own, but that was back in a different day when developers actually had to make decent games because making a pile of trash might ruin them. Nowadays the big developers are big enough that they can generally make a load of crap and call it a game and know there are enough stupid people out there (ESPECIALLY if it's developed for consoles or at least co-developed for them) that they can expect to at least make their money back, maybe even see a profit - even if the game's no good. 2K Games did this with BioShock 2. Blizzard does it continually with World of Warcraft, and did it with Starcraft II as well (though SC2 is actually a decent game now that it's become popular enough in the e-gaming scene for them to actually warrant investing time in fixing it.) I fully expect them to do it again with Diablo III.
I don't really care who gets the license. If Bethesda gets it, we'll get a shitty game with tons of bugs that will take 6 months for the modders to make it playable. If Interplay gets it, it'll be a shitty game that ships with tons of bugs and probably won't be moddable so it'll be a waste of money regardless. Since they both want to make an MMO, it just means we'll get a shitty, buggy, massively multiplayer game that we have to buy off the shelf (or more likely through Steam) and then pay them even more money for the right to play their tepid, buggy walking programming abortion.
On the whole, the Fallout series lost what made it great when Black Isle folded. Fallout 1 and Fallout 2 were pure genius (even though FO2 could be broken by getting power armor right off the dick, which trivialized the rest of the game.) With mods that make it function like those earlier games, Fallout 3 isn't too bad - but at that point you're really just playing someone else's game, rather than Besthesda's. By time I get done modding my FO3 install, about the only thing that remains that was Bethesda's work is the game world itself, and even that's not much -- I have newer, higher-resolution textures, new sounds, new music, new actors, new zones, new weapons, completely overhauled stats and leveling processes, completely new additions to the game, and even the original bits have been updated and made to look better. About the only thing remaining is the original game's plot (which of course doesn't make too much sense when you're using an alternate start mod) and layout of the pre-existing areas.
The only thing you can trust big-name development houses like EA, Blizzard, 2K Games, and I guess Bethesda (is Bethesda even on the level of those others?) is to play it strictly as a business. They'll do whatever it takes to insure maximum profits, and that usually means halting development cycles well short of when the game's actually ready to go so they can ship it out and bilk as much money from retard (console) gamers as possible, then it's right on to the next part.
Maybe that's why I spend so much time playing indie games through Steam :-/