Interregnum (Elder Scrolls RP recruitment thread)

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Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
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2nd Era, 582
The RP takes place just before Elder Scrolls online, there's some additional info here:
http://elderscrollsonline.com/en/game-guide

There is no Emperor and the Imperials become desperate enough to use their own dead as thralls for an army to retake Tamriel.however, 3 factions have already rose up to stop them and they plan on conquering Tamriel themselves:
The Aldmeri Dominion: made up of Altmer, Bosmer and Khajiit from the Summerset Isle, Valenwood & Elsweyr.
The Ebonheart Pact: made up of Nords, Dunmer and Argonians from Skyrim, Morrowind & Black Marsh(Argonia).
The Daggerfall Covenant: made up of Bretons, Redguards and Orcs from High Rock, Hammerfell & Orsinium.


However, as war breaks out, a small group is charged with escorting (now 3) Elder Scrolls to safety to ensure they don't fall into the hands of any faction. (though the only that know this are those currently in the group, at first for you it's just a package that needs delivery.)

The group is currently in a desert in the middle of Elsweyr, and sheets there is still room for more sheets.

The character sheet will be as follows:
Name & Gender: , Male/Female

Race:

Age (optional):

Appearance:

Weapons/Magic/Equipment:

Personal history:

Alright, here are the existing members of the team:

Name & Gender: Joncis, Male

Age: 23

Race: Breton

Appearance: 5 foot 6, short brown hair and dark brown eyes. No cuts or burns worth of note.

Equipment: Wears Adept Mage robes, along with an amulet and ring that enhances magicka regeneration, in his rucksack are the Elder Scrolls, along with some healing potions and some soul gems.

Magic: Has the ability to shoot fireballs, Icy spears and thunderbolts from his hands, he also can conjure a Flame Atronoch to his side as well as being able to conjure other weapons such as a sword and a bow. Has basic healing abilities and can heal others if needed.

Bio: Joncis was born in Wayrest in High Rock and from a young age trained in Conjuration and restoration magic, when he was old enough he left High Rock to explore Tamriel, as he passed through Elinhir in Hammerfell Joncis developed a love for Destruction magic, and uses it for self- defense purposes. Along with the current group, he is commited to delivering the Elder Scrolls to their destination and acts to keep the team on track of the mission.

Name & Gender: Enthir, Male

Age: 53

Race: Imperial

Appearance: 5 foot 8, short greying hair with brown eyes and cut going down his arm from an incident with a sword in his early years, and like most Imperials has tanned skin.

Equipment: Wears light mage robes and some akiviri (Blades) braces. carries some bags of his own, a Blades sword with a fire enchantment and recently attained a Khajiit staff which also acts as a sort of spear.

Magic: Mainly restoration and alteration magic, but rarely uses either now.

Bio: Enthir used to work in the Imperial libraries after years as a Blade. After hearing about the Imperial's desparation he decided he wanted nothing to do with the atrocities that were to be commited. Rumors were even spreading that they had hired Mannimarco to assist in the necromancy- the King of Worms himself.
Several nights before assembling the initial team, he prepared to steal 2 of the Elder Scrolls and make his way out of Cyrodiil with Joncis, the team, and arrange to meet up with Endya, another Blade stationed at Falinesti. After several detours and most of the team either quitting or dying he and the remainder of the group stop to re-enlist people in Corinthe. Where he is now along with Dro'Araaj, Joncis and his contact, Endya.

Name/gender: Dro'Araaj, Male

Race: Khajiit

Appearance: Short and skinny with light brown fur, though he is convinced it is starting to go grey. Two scars run across his face from a nasty encounter with some werewolves

Equipment/spells: Leather armor, a staff of fireballs used mostly as a walking stick (Dro'Araaj prefers to save it for an emergency), wears a werewolf fang around his neck enchanted to enhance his strength, agility, and sense of smell), and carries a variety of potions and alchemical ingredients. Dro'Araaj is an expert at restoration and alchemy, and like most Khajiit he is talented at sneaking and unarmed combat.

Personal history: Dro'Araaj has spent most of his life traveling as a merchant, sellsword, or adventurer and has been across almost all of Tamriel. He learned most of his skills while traveling, both through teaching himself and from teachers he met while traveling. Dro'Araaj is laid back, good natured, and loves to travel and experiment with alchemy. He prefers to avoid conflict if possible but is surprisingly strong and fast for his size and is more than willing to fight dirty with poisons or even just by throwing sand in his enemies face.

Dro'Araaj's penchant for exploration led him to wander into a hunting ground of some of Hircine's followers, and quickly found himself fight three werewolves at once. Dro'Araaj emerged badly wounded but victorious, a feat that impressed Hircine, who instructed him to remove a fang from a werewolf, dazed by blood loss he obeyed without question. Hircine blessed the tooth to show that Araaj had his favor and enchanted it.

Dro'Araaj enjoys the benefits the tooth brings, though he dislikes that other followers of Hircine occasionally try to kill him to claim the favor of the Daedric Prince. Araaj himself is not particularly dedicated to any faith and in truth considers the tooth's greatest drawback to be that it made him acutely aware of how bad some people and places smell. He holds no particular emnity to werewolves, and is generally uncaring about vampires or necromancers, though he is somewhat terrified by Daedra.

Name & Gender: Aremir, Male
Race: Bosmer
Age (optional): 28

Appearance: Aremir is a skinny looking, short and nimble Bosmer in his late 20s. He's barely reaches the five feet mark and weighs almost like some fat imperial children in the capital. He's moderately muscular and somewhat tanned, although his skin still resembles the one of a true Bosmer. His hair is wild and untamed, colored with a light brown tint. His two elf-like eyes glow in their grey color. His ears are, like any other self-respecting elf, pointy and long.
Weapons/Magic/Equipment: Aremir wears a light leather tunic under his clothes that protects his torso. He also carries a pair of arm-guards that are important for handling a bow properly. He doesn't have any other armor and dresses in plain clothing to suit the rather dry weather he will face in his new destination. One could notice that his clothes are made from animal skins, and if you ask him about them he will proudly announce he made them himself.

Aremir holds a bone short-bow and two dozen arrows in a quiver hanging on his right hip. His other weapons and equipment include a small axe, a skinning knife, a handful of steel stakes and a short shovel. He carries a rucksack where he keeps his food, drinkable water and other items.

Aremir's magical abilities are pathetic at best.

Personal history: Aremir was born in the northern edges of Valenwood. A clan feud had brought an end to his former clan and forced he and a few other families to relocate further north to Redguard territory. Aremir hated being away from his ancient forests of old and despised some of the actions the locals took against the fauna of the place. He grew past that hatred and learned to accept those who do not walk in his own path, but he continued to follow the teachings of his ancestors. He is a skilled marksman and a deadly silent tracker, a skill that would prove to save his life many times when he snuck past violent marauders and vagabonds in his path down south. He found himself working as a thug for hire while he kept looking for a mysterious swordsman that was said to be able to move a sword with his mind. Even though Aremir disliked his job he knew he couldn't go past such a large distance to Morrowind without having some coin and after all, Elsywer is just another step in the right direction.

Name & Gender: Arivicon, male.

Race: Altmer

Age (optional): Young, for an elf. Early forties.

Appearance: Tall, as most altmer are, and muscular. He carries himself with a weighty grace. He has the golden eyes and skin typical of his race, though his skin is weathered somewhat from the sea. He is not entirely unattractive, with close-cut dirty brown hair and sharp facial features.

He wears thin dun-colored cloth armor over a suit of steel chainmail, clean and well cared-for, though still somewhat battered from battle. He wears leather gloves and boots, though he refuses to wear a helm.

Weapons/Magic/Equipment: He carries a thin steel rapier, along with a main gauche as is typical of noble fencers. His skill with these weapons isn't what it could be, having forgotten the ins and outs somewhat while on the sea. However, he can still easily dispatch one or two enemies, though he would be no match for another fencer. He carries several tools to sharpen these weapons in a oilcloth pouch in his pack. In addition, he carries a small tent, flint and steel to start fires and a bedroll, for camping.

Personal history: Arivicon was a minor noble Breton's whelp, from his second, Altmer, wife. He was trained as a noble lad ought to be, in wit and warfare, though his mother tried to teach him magic, as is his peoples' way. He spurned everything but the sword, sleeping through lessons and ignoring tactics. He didn't care for the big, bulky knights of his fathers' court, the path he was expected to take. He trained instead in elegant weapons, from lands across the sea. His father indulged him to a point, but also expected him to learn the Breton way of the sword and shield, and of courtly intrigues. And so he left, taking his weapons with him. He fled to the sea, becoming a rough-and-tumble sailor. However, after some time of this, he tired of the sea and the sailor's life. So he disembarked at Torval, and began to offer his services as a sell sword. A few years of this, and he found himself in Corinthe, watching the refugees stream in and hunting thieves for the guard captain.

Name & Gender: Arlo, Male

Race: Redguard

Age: 34

Appearance: Arlo is a tall, incredibly muscular man, who has only recently started seeing hair in his jet black hair, styled into cornrows tied back into a ponytail at his neck. He has a wispy goatee, and several tattoos litter his body, mostly tribal in nature. He has the dark skin as most have, though it is faintly lighter. His only scar is a horizontal one across the middle of the bridge of his nose.

His clothing is armor, as is standard among adventurers, and is a steel breastplate over a black tunic, as well as dark brown pants, and black jackboots with steel plates over the shins. He does however carry a backpack filled with essentials, and a set of fancy clothing from his days as a nobleboy.

Weapons/Magic/Equipment: A scimitar with a black leather handle, enchanted to make the blade searing hot to the touch. He has various maps from adventuring, and a compass made of silver. He also has his pet hawk he has yet to name.

Personal history: He was born a Crown in Sentinel, and was raised accordingly, with money and education. He was rather good with combat, though his head for tactics was all but non-existent. His coming of age test, going into the Alik'r desert was successful, he lived off of berries and the occasional edible animal. When he came back, he knew not what career he wanted, and ended up becoming a sailor simply to leave Hammerfell. He adventured for awhile, doing nothing of any true note or importance, mostly guarding trading ships. Eventually, he simply got bored and moved into Mercenary work after most his crew was arrested. He managed to pay bail, and moved around Elswyr for awhile, he came across Corinthe after a few months, and here he is.


I will NOT be accepting unfinished sheets though, so if you post an unfinished one be sure to fill it in later.

EDIT: Also keep in mind when writing up a sheet I'd like to point out that your character shouldn't be as strong as they are in any of the TES games' In this your character is a mercenary and shouldn't be able to take on entire groups of enemies on his/ her own.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Name: Croaker (not his real name, but its a nickname he earned, and its the only 'name' he remembers anymore)

Gender: Male

Race: Breton Vampire

Age: 1500 (give or take, hey, stick around as long as he has, and you'd stop keeping track too)

Appearance: He looks to be a man in his late 50's. His thinning gray hair (while no longer losing any more... he won't grow any more either) barely conceals a bald spot on his scalp. His eyes are a sort of dull, luminescent blue. He has a fairly slight build, with long and narrow fingers (surgeon's hands). Under his armor, you'd see his white surgeon's tunic, white gloves, and a pair of gray woolen trousers. He wears a set of custom-made dark-tinted glasses (not exactly black, more a sort of deep-blue with a small hint of purple) that protect his eyes from the sun. His face... is actually fairly unattractive. Not exactly 'Nosferatu' material, but certainly not going to win any beauty pageants either. He tends to keep a pipe on him, which he smokes to calm himself down. (though he never smokes when someone needs his attention) He also wears a black hood instead of a helmet that can hide his face under the right circumstances.

Weapons/Magic/Equipment:

A black elven bow with arrows to go with it. He has three 'special' arrows that are guaranteed to hit and kill their target, but they will only do that if they are used against the targets they were made for. (these special arrows have the true names of their intended victims inscribed on them... making them perfectly effective against who they are supposed to be used on, but nearly useless for anyone else) Leather armor (covering everything except his head and legs). He carries a small steel dagger around in case he needs to get into melee combat - he's not very good with it, but it'll probably help keep him alive long enough for someone else to help him out).

Spells: Chameleon - its most effective when crouched and standing still... can conceal his movement somewhat successfully if he's in shadow... shows an outline in fog, smoke, and water... and direct sunlight makes it look like a small heat haze. Can't be used in combat unless his opponent/s lose track of him.


Ward: projects a shield in front of the hand/s he uses to cast the spell that protects him from incoming single-target spells. Useless against area of effect spells and incoming projectiles. Can be used in combat, but not with his bow, for obvious reasons.

Vampiric Abilities:

Vampiric Sight: can see well in the dark, but sunlight and very bright areas can blind him without his glasses. With his glasses, its just very difficult for him to see.

He also carries around a set of surgical tools and basic (non-magical) medicines. They don't help him at all, but he can help others with them.

Personal history:

Croaker doesn't remember much of his youth before joining the Black Company. As for his decades of service with the Black Company, he was a part-time archer and full-time surgeon and historian for them; so his adventures with them are logged in the Annals of the Black Company. It'd take about 10 books to cover everything, so here are the highlights: he and his company let an employer die as part of a bargain to get out of a city that was brutalizing their numbers, only to be duped into serving an evil overlord (known only as The Lady), barely fought off a rebellion and reconquered much of the Lady's former territory, discovered The Lady's true name, another member used it to strip the Lady of her power, Croaker married The Lady, they had a daughter, then The Lady was killed, and the Black Company was destroyed sometime after that. Croaker was forcibly turned into a vampire after that. After he hit the 100 year mark, he decided to keep an Annal of his own... not much else to do with his time. Of course, keeping in mind that he would like people to read and appreciate his hard work at some point, he is drawn to critical events... as such, he got to Morrowind shortly after rumors of some strange happenings hit the fan, he recorded much of the Oblivion Crisis (even snuck into Sheogorath's Realm for a holiday, but buggered off once the forces of Order showed up). Now that Tamriel has split into so many factions, he's decided to take up mercenary work again. Who knows, he might be able to set up a second Black Company. This escort job seems to be paying pretty well, and could definitely help towards that goal.

I came up with these, and the GM seems to think they're fair, so I'm posting them here along with my character sheet.

1. Much more damage from fire.

2. Sunlight exposure can eventually kill him (my character is a very old vampire)... if he stays out in direct sunlight for more than 15 minutes at a time (per day).

3. Garlic can't harm him directly, but if someone is carrying it, his vampiric methods of suggestion (seduction, mesmerizing them, mind control) won't work on them. (neither will any of his mood-affecting spells like fear, frenzy, or calm)

4. Silver weapons do double damage to him (double from whatever they'd normally do to anyone else)

5. Water burns him like acid.

6. Entering Holy Temples, or getting too close to Holy Shrines will bring him a constant stream of pain. (it won't actually kill him, but the pain, depending on the time he's exposed to it... gets progressively worse and harder for him to hide or control... meaning he'll either end up writhing on the floor screaming... or politely excusing himself), if he touches Holy Relics (like say, the Elder Scrolls), the point of impact (where the artifact touches him, will spontaneously catch fire, the fire won't spread, but it could potentially kill him)

7. He doesn't need to breath.

8. His natural magicka, strength, and agility are increased. He isn't an arch-mage by any stretch, but he's somewhere between journeyman and master material. He isn't the hulk, but he can hit really hard if he really wants to, or lift something about twice his size and weight if he really has to. And he isn't exactly Spider-man, but he can jump higher, and climb a bit faster than normal people. (and he dodges a bit better... its harder for people with bows and arrows to hit him, but guns and crossbows will probably hit the mark unless the wielder is drunk or incompetent)

9. He can see in the dark very well, but during the day or in especially bright areas, he's practically blind without his homemade dark-tinted glasses.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
0
TheDoctor455 said:
Name: Croaker (not his real name, but its a nickname he earned, and its the only 'name' he remembers anymore)

Gender: Male

Race: Breton Vampire

Age: 1500 (give or take, hey, stick around as long as he has, and you'd stop keeping track too)

Appearance: He looks to be a man in his late 50's. His thinning gray hair (while no longer losing any more... he won't grow any more either) barely conceals a bald spot on his scalp. His eyes are a sort of dull, luminescent blue. He has a fairly slight build, with long and narrow fingers (surgeon's hands). Under his armor, you'd see his white surgeon's tunic, white gloves, and a pair of gray woolen trousers. He wears a set of custom-made dark-tinted glasses (not exactly black, more a sort of deep-blue with a small hint of purple) that protect his eyes from the sun. His face... is actually fairly unattractive. Not exactly 'Nosferatu' material, but certainly not going to win any beauty pageants either. He tends to keep a pipe on him, which he smokes to calm himself down. (though he never smokes when someone needs his attention) He also wears a black hood instead of a helmet that can hide his face under the right circumstances.

Weapons/Magic/Equipment:

A black elven bow with arrows to go with it. He has three 'special' arrows that are guaranteed to hit and kill their target, but they will only do that if they are used against the targets they were made for. (these special arrows have the true names of their intended victims inscribed on them... making them perfectly effective against who they are supposed to be used on, but nearly useless for anyone else) Leather armor (covering everything except his head and legs). He carries a small steel dagger around in case he needs to get into melee combat - he's not very good with it, but it'll probably help keep him alive long enough for someone else to help him out).

Spells: Chameleon - its most effective when crouched and standing still... can conceal his movement somewhat successfully if he's in shadow... shows an outline in fog, smoke, and water... and direct sunlight makes it look like a small heat haze. Can't be used in combat unless his opponent/s lose track of him.

Lightning Blast: sends out a blast of lightning within a 5-foot radius of the caster, shocking every enemy within range. Won't kill them, but it'll probably stun them, and definitely hurt. Generally used to give him an opening to run to a different part of the battlefield. Can be used in combat.

Ward: projects a shield in front of the hand/s he uses to cast the spell that protects him from incoming single-target spells. Useless against area of effect spells and incoming projectiles. Can be used in combat, but not with his bow, for obvious reasons.

Vampiric Abilities:

Command Animal: he can get animals no bigger than a wolf to do his bidding for a short time. Can be used in combat.

Vampiric Seduction: he can charm someone into becoming his best friend for a few minutes. Generally doesn't like to use this one. It affects people differently... some just become more talkative, others become immensely attracted to Croaker, and others act like they've known Croaker for half their lives. It can be either somewhat helpful, or really annoying. (or hilarious, if you're just a spectator) Can't be used in combat.

Vampiric Sight: can see well in the dark, but sunlight and very bright areas can blind him without his glasses. With his glasses, its just very difficult for him to see.

He also carries around a set of surgical tools and basic (non-magical) medicines. They don't help him at all, but he can help others with them.

Personal history:

Croaker doesn't remember much of his youth before joining the Black Company. As for his decades of service with the Black Company, he was a part-time archer and full-time surgeon and historian for them; so his adventures with them are logged in the Annals of the Black Company. It'd take about 10 books to cover everything, so here are the highlights: he and his company let an employer die as part of a bargain to get out of a city that was brutalizing their numbers, only to be duped into serving an evil overlord (known only as The Lady), barely fought off a rebellion and reconquered much of the Lady's former territory, discovered The Lady's true name, another member used it to strip the Lady of her power, Croaker married The Lady, they had a daughter, then The Lady was killed, and the Black Company was destroyed sometime after that. Croaker was forcibly turned into a vampire after that. After he hit the 100 year mark, he decided to keep an Annal of his own... not much else to do with his time. Of course, keeping in mind that he would like people to read and appreciate his hard work at some point, he is drawn to critical events... as such, he got to Morrowind shortly after rumors of some strange happenings hit the fan, he recorded much of the Oblivion Crisis (even snuck into Sheogorath's Realm for a holiday, but buggered off once the forces of Order showed up); and he traveled to Skyrim shortly after hearing that Ulfric had killed the High King there, and even managed to get a brief interview with the Dovakhin before going on to write one of the most detailed first-hand accounts of the Skyrim Civil War. Now that Tamriel has split into so many factions, he figures joining this venture with the Elder Scrolls will produce some VERY interesting accounts to add into his Annals.

I came up with these, and the GM seems to think they're fair, so I'm posting them here along with my character sheet.

1. Much more damage from fire.

2. Sunlight exposure can eventually kill him (my character is a very old vampire)... if he stays out in direct sunlight for more than 15 minutes at a time (per day).

3. Garlic can't harm him directly, but if someone is carrying it, his vampiric methods of suggestion (seduction, mesmerizing them, mind control) won't work on them. (neither will any of his mood-affecting spells like fear, frenzy, or calm)

4. Silver weapons do double damage to him (double from whatever they'd normally do to anyone else)

5. Water burns him like acid.

6. Entering Holy Temples, or getting too close to Holy Shrines will bring him a constant stream of pain. (it won't actually kill him, but the pain, depending on the time he's exposed to it... gets progressively worse and harder for him to hide or control... meaning he'll either end up writhing on the floor screaming... or politely excusing himself), if he touches Holy Relics (like say, the Elder Scrolls), the point of impact (where the artifact touches him, will spontaneously catch fire, the fire won't spread, but it could potentially kill him)

7. He doesn't need to breath.

8. His natural magicka, strength, and agility are increased. He isn't an arch-mage by any stretch, but he's somewhere between journeyman and master material. He isn't the hulk, but he can hit really hard if he really wants to, or lift something about twice his size and weight if he really has to. And he isn't exactly Spider-man, but he can jump higher, and climb a bit faster than normal people. (and he dodges a bit better... its harder for people with bows and arrows to hit him, but guns and crossbows will probably hit the mark unless the wielder is drunk or incompetent)

9. He can see in the dark very well, but during the day or in especially bright areas, he's practically blind without his homemade dark-tinted glasses.
Alright, a few things are in order here, first of all, the character's backstory will need to be edited a bit, this is set in the Second Era, year 572, a good 1000 years before Skyrim. For more info on the time aside from the summary at the top here:
http://elderscrollsonline.com/en/game-guide
so you should probably change that.
Then the bit with the Shivering Isles isn't bad. Might I recommend that you left because of Jyggalag? He pops up at the end of each era to try and take it back, maybe your vampire was there for it?

Lastly, your character is quite overpowered compared to others in the group. I mean I like how you listed his weaknesses but I think he may have one too many abilities, possibly remove Seduction or Command Animal.
It's not that I don't like them but as it is most of the group are mercenaries and your guy is about on par with a TES main character.

I'll make that known above as well, and aside from being a bit OP compared to everyone else and the lore hiccup its a great sheet.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Josh12345 said:
TheDoctor455 said:
Name: Croaker (not his real name, but its a nickname he earned, and its the only 'name' he remembers anymore)

Gender: Male

Race: Breton Vampire

Age: 1500 (give or take, hey, stick around as long as he has, and you'd stop keeping track too)

Appearance: He looks to be a man in his late 50's. His thinning gray hair (while no longer losing any more... he won't grow any more either) barely conceals a bald spot on his scalp. His eyes are a sort of dull, luminescent blue. He has a fairly slight build, with long and narrow fingers (surgeon's hands). Under his armor, you'd see his white surgeon's tunic, white gloves, and a pair of gray woolen trousers. He wears a set of custom-made dark-tinted glasses (not exactly black, more a sort of deep-blue with a small hint of purple) that protect his eyes from the sun. His face... is actually fairly unattractive. Not exactly 'Nosferatu' material, but certainly not going to win any beauty pageants either. He tends to keep a pipe on him, which he smokes to calm himself down. (though he never smokes when someone needs his attention) He also wears a black hood instead of a helmet that can hide his face under the right circumstances.

Weapons/Magic/Equipment:

A black elven bow with arrows to go with it. He has three 'special' arrows that are guaranteed to hit and kill their target, but they will only do that if they are used against the targets they were made for. (these special arrows have the true names of their intended victims inscribed on them... making them perfectly effective against who they are supposed to be used on, but nearly useless for anyone else) Leather armor (covering everything except his head and legs). He carries a small steel dagger around in case he needs to get into melee combat - he's not very good with it, but it'll probably help keep him alive long enough for someone else to help him out).

Spells: Chameleon - its most effective when crouched and standing still... can conceal his movement somewhat successfully if he's in shadow... shows an outline in fog, smoke, and water... and direct sunlight makes it look like a small heat haze. Can't be used in combat unless his opponent/s lose track of him.

Lightning Blast: sends out a blast of lightning within a 5-foot radius of the caster, shocking every enemy within range. Won't kill them, but it'll probably stun them, and definitely hurt. Generally used to give him an opening to run to a different part of the battlefield. Can be used in combat.

Ward: projects a shield in front of the hand/s he uses to cast the spell that protects him from incoming single-target spells. Useless against area of effect spells and incoming projectiles. Can be used in combat, but not with his bow, for obvious reasons.

Vampiric Abilities:

Command Animal: he can get animals no bigger than a wolf to do his bidding for a short time. Can be used in combat.

Vampiric Seduction: he can charm someone into becoming his best friend for a few minutes. Generally doesn't like to use this one. It affects people differently... some just become more talkative, others become immensely attracted to Croaker, and others act like they've known Croaker for half their lives. It can be either somewhat helpful, or really annoying. (or hilarious, if you're just a spectator) Can't be used in combat.

Vampiric Sight: can see well in the dark, but sunlight and very bright areas can blind him without his glasses. With his glasses, its just very difficult for him to see.

He also carries around a set of surgical tools and basic (non-magical) medicines. They don't help him at all, but he can help others with them.

Personal history:

Croaker doesn't remember much of his youth before joining the Black Company. As for his decades of service with the Black Company, he was a part-time archer and full-time surgeon and historian for them; so his adventures with them are logged in the Annals of the Black Company. It'd take about 10 books to cover everything, so here are the highlights: he and his company let an employer die as part of a bargain to get out of a city that was brutalizing their numbers, only to be duped into serving an evil overlord (known only as The Lady), barely fought off a rebellion and reconquered much of the Lady's former territory, discovered The Lady's true name, another member used it to strip the Lady of her power, Croaker married The Lady, they had a daughter, then The Lady was killed, and the Black Company was destroyed sometime after that. Croaker was forcibly turned into a vampire after that. After he hit the 100 year mark, he decided to keep an Annal of his own... not much else to do with his time. Of course, keeping in mind that he would like people to read and appreciate his hard work at some point, he is drawn to critical events... as such, he got to Morrowind shortly after rumors of some strange happenings hit the fan, he recorded much of the Oblivion Crisis (even snuck into Sheogorath's Realm for a holiday, but buggered off once the forces of Order showed up); and he traveled to Skyrim shortly after hearing that Ulfric had killed the High King there, and even managed to get a brief interview with the Dovakhin before going on to write one of the most detailed first-hand accounts of the Skyrim Civil War. Now that Tamriel has split into so many factions, he figures joining this venture with the Elder Scrolls will produce some VERY interesting accounts to add into his Annals.

I came up with these, and the GM seems to think they're fair, so I'm posting them here along with my character sheet.

1. Much more damage from fire.

2. Sunlight exposure can eventually kill him (my character is a very old vampire)... if he stays out in direct sunlight for more than 15 minutes at a time (per day).

3. Garlic can't harm him directly, but if someone is carrying it, his vampiric methods of suggestion (seduction, mesmerizing them, mind control) won't work on them. (neither will any of his mood-affecting spells like fear, frenzy, or calm)

4. Silver weapons do double damage to him (double from whatever they'd normally do to anyone else)

5. Water burns him like acid.

6. Entering Holy Temples, or getting too close to Holy Shrines will bring him a constant stream of pain. (it won't actually kill him, but the pain, depending on the time he's exposed to it... gets progressively worse and harder for him to hide or control... meaning he'll either end up writhing on the floor screaming... or politely excusing himself), if he touches Holy Relics (like say, the Elder Scrolls), the point of impact (where the artifact touches him, will spontaneously catch fire, the fire won't spread, but it could potentially kill him)

7. He doesn't need to breath.

8. His natural magicka, strength, and agility are increased. He isn't an arch-mage by any stretch, but he's somewhere between journeyman and master material. He isn't the hulk, but he can hit really hard if he really wants to, or lift something about twice his size and weight if he really has to. And he isn't exactly Spider-man, but he can jump higher, and climb a bit faster than normal people. (and he dodges a bit better... its harder for people with bows and arrows to hit him, but guns and crossbows will probably hit the mark unless the wielder is drunk or incompetent)

9. He can see in the dark very well, but during the day or in especially bright areas, he's practically blind without his homemade dark-tinted glasses.
Alright, a few things are in order here, first of all, the character's backstory will need to be edited a bit, this is set in the Second Era, year 572, a good 1000 years before Skyrim. For more info on the time aside from the summary at the top here:
http://elderscrollsonline.com/en/game-guide
so you should probably change that.
Then the bit with the Shivering Isles isn't bad. Might I recommend that you left because of Jyggalag? He pops up at the end of each era to try and take it back, maybe your vampire was there for it?

Lastly, your character is quite overpowered compared to others in the group. I mean I like how you listed his weaknesses but I think he may have one too many abilities, possibly remove Seduction or Command Animal.
It's not that I don't like them but as it is most of the group are mercenaries and your guy is about on par with a TES main character.

I'll make that known above as well, and aside from being a bit OP compared to everyone else and the lore hiccup its a great sheet.
Umm... I did mention that... "forces of Order". That's what Jyggalag represented: Order.

As for the rest... fair enough. Not sure if there'd be a real use for seduction or command animal anyway.

The main point of 'seduction' is that its a non-combat ability... and is mainly there for a laugh because its most likely going to make someone much more agreeable, but no more helpful than before. I mainly put it in there as a joke about the character this one is based on. He's a fairly unattractive guy, yet he gets the attention of two very powerful sorceresses who could both kill him in an instant if they felt like it.

And the three special arrows? Those are for only three characters (none of the players, and most likely none of the NPCs you throw at us) Hmm... I think I'll just take those out anyway... mainly there as a reference anyway... serving no practical purpose really.

As for the spells again... they aren't really there to power him up... as much as they are to help him escape or avoid trouble. He's only moderately competent with that bow. Anyway... I'll just change the sheet then... check my first post in a few hours, I'm going to edit it to save double-posting.

EDIT:

Okay, I removed both of the powers you asked me to, and I've also removed Lightning Blast. Skyrim hiccup deleted as well.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
0
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TheDoctor455 said:
Josh12345 said:
TheDoctor455 said:
Name: Croaker (not his real name, but its a nickname he earned, and its the only 'name' he remembers anymore)

Gender: Male

Race: Breton Vampire

Age: 1500 (give or take, hey, stick around as long as he has, and you'd stop keeping track too)

Appearance: He looks to be a man in his late 50's. His thinning gray hair (while no longer losing any more... he won't grow any more either) barely conceals a bald spot on his scalp. His eyes are a sort of dull, luminescent blue. He has a fairly slight build, with long and narrow fingers (surgeon's hands). Under his armor, you'd see his white surgeon's tunic, white gloves, and a pair of gray woolen trousers. He wears a set of custom-made dark-tinted glasses (not exactly black, more a sort of deep-blue with a small hint of purple) that protect his eyes from the sun. His face... is actually fairly unattractive. Not exactly 'Nosferatu' material, but certainly not going to win any beauty pageants either. He tends to keep a pipe on him, which he smokes to calm himself down. (though he never smokes when someone needs his attention) He also wears a black hood instead of a helmet that can hide his face under the right circumstances.

Weapons/Magic/Equipment:

A black elven bow with arrows to go with it. He has three 'special' arrows that are guaranteed to hit and kill their target, but they will only do that if they are used against the targets they were made for. (these special arrows have the true names of their intended victims inscribed on them... making them perfectly effective against who they are supposed to be used on, but nearly useless for anyone else) Leather armor (covering everything except his head and legs). He carries a small steel dagger around in case he needs to get into melee combat - he's not very good with it, but it'll probably help keep him alive long enough for someone else to help him out).

Spells: Chameleon - its most effective when crouched and standing still... can conceal his movement somewhat successfully if he's in shadow... shows an outline in fog, smoke, and water... and direct sunlight makes it look like a small heat haze. Can't be used in combat unless his opponent/s lose track of him.

Lightning Blast: sends out a blast of lightning within a 5-foot radius of the caster, shocking every enemy within range. Won't kill them, but it'll probably stun them, and definitely hurt. Generally used to give him an opening to run to a different part of the battlefield. Can be used in combat.

Ward: projects a shield in front of the hand/s he uses to cast the spell that protects him from incoming single-target spells. Useless against area of effect spells and incoming projectiles. Can be used in combat, but not with his bow, for obvious reasons.

Vampiric Abilities:

Command Animal: he can get animals no bigger than a wolf to do his bidding for a short time. Can be used in combat.

Vampiric Seduction: he can charm someone into becoming his best friend for a few minutes. Generally doesn't like to use this one. It affects people differently... some just become more talkative, others become immensely attracted to Croaker, and others act like they've known Croaker for half their lives. It can be either somewhat helpful, or really annoying. (or hilarious, if you're just a spectator) Can't be used in combat.

Vampiric Sight: can see well in the dark, but sunlight and very bright areas can blind him without his glasses. With his glasses, its just very difficult for him to see.

He also carries around a set of surgical tools and basic (non-magical) medicines. They don't help him at all, but he can help others with them.

Personal history:

Croaker doesn't remember much of his youth before joining the Black Company. As for his decades of service with the Black Company, he was a part-time archer and full-time surgeon and historian for them; so his adventures with them are logged in the Annals of the Black Company. It'd take about 10 books to cover everything, so here are the highlights: he and his company let an employer die as part of a bargain to get out of a city that was brutalizing their numbers, only to be duped into serving an evil overlord (known only as The Lady), barely fought off a rebellion and reconquered much of the Lady's former territory, discovered The Lady's true name, another member used it to strip the Lady of her power, Croaker married The Lady, they had a daughter, then The Lady was killed, and the Black Company was destroyed sometime after that. Croaker was forcibly turned into a vampire after that. After he hit the 100 year mark, he decided to keep an Annal of his own... not much else to do with his time. Of course, keeping in mind that he would like people to read and appreciate his hard work at some point, he is drawn to critical events... as such, he got to Morrowind shortly after rumors of some strange happenings hit the fan, he recorded much of the Oblivion Crisis (even snuck into Sheogorath's Realm for a holiday, but buggered off once the forces of Order showed up); and he traveled to Skyrim shortly after hearing that Ulfric had killed the High King there, and even managed to get a brief interview with the Dovakhin before going on to write one of the most detailed first-hand accounts of the Skyrim Civil War. Now that Tamriel has split into so many factions, he figures joining this venture with the Elder Scrolls will produce some VERY interesting accounts to add into his Annals.

I came up with these, and the GM seems to think they're fair, so I'm posting them here along with my character sheet.

1. Much more damage from fire.

2. Sunlight exposure can eventually kill him (my character is a very old vampire)... if he stays out in direct sunlight for more than 15 minutes at a time (per day).

3. Garlic can't harm him directly, but if someone is carrying it, his vampiric methods of suggestion (seduction, mesmerizing them, mind control) won't work on them. (neither will any of his mood-affecting spells like fear, frenzy, or calm)

4. Silver weapons do double damage to him (double from whatever they'd normally do to anyone else)

5. Water burns him like acid.

6. Entering Holy Temples, or getting too close to Holy Shrines will bring him a constant stream of pain. (it won't actually kill him, but the pain, depending on the time he's exposed to it... gets progressively worse and harder for him to hide or control... meaning he'll either end up writhing on the floor screaming... or politely excusing himself), if he touches Holy Relics (like say, the Elder Scrolls), the point of impact (where the artifact touches him, will spontaneously catch fire, the fire won't spread, but it could potentially kill him)

7. He doesn't need to breath.

8. His natural magicka, strength, and agility are increased. He isn't an arch-mage by any stretch, but he's somewhere between journeyman and master material. He isn't the hulk, but he can hit really hard if he really wants to, or lift something about twice his size and weight if he really has to. And he isn't exactly Spider-man, but he can jump higher, and climb a bit faster than normal people. (and he dodges a bit better... its harder for people with bows and arrows to hit him, but guns and crossbows will probably hit the mark unless the wielder is drunk or incompetent)

9. He can see in the dark very well, but during the day or in especially bright areas, he's practically blind without his homemade dark-tinted glasses.
Alright, a few things are in order here, first of all, the character's backstory will need to be edited a bit, this is set in the Second Era, year 572, a good 1000 years before Skyrim. For more info on the time aside from the summary at the top here:
http://elderscrollsonline.com/en/game-guide
so you should probably change that.
Then the bit with the Shivering Isles isn't bad. Might I recommend that you left because of Jyggalag? He pops up at the end of each era to try and take it back, maybe your vampire was there for it?

Lastly, your character is quite overpowered compared to others in the group. I mean I like how you listed his weaknesses but I think he may have one too many abilities, possibly remove Seduction or Command Animal.
It's not that I don't like them but as it is most of the group are mercenaries and your guy is about on par with a TES main character.

I'll make that known above as well, and aside from being a bit OP compared to everyone else and the lore hiccup its a great sheet.
Umm... I did mention that... "forces of Order". That's what Jyggalag represented: Order.

As for the rest... fair enough. Not sure if there'd be a real use for seduction or command animal anyway.

The main point of 'seduction' is that its a non-combat ability... and is mainly there for a laugh because its most likely going to make someone much more agreeable, but no more helpful than before. I mainly put it in there as a joke about the character this one is based on. He's a fairly unattractive guy, yet he gets the attention of two very powerful sorceresses who could both kill him in an instant if they felt like it.

And the three special arrows? Those are for only three characters (none of the players, and most likely none of the NPCs you throw at us) Hmm... I think I'll just take those out anyway... mainly there as a reference anyway... serving no practical purpose really.

As for the spells again... they aren't really there to power him up... as much as they are to help him escape or avoid trouble. He's only moderately competent with that bow. Anyway... I'll just change the sheet then... check my first post in a few hours, I'm going to edit it to save double-posting.

EDIT:

Okay, I removed both of the powers you asked me to, and I've also removed Lightning Blast. Skyrim hiccup deleted as well.
Ok, well thanks for doing that, you can keep those 3 special arrows since they'll probably play into the character somehow but I'd rather avoid users having too many powers. I understand how hard it is to try to even out a vampire, earlier we had someone with a vampire and it was tough for him to work with the rules of it (and you can never really be quite sure which rules affect different users since there are over a dozen different kinds in the official lore)
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
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0
Josh12345 said:
TheDoctor455 said:
Josh12345 said:
TheDoctor455 said:
Name: Croaker (not his real name, but its a nickname he earned, and its the only 'name' he remembers anymore)

Gender: Male

Race: Breton Vampire

Age: 1500 (give or take, hey, stick around as long as he has, and you'd stop keeping track too)

Appearance: He looks to be a man in his late 50's. His thinning gray hair (while no longer losing any more... he won't grow any more either) barely conceals a bald spot on his scalp. His eyes are a sort of dull, luminescent blue. He has a fairly slight build, with long and narrow fingers (surgeon's hands). Under his armor, you'd see his white surgeon's tunic, white gloves, and a pair of gray woolen trousers. He wears a set of custom-made dark-tinted glasses (not exactly black, more a sort of deep-blue with a small hint of purple) that protect his eyes from the sun. His face... is actually fairly unattractive. Not exactly 'Nosferatu' material, but certainly not going to win any beauty pageants either. He tends to keep a pipe on him, which he smokes to calm himself down. (though he never smokes when someone needs his attention) He also wears a black hood instead of a helmet that can hide his face under the right circumstances.

Weapons/Magic/Equipment:

A black elven bow with arrows to go with it. He has three 'special' arrows that are guaranteed to hit and kill their target, but they will only do that if they are used against the targets they were made for. (these special arrows have the true names of their intended victims inscribed on them... making them perfectly effective against who they are supposed to be used on, but nearly useless for anyone else) Leather armor (covering everything except his head and legs). He carries a small steel dagger around in case he needs to get into melee combat - he's not very good with it, but it'll probably help keep him alive long enough for someone else to help him out).

Spells: Chameleon - its most effective when crouched and standing still... can conceal his movement somewhat successfully if he's in shadow... shows an outline in fog, smoke, and water... and direct sunlight makes it look like a small heat haze. Can't be used in combat unless his opponent/s lose track of him.

Lightning Blast: sends out a blast of lightning within a 5-foot radius of the caster, shocking every enemy within range. Won't kill them, but it'll probably stun them, and definitely hurt. Generally used to give him an opening to run to a different part of the battlefield. Can be used in combat.

Ward: projects a shield in front of the hand/s he uses to cast the spell that protects him from incoming single-target spells. Useless against area of effect spells and incoming projectiles. Can be used in combat, but not with his bow, for obvious reasons.

Vampiric Abilities:

Command Animal: he can get animals no bigger than a wolf to do his bidding for a short time. Can be used in combat.

Vampiric Seduction: he can charm someone into becoming his best friend for a few minutes. Generally doesn't like to use this one. It affects people differently... some just become more talkative, others become immensely attracted to Croaker, and others act like they've known Croaker for half their lives. It can be either somewhat helpful, or really annoying. (or hilarious, if you're just a spectator) Can't be used in combat.

Vampiric Sight: can see well in the dark, but sunlight and very bright areas can blind him without his glasses. With his glasses, its just very difficult for him to see.

He also carries around a set of surgical tools and basic (non-magical) medicines. They don't help him at all, but he can help others with them.

Personal history:

Croaker doesn't remember much of his youth before joining the Black Company. As for his decades of service with the Black Company, he was a part-time archer and full-time surgeon and historian for them; so his adventures with them are logged in the Annals of the Black Company. It'd take about 10 books to cover everything, so here are the highlights: he and his company let an employer die as part of a bargain to get out of a city that was brutalizing their numbers, only to be duped into serving an evil overlord (known only as The Lady), barely fought off a rebellion and reconquered much of the Lady's former territory, discovered The Lady's true name, another member used it to strip the Lady of her power, Croaker married The Lady, they had a daughter, then The Lady was killed, and the Black Company was destroyed sometime after that. Croaker was forcibly turned into a vampire after that. After he hit the 100 year mark, he decided to keep an Annal of his own... not much else to do with his time. Of course, keeping in mind that he would like people to read and appreciate his hard work at some point, he is drawn to critical events... as such, he got to Morrowind shortly after rumors of some strange happenings hit the fan, he recorded much of the Oblivion Crisis (even snuck into Sheogorath's Realm for a holiday, but buggered off once the forces of Order showed up); and he traveled to Skyrim shortly after hearing that Ulfric had killed the High King there, and even managed to get a brief interview with the Dovakhin before going on to write one of the most detailed first-hand accounts of the Skyrim Civil War. Now that Tamriel has split into so many factions, he figures joining this venture with the Elder Scrolls will produce some VERY interesting accounts to add into his Annals.

I came up with these, and the GM seems to think they're fair, so I'm posting them here along with my character sheet.

1. Much more damage from fire.

2. Sunlight exposure can eventually kill him (my character is a very old vampire)... if he stays out in direct sunlight for more than 15 minutes at a time (per day).

3. Garlic can't harm him directly, but if someone is carrying it, his vampiric methods of suggestion (seduction, mesmerizing them, mind control) won't work on them. (neither will any of his mood-affecting spells like fear, frenzy, or calm)

4. Silver weapons do double damage to him (double from whatever they'd normally do to anyone else)

5. Water burns him like acid.

6. Entering Holy Temples, or getting too close to Holy Shrines will bring him a constant stream of pain. (it won't actually kill him, but the pain, depending on the time he's exposed to it... gets progressively worse and harder for him to hide or control... meaning he'll either end up writhing on the floor screaming... or politely excusing himself), if he touches Holy Relics (like say, the Elder Scrolls), the point of impact (where the artifact touches him, will spontaneously catch fire, the fire won't spread, but it could potentially kill him)

7. He doesn't need to breath.

8. His natural magicka, strength, and agility are increased. He isn't an arch-mage by any stretch, but he's somewhere between journeyman and master material. He isn't the hulk, but he can hit really hard if he really wants to, or lift something about twice his size and weight if he really has to. And he isn't exactly Spider-man, but he can jump higher, and climb a bit faster than normal people. (and he dodges a bit better... its harder for people with bows and arrows to hit him, but guns and crossbows will probably hit the mark unless the wielder is drunk or incompetent)

9. He can see in the dark very well, but during the day or in especially bright areas, he's practically blind without his homemade dark-tinted glasses.
Alright, a few things are in order here, first of all, the character's backstory will need to be edited a bit, this is set in the Second Era, year 572, a good 1000 years before Skyrim. For more info on the time aside from the summary at the top here:
http://elderscrollsonline.com/en/game-guide
so you should probably change that.
Then the bit with the Shivering Isles isn't bad. Might I recommend that you left because of Jyggalag? He pops up at the end of each era to try and take it back, maybe your vampire was there for it?

Lastly, your character is quite overpowered compared to others in the group. I mean I like how you listed his weaknesses but I think he may have one too many abilities, possibly remove Seduction or Command Animal.
It's not that I don't like them but as it is most of the group are mercenaries and your guy is about on par with a TES main character.

I'll make that known above as well, and aside from being a bit OP compared to everyone else and the lore hiccup its a great sheet.
Umm... I did mention that... "forces of Order". That's what Jyggalag represented: Order.

As for the rest... fair enough. Not sure if there'd be a real use for seduction or command animal anyway.

The main point of 'seduction' is that its a non-combat ability... and is mainly there for a laugh because its most likely going to make someone much more agreeable, but no more helpful than before. I mainly put it in there as a joke about the character this one is based on. He's a fairly unattractive guy, yet he gets the attention of two very powerful sorceresses who could both kill him in an instant if they felt like it.

And the three special arrows? Those are for only three characters (none of the players, and most likely none of the NPCs you throw at us) Hmm... I think I'll just take those out anyway... mainly there as a reference anyway... serving no practical purpose really.

As for the spells again... they aren't really there to power him up... as much as they are to help him escape or avoid trouble. He's only moderately competent with that bow. Anyway... I'll just change the sheet then... check my first post in a few hours, I'm going to edit it to save double-posting.

EDIT:

Okay, I removed both of the powers you asked me to, and I've also removed Lightning Blast. Skyrim hiccup deleted as well.
Ok, well thanks for doing that, you can keep those 3 special arrows since they'll probably play into the character somehow but I'd rather avoid users having too many powers. I understand how hard it is to try to even out a vampire, earlier we had someone with a vampire and it was tough for him to work with the rules of it (and you can never really be quite sure which rules affect different users since there are over a dozen different kinds in the official lore)
Fair enough, I was basing my rules off of those found in the Bela Sanguinus Revisited mod for Skyrim (no I don't really know how you're supposed to spell that mouthful)... which used lore from a number of different sources... old folk tales, Dracula (book and the movies), Legacy of Kain series (hence the weakness to water), and some others I think.

As for my reference to 'forces of order', yes, that's what Jygalag represented, but I doubt my character stuck around long enough to find out who was leading those crystalline gits. He was on holiday after all.
 

Redryhno

New member
Jul 25, 2011
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Name & Gender:Dar'Jharr, Male

Race:Khajiit, Suthay-Raht

Age:young, age isn't that important to him, only money and making sure he doesn't have any new holes in him when he wakes up.

Appearance: Predominantly a black/grey stripe mix, highlights of white mark his chest in a downward triangle shape, and around his amber eyes. Half of his left ear is missing, looking to have been mauled or cut with claws, not sliced with a blade or offed with some mage's spell.

Weapons/Magic/Equipment: Dar'Jharr has no need of weapons, at least not in the case of close-combat. His natural talent and claws make him a superb hand-to-hand combatant the few times he has needed to get close, and he has a bow of dwemer metal, if not craftsmanship, steel arrows fill his quiver.

A ring adorns each claw, only one actually magical. Both appear to be simple brass rings, though one has what appears to be an emerald mounted. The emerald mounted ring is not magical, in fact, it's just a bit of colored glass set in an ordinary ring. The simple brass band however, is his most prized possession. It is enchanted to lighten his step and make his nimble fingers even more dextrous.(A regular ring of Sneak, nothing else.)

Personal history:Jharr grew up poor, and has lived a relatively normal life for a Khajiit in a village along a major trade route. Needless to say, he is an excellent thief, and while only competent with a bow, he is an expert in the school of Khajiit Street Fighting, having grown up on them, and being forced to fight for his little corner of the alley.

It was not that long ago that he acquired his little band of brass, a few shorts moons if memory serves. An Altmer merchant on his journey from far away Hammerfell, the man decided to stay in the wrong inn that Dar'Jharr was drinking the night away in, and lost the ring in his pouch along with a handful of gold to the trickery of the Khajiit. He awoke the next morning lifted free of his restraining coin and a dozen minor, but heavy items, the only thing kept was the ring.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
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0
Redryhno said:
Name & Gender:Dar'Jharr, Male

Race:Khajiit

Age:young, age isn't that important to him, only money and making sure he doesn't have any new holes in him when he wakes up.

Appearance: Predominantly a black/grey stripe mix, highlights of white mark his chest in a downward triangle shape, and around his amber eyes. Half of his left ear is missing, looking to have been mauled or cut with claws, not sliced with a blade or offed with some mage's spell.

Weapons/Magic/Equipment: Dar'Jharr has no need of weapons, at least not in the case of close-combat. His natural talent and claws make him a superb hand-to-hand combatant the few times he has needed to get close, and he has a bow of dwemer metal, if not craftsmanship, steel arrows fill his quiver.

A ring adorns each claw, only one actually magical. Both appear to be simple brass rings, though one has what appears to be an emerald mounted. The emerald mounted ring is not magical, in fact, it's just a bit of colored glass set in an ordinary ring. The simple brass band however, is his most prized possession. It is enchanted to lighten his step and make his nimble fingers even more dextrous.(A regular ring of Sneak, if my statement left it an unknown, though are we going the Skyrim route of Pickpocket no longer being a part of Sneak, or the earlier stuff?)

Personal history:Jharr grew up poor, and has lived a relatively normal life for a Khajiit in a village along a major trade route. Needless to say, he is an excellent thief, and while only competent with a bow, he is an expert in the school of Khajiit Street Fighting, having grown up on them, and being forced to fight for his little corner of the alley.

It was not that long ago that he acquired his little band of brass, a few shorts moons if memory serves. An Altmer merchant on his journey from far away Hammerfell, the man decided to stay in the wrong inn that Dar'Jharr was drinking the night away in, and lost the ring in his pouch along with a handful of gold to the trickery of the Khajiit. He awoke the next morning lifted free of his restraining coin and a dozen minor, but heavy items, the only thing kept was the ring.
OK, nothing wrong with your character I'm just pointing this out to everyone:
There are breeds of Khajiit: http://www.uesp.net/wiki/Lore:Khajiit#Sub-species_Notes
About 16 altogether along with The Mane.
Most people pick either the Suthay-Raht like in Morrowind or Cathay in Skyrim, but there is a suprising amount of range in them. For instance Ohmes were in Daggerfall and were like a slightly hairier version of the Wood Elf, the Alfiq are basically magic housecats and the Pahmer walk on all-fours and would be what a sentient talking tiger would be like.

If you don't specify on the Khajiit breed then I'm going to assume you mean the Skyrim version.

EDIT: On your question of Skills, yes by and large we will be using the Skyrim system, but since that may not fit with your character you can use old ones (e.g acrobatics, hand-to-hand) however try to use the updated version if you can, for example Armourer developed into Heavy armour and Light Armour.
 

Redryhno

New member
Jul 25, 2011
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Josh12345 said:
Yeah, I knew there were breeds of Khajiit, but thought that I made it clear he was one of the Suthay-Raht, but looking over it again, I didn't, sorry about that. And I'll just move the ring to being Sneak, don't want to screw it up here, so pickpocket and the others'll just be slightly lower than sneak.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
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Posting here as it's gotten quiet and I figured resurrecting an old thread is probably better than making a copy.