Interview: League of Legends: Dominion and Riot Games

Jazzyjazz2323

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Jan 19, 2010
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Kiraxa said:
A new game mode wont fix the fundamental problems of league of nerfmaster sucktown. Defense items are too powerful for their costs, combined with tanks farming too well, as well as the overabundance of CC with no diminishing returns leads to the league of tankydps steamrolling everything, with only a few outliers who don't fit that who are "viable."
Also the lack of "core features" is going to continue hurting the game. No replays, no mac client, no spectators, magma core delayed and delayed and delayed. The new champ every 2 weeks release cycle apparently really hurts the development of other features, no matter what the devs protest otherwise. or maybe its just their new chinese overlords, since tencent just gave them quite a large stack of cash a couple months ago.
So what you're stating is you have a problem with the basic MOBA design,did you know LoL is the only MOBA game to have cc reduction stats,I.E. tenacity,god forbid you play HON you'd be bitching all day long because of the CC.Hard cc is a part of MOBAs deal with it.Now defensive items I can understand that completely,items like HoG and Catalyst are so cheaply bought for the effectiveness they provide it's a little stupid,not to mention how every single good melee dps runs around with a phage and HoG as their core build.Though I find cc to be a way lesser problem in LoL compared to other MOBAs out there.