Edit: Seems I got the term wrong. The correct name of this kind of concept is game invasion, not immersion.
As I took my usual hourly browse on Gametrailers, I noticed a trailer for a game named "Nanashi No Game" (http://www.gametrailers.com/game/6698.html) with the somewhat catchy phrase "What will you do when a video game starts to haunt your reality?". Apparently the premise is as such: Japan again finds itself being the habitat of another cursed media like item that kills anyone who comes upon it. Oddly enough, this item is an 8-bit Final Fantasyesque game. Since our character ends up playing it as well (As every protagonist in this kind of plot does), he finds the world around him to suddenly morph around events of the game as he progresses in it.
When I first saw the trailer, I was hopeful it actually affected events in your real life (Not in a "you are going to die" away but more softcorish) as I thought it was hinted at with the cellphone ring at the beginning of the second trailer. It wasn't the case for this game but I began to recall any game that used this kind of gameplay. Sadly, the only one I can bring my mind to is one The Escapist talked about previously, where you played as a detective but actually received real e-mails from game characters.
Even games that use viral methods seem to be scarce. Actually, one game people maybe don't recognize as a viral one is "Animal Cross: Wild World" for the Nintendo DS. Thanks to its wireless capabilities, it has extremely good potential with distributing unknown information through out players by use of things such as Contact Mode to pass on messages in bottles to a passerby who might be playing the game at the same time or even citizens of your village moving out and gloating about you to another player's town. Nintendo also uses this to send letters to each player through out the year.
Heck, even "Boktai: The Sun is in your Hand" used real life immersion by making you play in the sun and loathe the night wherever you lived.
We see games that request the gamer's physical participation (Mostly known as the Wii gimmick) but not tapping into one's real life, making use of it to manipulate the game or vice-versa.
Which I find odd in this age, where the Internet is becoming more widely used in a wide array of games. Is it too complicated? Too risky? Maybe people might think it is an intrusion to their privacy or are afraid that someone with mental issues might actually be negatively affected by a game that blurs the line between reality and fantasy.
Are real life immersing games a healthy and profitable idea? Could it be a good alternative to the so wished Virtual Reality concept? A Reality Immersion game, so should you call it?
If you could talk about other examples you found and admired or if you don't approve this whole idea whatsoever (Or even if you didn't get any of this at all), then please do so. At least it gives this thread a line of argument after this small essay.
As I took my usual hourly browse on Gametrailers, I noticed a trailer for a game named "Nanashi No Game" (http://www.gametrailers.com/game/6698.html) with the somewhat catchy phrase "What will you do when a video game starts to haunt your reality?". Apparently the premise is as such: Japan again finds itself being the habitat of another cursed media like item that kills anyone who comes upon it. Oddly enough, this item is an 8-bit Final Fantasyesque game. Since our character ends up playing it as well (As every protagonist in this kind of plot does), he finds the world around him to suddenly morph around events of the game as he progresses in it.
When I first saw the trailer, I was hopeful it actually affected events in your real life (Not in a "you are going to die" away but more softcorish) as I thought it was hinted at with the cellphone ring at the beginning of the second trailer. It wasn't the case for this game but I began to recall any game that used this kind of gameplay. Sadly, the only one I can bring my mind to is one The Escapist talked about previously, where you played as a detective but actually received real e-mails from game characters.
Even games that use viral methods seem to be scarce. Actually, one game people maybe don't recognize as a viral one is "Animal Cross: Wild World" for the Nintendo DS. Thanks to its wireless capabilities, it has extremely good potential with distributing unknown information through out players by use of things such as Contact Mode to pass on messages in bottles to a passerby who might be playing the game at the same time or even citizens of your village moving out and gloating about you to another player's town. Nintendo also uses this to send letters to each player through out the year.
Heck, even "Boktai: The Sun is in your Hand" used real life immersion by making you play in the sun and loathe the night wherever you lived.
We see games that request the gamer's physical participation (Mostly known as the Wii gimmick) but not tapping into one's real life, making use of it to manipulate the game or vice-versa.
Which I find odd in this age, where the Internet is becoming more widely used in a wide array of games. Is it too complicated? Too risky? Maybe people might think it is an intrusion to their privacy or are afraid that someone with mental issues might actually be negatively affected by a game that blurs the line between reality and fantasy.
Are real life immersing games a healthy and profitable idea? Could it be a good alternative to the so wished Virtual Reality concept? A Reality Immersion game, so should you call it?
If you could talk about other examples you found and admired or if you don't approve this whole idea whatsoever (Or even if you didn't get any of this at all), then please do so. At least it gives this thread a line of argument after this small essay.