Playing Dragon Age today I found myself spending an ungodly amount of time faffing about in the inventory screens.
Bioware seem to have a habit of making slightly awkward inventories, as anyone who knows what 'convert to omni gel' means will already know. The weight system in Dragon Age is a bit bizarre too.
So...
Which games had simple, intuitive inventories that were easy to navigate and comprehend, and who mucked it all up?
I shall start us off:
Resi 4 had a great inventory. The jigsaw-suitcase system felt fun to organise, made you carefully consider your supplies and was simple to use.
On the contrary, Resi 5 was a chore. Struggling to swap items with a dumb AI squad-mate while unable to pause the action to access the utterly fiddly 9-block inventory was a pain in the ass.
Bioware seem to have a habit of making slightly awkward inventories, as anyone who knows what 'convert to omni gel' means will already know. The weight system in Dragon Age is a bit bizarre too.
So...
Which games had simple, intuitive inventories that were easy to navigate and comprehend, and who mucked it all up?
I shall start us off:
Resi 4 had a great inventory. The jigsaw-suitcase system felt fun to organise, made you carefully consider your supplies and was simple to use.
On the contrary, Resi 5 was a chore. Struggling to swap items with a dumb AI squad-mate while unable to pause the action to access the utterly fiddly 9-block inventory was a pain in the ass.