Inverse-Killstreaks

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Ymbirtt

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May 3, 2009
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Or: Oh crap I'm finally making a thread about some sort of gaming-related topic.

TL;DR: How about we punish people for being too good at games?

So I was flicking through yet another thread about the Modern Warfare series, when one of the earlier comments made a fairly interesting point about their killstreak system. Those players who are good at the game and can score loads of kills are given the tools to do it more, whereas those who aren't find themselves on the receiving end of all these attacks, stopping them from scoring any kills themselves. This happens a lot; Unreal Tournament, for example, granting adrenaline for combos, and the Demoman's Eyelander in TF2. Not wanting to derail the thread, I decided to spew this one out myself about an idea that hit me after reading that.

What if, instead of rewarding players for scoring several kills, we punish them slightly? So, the first couple of kills are free of charge, but after scoring some arbitrary number, they start getting disadvantages; they slow down, they take more damage, they can be seen through walls, we start latching balls and chains onto their ankles and seeing if they can still fight just as well. Would this, then, make the game more fun?

The most skilled players are still likely to win, since they will have scored several kills before they start being hampered, they get a far more challenging game experience, and they also get bragging rights over their friends for scoring 5 more kills after having their blood drained out, their vision clouded, and a big red sign saying "kill me now" strapped to their back. The less skilled will find themselves fighting enemies they're more capable of beating, and a single noob in a deathmatch full of pros will find himself getting a few decent kills under his belt, still giving him some good solid field experience, and not allowing him to win easily.

The only game I've seen that does anything like this is Dystopia, where players spawn in with some armour which will never come back once broken, meaning that you can't just run away and heal back up to full strength. There's also no way to recover grenades once they're used, so once you've thrown 2 of them, they're gone. No more room cleaning for you. It works, pretty well, IMHO.


So, yeah, the discussion value here; do you think this would work in an online shooter? Would it patronise the newcomers, or would it actually give everyone a fighting chance?
 

Asdalan08

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Jun 19, 2010
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I do agree that it's annoying when someone calls in a Helicopter in CoD: MW1 or the dogs in CoD: WaW but if there was no cool reward for getting 7 kills in a row, why would people keep playing?
 

Defense

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Oct 20, 2010
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How about you give shitty players better weapons? Kinda like the pity masks in Crash Bandicoot.
 

Ymbirtt

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Zanarch812 said:
I do agree that it's annoying when someone calls in a Helicopter in CoD: MW1 or the dogs in CoD: WaW but if there was no cool reward for getting 7 kills in a row, why would people keep playing?
Isn't the cool reward being marked at the top of the scoreboard at the end of the match, and being able to say that you won the game for your team? People seem to brag about K/Ds and rankings more than their ability to get these perks, plus bragging rights are only stronger when you managed to do it with an arm behind your back.
 

irishstormtrooper

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How about something that includes both? For instance, give people on killstreaks passive bonuses, but also have it so they have a big marker over their head showing how many kills they have that people can see from anywhere on the map. The players on killstreaks enjoy a slight advantage, but the minus side is that people all over the map will be trying to hunt them down.
 

Ymbirtt

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irishstormtrooper said:
How about something that includes both? For instance, give people on killstreaks passive bonuses, but also have it so they have a big marker over their head showing how many kills they have that people can see from anywhere on the map. The players on killstreaks enjoy a slight advantage, but the minus side is that people all over the map will be trying to hunt them down.
This could also work, with the number becoming more visible and their location becoming more apparent as they kill more.
 

SalamanderJoe

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Jun 28, 2010
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They did killstreaks fairly well in Medal of Honour. I notice that 70% of the time people opt for the team boosters like Flak Vests rather than airstrikes. Though if a player gets it right every time they use an airstrike, the kills add up to the next level airstrike and so on.

On topic, there should be more modes which have penalties for being in the lead. Like what Timesplitters had, like Shrink, where the leader was full size and the losing pack were gradually smaller. Unreal Tournament 3's mutators were good, like Big Heads for the leaders making them easier to headshot. Mind you I guess Halo Reach did this like in Headhunter, which has the number of skulls displayed above their head so people could stop them in their tracks.
 

Chameliondude

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Jul 21, 2009
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Uncharted 2 did this pretty well, you unlock antiperks at the highest level, die in one punch, less health etc and would get more money and experience for using them,