Yea, I used the search bar, the point of this thread is different though
My friend and I were talking at school today and he brought up an interesting point. He said that someone should make a game with no boundries whatsoever. Also, unless it is made by something in the game, you could just go and get destroyed by the final boss right after the tutorial. I told him that the game would be too open, there would be too many possibilities and it just wouldn't work.
So my question is this. Do you think games are better or worse with invisible walls, and do you think it's possible to make a game without them?
My friend and I were talking at school today and he brought up an interesting point. He said that someone should make a game with no boundries whatsoever. Also, unless it is made by something in the game, you could just go and get destroyed by the final boss right after the tutorial. I told him that the game would be too open, there would be too many possibilities and it just wouldn't work.
So my question is this. Do you think games are better or worse with invisible walls, and do you think it's possible to make a game without them?