Well, here's hoping that the people who get laid off find good jobs elsewhere, and that we'll still be getting some more Bioshock-esque games some time in the future.
It's a PR move because they know not many people will take them up on it. Irrational was in Quincy, Massachusetts. It was also the only 2K studio in that state.uncanny474 said:Wow, NOBODY is reading this article...
Nobody is getting laid off or fired. They're getting reassigned to other studios. Still a surprising move, but he's not a dick for doing it.John Keefer said:Take-Two will also be help those displaced find opportunities within other studios at the publisher.
That's exactly what I'm thinking. These people have been promised they will be looked after. But, what's to say the available jobs are 300-3000 miles away, may have lower pay, and might even be in a different position other than their expertise. It might even take a month or more of moving their families and waiting on unemployment for that promised position to open, and that's an optimistic scenario.Weaver said:It's a PR move because they know not many people will take them up on it. Irrational was in Quincy, Massachusetts. It was also the only 2K studio in that state.uncanny474 said:Wow, NOBODY is reading this article...
Nobody is getting laid off or fired. They're getting reassigned to other studios. Still a surprising move, but he's not a dick for doing it.John Keefer said:Take-Two will also be help those displaced find opportunities within other studios at the publisher.
If they're offering an employee the choice to move their entire family to 2K Australia for a job, I can't help but think not many people will take that option.
Or, if like many developers, they didn't get COD numbers.J Tyran said:That was unexpected, sounds like something major after how successful the studio has been. I wonder if the had a big falling out or something.
My guess is he is starting another AAA title that will take several years to develop, it's not a precedent or something if I remember correctly Deus ex HR was initially developed by a small team (consisting of 10-15 people or something) that was gradually expanded as the game was being developed. This move just shows that take-two management simply looks far into the future and realizes it's pointless to maintain a large team that won't be producing anything for a couple of years, they just want to keep the talent. Sure it's bad but this is how they will stay afloat while giants like EA will be losing cash on unprofitable BioWare divisions.iniudan said:I would guess that full blown AAA production is just too expensive/trouble, so they are gonna focus on smaller project, has I think $20 to $40 release, that you continue to support with DLC after, might have more business sense then $60 release.J Tyran said:That was unexpected, sounds like something major after how successful the studio has been. I wonder if the had a big falling out or something.
But my real guess, is that Levine want to work on a pet project and with a small team of his best staff, he can basically put has much time perfecting the game as he want with the finance he got available.
If you're going to give a diatribe about reading, you should at least, y'know, read: "...laying off staff...", first sentence of the original article. Dig a little deeper (e.g. read the referenced note), and you'll find that this vaunted support from Take-Two consists of your basic jobs fair:GarouxBloodline said:People read what they want to read. Let them bask in their own willful ignorance, as their preconceived notions will not get them very far.uncanny474 said:Wow, NOBODY is reading this article...Nobody is getting laid off or fired. They're getting reassigned to other studios. Still a surprising move, but he's not a dick for doing it.John Keefer said:Take-Two will also be help those displaced find opportunities within other studios at the publisher.
Other Take-Two studios will be on hand to discuss opportunities within the company, and we'll be hosting a recruiting day where we'll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.