Nice, looks like the PC version is the one to beat, then. Know which one I will be picking up when the game ships.
thesilentman said:20 to 30 gigs for a game? Isn't that a bit excessive?
Gentlemen, would you kindly direct your attention to . . .Akexi said:Damn, that's a lot of hard drive space. My curiosity is piqued.
Big textures need big gigs. I, for one, am looking forward to what appears to be a breath-takingly gorgeous game.Andy Chalk said:And if that's not enough, it will also include "unadulterated, full-resolution textures" straight out of the box, which has the unfortunate downside of turning it into a three DVD installation.
Games reaching sizes of 20 gigs isn't that uncommon any more. Max Payne 3 required somewhere along the lines of 35 gigs. The only games in recent memory that were less than 10 gigs in size were console ports with low res textures like Dishonored. (Bear in mind this mostly applies with "AAA" games, and very rarely indie games.)Vitagen said:thesilentman said:20 to 30 gigs for a game? Isn't that a bit excessive?Gentlemen, would you kindly direct your attention to . . .Akexi said:Damn, that's a lot of hard drive space. My curiosity is piqued.
Big textures need big gigs. I, for one, am looking forward to what appears to be a breath-takingly gorgeous game.Andy Chalk said:And if that's not enough, it will also include "unadulterated, full-resolution textures" straight out of the box, which has the unfortunate downside of turning it into a three DVD installation.
The Force Unleashed: Ultimate Sith Edition was 35 GBs after the last patch.thesilentman said:20 to 30 gigs for a game? Isn't that a bit excessive?
As far as Moore's Law is concerned, we're WAY BEHIND. I remember Myst IV (2004) was 8GB... according to straight Moore's Law, we should be at the 100 GB per game mark by now, and even with tapering Moore's Law, we should still be up around 50.thesilentman said:That's pretty sweet, running on an Intel HD 3000 and older cards. One thing bugs me though:
20 to 30 gigs for a game? Isn't that a bit excessive?Andy Chalk said:Irrational Reveals BioShock Infinite PC Details
OS: Windows Vista Service Pack 2 32-bit
Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Memory: 2 GB
Hard Drive: 20 GB free
Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Video Card Memory: 512 MB
Sound Card: DirectX Compatible
Recommended:
OS: Windows 7 Service Pack 1 64-bit
Processor: Quad Core Processor
Memory: 4 GB
Hard Drive: 30 GB free
Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Video Card Memory: 1024 MB
Sound Card: DirectX Compatible
Watch more DX11 tech videos and let the feeling disappear!shiajun said:It never ceases to annoy/mystify me how the PC requirements of games in the same console generation keep going up every year. In my mind it always feels like developers get lousier at optimizing games as time goes by. I know it's because compared to the console version, they look much, much better, and that console developers learn how to squeeze every drop from the consoles' architecture. However, it always leaves this nagging feeling in the pit of my stomach that since PC hardware has more capability then they let the code hog like crazy on it.
Pretty sure Moore's Law was processing power [Or moore [SeewhatIdidthere?] accurately, the amount of time it takes the number of transistors that can be put on a microchip or W/E to double], not the amount of size programs take up on a Hard Drive.lacktheknack said:As far as Moore's Law is concerned, we're WAY BEHIND. I remember Myst IV (2004) was 8GB... according to straight Moore's Law, we should be at the 100 GB per game mark by now, and even with tapering Moore's Law, we should still be up around 50.
That said, it is a decent size, yes. Hope you have a big enough hard drive.
Moore's law is for computer processing power, not hard drive size. A comparison would be the top-of-the-line GPU two years ago and the top-of-the GPU now. There's a huge difference between the two.lacktheknack said:As far as Moore's Law is concerned, we're WAY BEHIND. I remember Myst IV (2004) was 8GB... according to straight Moore's Law, we should be at the 100 GB per game mark by now, and even with tapering Moore's Law, we should still be up around 50.thesilentman said:That's pretty sweet, running on an Intel HD 3000 and older cards. One thing bugs me though:
20 to 30 gigs for a game? Isn't that a bit excessive?Andy Chalk said:Irrational Reveals BioShock Infinite PC Details
OS: Windows Vista Service Pack 2 32-bit
Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Memory: 2 GB
Hard Drive: 20 GB free
Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Video Card Memory: 512 MB
Sound Card: DirectX Compatible
Recommended:
OS: Windows 7 Service Pack 1 64-bit
Processor: Quad Core Processor
Memory: 4 GB
Hard Drive: 30 GB free
Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Video Card Memory: 1024 MB
Sound Card: DirectX Compatible
That said, it is a decent size, yes. Hope you have a big enough hard drive.
Minimum and low end specs have been roughly the same for a long time.shiajun said:It never ceases to annoy/mystify me how the PC requirements of games in the same console generation keep going up every year. In my mind it always feels like developers get lousier at optimizing games as time goes by. I know it's because compared to the console version, they look much, much better, and that console developers learn how to squeeze every drop from the consoles' architecture. However, it always leaves this nagging feeling in the pit of my stomach that since PC hardware has more capability then they let the code hog like crazy on it.
Well yeah, the shiny new PC hardware allows them to do the really fancy things at the top end. On a personal note, I'm still on the fence if 1080p is soooooo much better than 720p. It's odd, but in a lot of the games I've played it's only the mainly 2d menus or games (like Mark of the Ninja) where there's a quite noticeable drop in quality by going down.TheComfyChair said:Minimum and low end specs have been roughly the same for a long time.shiajun said:It never ceases to annoy/mystify me how the PC requirements of games in the same console generation keep going up every year. In my mind it always feels like developers get lousier at optimizing games as time goes by. I know it's because compared to the console version, they look much, much better, and that console developers learn how to squeeze every drop from the consoles' architecture. However, it always leaves this nagging feeling in the pit of my stomach that since PC hardware has more capability then they let the code hog like crazy on it.
High end specs change a lot more, because the PC has a lot more effects as 'standard' now than it used to. Also, the recommended specs now reflect the standardization of 1920x1080 for gaming instead of saying 'oh, yeah, a 9800 GTX will run the game fine!*'
*at 1280x720, which hardly plays at unless they have a low end PC