Irrational Reveals BioShock Infinite PC Details

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
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Nice, looks like the PC version is the one to beat, then. Know which one I will be picking up when the game ships. :p
 

Vitagen

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Apr 25, 2010
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thesilentman said:
20 to 30 gigs for a game? Isn't that a bit excessive?
Akexi said:
Damn, that's a lot of hard drive space. My curiosity is piqued.
Gentlemen, would you kindly direct your attention to . . .

Andy Chalk said:
And if that's not enough, it will also include "unadulterated, full-resolution textures" straight out of the box, which has the unfortunate downside of turning it into a three DVD installation.
Big textures need big gigs. I, for one, am looking forward to what appears to be a breath-takingly gorgeous game.

Imagine having to install that via download, though. I get pretty solid internet at my university, but I recall my postage stamp of a hometown giving me a paltry 512-ish KB/s on a good day.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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Vitagen said:
thesilentman said:
20 to 30 gigs for a game? Isn't that a bit excessive?
Akexi said:
Damn, that's a lot of hard drive space. My curiosity is piqued.
Gentlemen, would you kindly direct your attention to . . .

Andy Chalk said:
And if that's not enough, it will also include "unadulterated, full-resolution textures" straight out of the box, which has the unfortunate downside of turning it into a three DVD installation.
Big textures need big gigs. I, for one, am looking forward to what appears to be a breath-takingly gorgeous game.
Games reaching sizes of 20 gigs isn't that uncommon any more. Max Payne 3 required somewhere along the lines of 35 gigs. The only games in recent memory that were less than 10 gigs in size were console ports with low res textures like Dishonored. (Bear in mind this mostly applies with "AAA" games, and very rarely indie games.)
 

Idlemessiah

Zombie Steve Irwin
Feb 22, 2009
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And here I have even more justification for dropping most of my coin into a gaming pc. All I have to do now is get an unlimited internet connection. Somehow I think I might go over my 40gb limit in March otherwise...
 

Strelok

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Dec 22, 2012
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thesilentman said:
20 to 30 gigs for a game? Isn't that a bit excessive?
The Force Unleashed: Ultimate Sith Edition was 35 GBs after the last patch.

On topic: Glad I pre-ordered the song bird edition, I can't wait for this to come out. Right now I am replaying BioShock after reading the book BioShock: Rapture I had to.

 

FFP2

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Dec 24, 2012
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Yay, it'll work on my "gaming rig" ! Intel HD 3000 FTW!:p

Kinda sucks that it's so big though... Probably gonna get it on the 360.
 

BloodRed Pixel

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Jul 16, 2009
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Same Specs as Batman Arkham City which ran nice on my setting. And Intel HD3000 is _officially_ supported! WOW!
 

lacktheknack

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Jan 19, 2009
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thesilentman said:
That's pretty sweet, running on an Intel HD 3000 and older cards. One thing bugs me though:

Andy Chalk said:
Irrational Reveals BioShock Infinite PC Details

OS: Windows Vista Service Pack 2 32-bit
Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Memory: 2 GB
Hard Drive: 20 GB free
Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Video Card Memory: 512 MB
Sound Card: DirectX Compatible

Recommended:


OS: Windows 7 Service Pack 1 64-bit
Processor: Quad Core Processor
Memory: 4 GB
Hard Drive: 30 GB free
Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Video Card Memory: 1024 MB
Sound Card: DirectX Compatible
20 to 30 gigs for a game? Isn't that a bit excessive?
As far as Moore's Law is concerned, we're WAY BEHIND. I remember Myst IV (2004) was 8GB... according to straight Moore's Law, we should be at the 100 GB per game mark by now, and even with tapering Moore's Law, we should still be up around 50.

That said, it is a decent size, yes. Hope you have a big enough hard drive.
 

lacktheknack

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shiajun said:
It never ceases to annoy/mystify me how the PC requirements of games in the same console generation keep going up every year. In my mind it always feels like developers get lousier at optimizing games as time goes by. I know it's because compared to the console version, they look much, much better, and that console developers learn how to squeeze every drop from the consoles' architecture. However, it always leaves this nagging feeling in the pit of my stomach that since PC hardware has more capability then they let the code hog like crazy on it.
Watch more DX11 tech videos and let the feeling disappear!

<youtube=4G9anRoYGko>
 

Joccaren

Elite Member
Mar 29, 2011
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lacktheknack said:
As far as Moore's Law is concerned, we're WAY BEHIND. I remember Myst IV (2004) was 8GB... according to straight Moore's Law, we should be at the 100 GB per game mark by now, and even with tapering Moore's Law, we should still be up around 50.

That said, it is a decent size, yes. Hope you have a big enough hard drive.
Pretty sure Moore's Law was processing power [Or moore [SeewhatIdidthere?] accurately, the amount of time it takes the number of transistors that can be put on a microchip or W/E to double], not the amount of size programs take up on a Hard Drive.
Even then, things have been at a standstill in the games department thanks to the fact that a fair portion of the gaming audience is still using 8 year old hardware [Xbox360, PS3], which takes Moore's Law, even if it did apply to today, back a good 5-6 cycles.

I guess they're nice system requirements. I'm happy to hear they seem to be properly catering to the PC audience with many control scheme options that can be custom remapped, optimization across 6 levels of hardware and, like a thankful many other games these days, a freaking FoV slider so I don't have to play with less than 90' FoV on my widescreen monitor.
Will be interesting to see how it actually turns out. Whilst it could turn out well, all of what has been said could also be exaggerated a fair bit in an advertising bid. We'll see. Its still on my "Get ASAP" list though.
 

Andy of Comix Inc

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Apr 2, 2010
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Some people like to PC game from their couch, don't think the "why would you want to do that" line regarding controller support is really necessary...
 

thesilentman

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Jun 14, 2012
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lacktheknack said:
thesilentman said:
That's pretty sweet, running on an Intel HD 3000 and older cards. One thing bugs me though:

Andy Chalk said:
Irrational Reveals BioShock Infinite PC Details

OS: Windows Vista Service Pack 2 32-bit
Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Memory: 2 GB
Hard Drive: 20 GB free
Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Video Card Memory: 512 MB
Sound Card: DirectX Compatible

Recommended:


OS: Windows 7 Service Pack 1 64-bit
Processor: Quad Core Processor
Memory: 4 GB
Hard Drive: 30 GB free
Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Video Card Memory: 1024 MB
Sound Card: DirectX Compatible
20 to 30 gigs for a game? Isn't that a bit excessive?
As far as Moore's Law is concerned, we're WAY BEHIND. I remember Myst IV (2004) was 8GB... according to straight Moore's Law, we should be at the 100 GB per game mark by now, and even with tapering Moore's Law, we should still be up around 50.

That said, it is a decent size, yes. Hope you have a big enough hard drive.
Moore's law is for computer processing power, not hard drive size. A comparison would be the top-of-the-line GPU two years ago and the top-of-the GPU now. There's a huge difference between the two.
 

Nurb

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Dec 9, 2008
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But they've been releasing details for 3 years now, trying to maintain a high level of hype all that time wears on people after a while
 

Colonel Mustard

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Jun 2, 2010
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*Looks at his slightly-past-its-best PC sitting in the corner. Looks at specs again*

Oh sweet, I can run this baby on there!
 

TheComfyChair

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Sep 17, 2010
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shiajun said:
It never ceases to annoy/mystify me how the PC requirements of games in the same console generation keep going up every year. In my mind it always feels like developers get lousier at optimizing games as time goes by. I know it's because compared to the console version, they look much, much better, and that console developers learn how to squeeze every drop from the consoles' architecture. However, it always leaves this nagging feeling in the pit of my stomach that since PC hardware has more capability then they let the code hog like crazy on it.
Minimum and low end specs have been roughly the same for a long time.

High end specs change a lot more, because the PC has a lot more effects as 'standard' now than it used to. Also, the recommended specs now reflect the standardization of 1920x1080 for gaming instead of saying 'oh, yeah, a 9800 GTX will run the game fine!*'

*at 1280x720, which hardly plays at unless they have a low end PC :p
 

juyunseen

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Nov 21, 2011
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Well if it'll run on Intel HD 3000, it'll run on my laptop.

I might actually get this.
 

shiajun

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Jun 12, 2008
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TheComfyChair said:
shiajun said:
It never ceases to annoy/mystify me how the PC requirements of games in the same console generation keep going up every year. In my mind it always feels like developers get lousier at optimizing games as time goes by. I know it's because compared to the console version, they look much, much better, and that console developers learn how to squeeze every drop from the consoles' architecture. However, it always leaves this nagging feeling in the pit of my stomach that since PC hardware has more capability then they let the code hog like crazy on it.
Minimum and low end specs have been roughly the same for a long time.

High end specs change a lot more, because the PC has a lot more effects as 'standard' now than it used to. Also, the recommended specs now reflect the standardization of 1920x1080 for gaming instead of saying 'oh, yeah, a 9800 GTX will run the game fine!*'

*at 1280x720, which hardly plays at unless they have a low end PC :p
Well yeah, the shiny new PC hardware allows them to do the really fancy things at the top end. On a personal note, I'm still on the fence if 1080p is soooooo much better than 720p. It's odd, but in a lot of the games I've played it's only the mainly 2d menus or games (like Mark of the Ninja) where there's a quite noticeable drop in quality by going down.