Ronald Nand said:
Alpha Protocol has caught my interest for a while now, I've heard the gameplay is like Deus Ex Human Revolution where you can play levels any way you want except boss fights, and the Walking Dead style dialog choices could make the story more engaging.
While the game got poor reviews, It has a bit of a cult following and Yahtzee praised it a bit in his review, so is the game actually any good or is it just another cult following for a mediocre game?
It's a cult game specifically because it wasn't successful enough to enter the mainstream. That's the definition of any cult game I guess. VTMB is another example of a "flawed gem", like AP, a great game with some flaws that held it back.
AP is a very, very good game. In fact, it's a great game. It's just a very bad, great game. Some of the issues it has could've been fixed with more QA (odd bugs (which I've personally never encountered), texture pop in and rare holes in the maps...basically it needed another pass to give it a final coat of polish.
Other issues sadly were conscious design choices by (presumably) the game's creative director. The "hacking" minigame, the checkpoint system (many console games suffer this, not just AP), being unable to go backwards in a level, badly considered weapon categories (and associated skill trees), the OP stealth (invisibility) and "regenerating armour" in a game supposedly grounded in contemporary reality. Disappearing bodies and frankly quite stupid AI didn't help either. (for example, I could stealth kill a guard *next to* another guard who
sees the body (but not me). He goes on alert, but I can disable the alarm and he goes back to his post as tho nothing happened.)
There were a lot of issues when taken individually. I think one in particular puts people off and I think was a *good* design choice. It sets Action RPGs (including Mass Effect 1 and Deus Ex) apart from action games with RPG elements. Without proper training/skill in a weapon, Michael Thorton, Shepard and JC Denton could miss with a weapon despite that we the player know the crosshair was aimed correctly. The whole point is that this highlights a lack of skill/training/investment in a weapon and I *like* this approach. It didn't help that there was really little point to use a shotgun or SMGs since they were largely incompatible with a stealth approach, making two of the four weapon types sub-par from the get-go.
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What it did well is easy. You could play it now and it would be a different playthru and story than any of the three or four I've played. On my last playthru for example, I must've done something different because a character I *know* for a fact is involved in one thing was never even an available option. I did something different and the story changed.
There is a good cast of NPCs and Mike has relationships with each of them (from -10 to +10). Depending on actions in missions and choices in conversation, these relationships change (particularly since some of the NPCs also have relationships with *each other*). In one playthrough, you could side with A, B and C and be loathed by X, Y, and Z, while in another it could be reversed. And it actively changes parameters within missions too; for example, letting one person live makes a future mission much easier since they tell their comrades to leave you unmolested. If you had killed them, you'd have an extra fight on your hands. These choices shape mission to mission, what bonuses and friends Mike has, what equipment is available to him and so on.
I enjoyed the missions for the most part, the gunplay was *okay* and I hated the minigames enough that I ensured I had between 6-9 EMPs for every mission (they let you bypass computers, electronic locks and also temporarily disable cameras). Being able to do them in any order, and different results when you do make each playthrough a very interesting story, especially when I *know* this or that character had a secret (from a previous playthru) but which I had failed to uncover (in this one).
It has a great story, choices that have tangible effects on story and gameplay, cool skills, a fantastic setting (who doesn't love a bit of espionage?) and brilliant characters. As an RPG, it's great! Gameplay is okay, not great, not bad. Let down by some poor design choices, a lack of polish and some questionable mechanics. Recommend it at least so you can make up your own mind.