What I mean is that everything tries to cater to that audience and it loses the identity of the original franchise.
Last gen(I guess still current until the PS$/X1 launch) we saw an untold number of games turned from great single player affairs to action set piece dudebro extravaganzas with a tacked on multiplayer nobody wanted. "SpunkGargle Wee Wee" as some would call it.
But it seems from the direction a lot of upcoming games want to go(MGS5, The Witcher 3, Dragon Age Inquisition, etc), instead of following COD, everyone's now following GTA and Skyrim. For some games, that's good, but for others, it's like the tacked on multiplayer: Unneeded and unwanted. There aren't many games that would be better with a shitload of padding and having to walk for 20 minutes to get anywhere.
As for the RPG side, that's a future I fear far more than any DRM laden bullshit: Every RPG trying to be Skyrim is what hell must be like. No more depth, no more memorable quests, no more personality, just bland mediocrity that goes on and on forever.
Last gen(I guess still current until the PS$/X1 launch) we saw an untold number of games turned from great single player affairs to action set piece dudebro extravaganzas with a tacked on multiplayer nobody wanted. "SpunkGargle Wee Wee" as some would call it.
But it seems from the direction a lot of upcoming games want to go(MGS5, The Witcher 3, Dragon Age Inquisition, etc), instead of following COD, everyone's now following GTA and Skyrim. For some games, that's good, but for others, it's like the tacked on multiplayer: Unneeded and unwanted. There aren't many games that would be better with a shitload of padding and having to walk for 20 minutes to get anywhere.
As for the RPG side, that's a future I fear far more than any DRM laden bullshit: Every RPG trying to be Skyrim is what hell must be like. No more depth, no more memorable quests, no more personality, just bland mediocrity that goes on and on forever.