Azahul said:
See, the way you describe the characters from Bioshock 2 could be made to look any character ever sound boring. I mean, let's look at the characters from Bioshock in the same way. What do we have? A tyrannical businessman. A regretful scientist. A crazy actor. A crazy smuggler. A crazy criminal mastermind. My point is, if you want to make the characters sound boring, it is very easy. Personally, the characters that came up in Bioshock 2 were far more appealing. We meet the architect brothers that built Rapture, and see how they each went down radically different paths. We meet a brilliant example of one of Rapture's lost souls, something the first game was lacking, which shows clearly that the great objectivist experiment didn't go well for everyone. We see how those that fail are reduced to desperation, and how they embrace anyone, anything, that then helps them get back on their feet.
Ultimately, yeah, this just comes down to personal taste. By the time I met Sander in the first game, a crazy psychotic was nothing new. He's fun, sure, but hardly a memorable character. I preferred the characters from the second game, as they tended to be more relatable, rational, emotional, rather than just outright insane. There was a main villain that made sense, and a political ideology that I found nearly as interesting as Ryan's objectivism.
So we'll have to agree to disagree, but I believe the characters of the second game were far more interesting than the first. Maybe its because I saw Atlas's revelation coming a mile off, maybe it's because I honestly didn't really care about Jack as a character (certainly nowhere near as much as Delta), or maybe it's because I fnd sane characters frequently more interesting than insane ones. Could even be a mix of all three. Like you, I think they're both amazing games, but when it comes to story and characters, the second one wins.
You're correct in saying that it all comes down to personal taste. I personally like a lunatic more than a sane person, which is why I like the forced-into-insanity Gil Alexander than the religious architect. However, you are doing the opposite of what I was doing - you are explaining the characters in a way that they sound really good. The method you are doing so can be done to make anything sound awesome. For example, you look at a piece of crap and say that it has to be flushed. When I look at it, I see the mind of the artist - cracked and distinguished from the regular common folk, uncaring to the his dark heritage in order to do its job, which is to be flushed down the toilet (fyi, I don't think like this - its an example). It is fairly easy to make something horrible sound righteous and justified, which is the mistake that we both have done.
You said that one of the problems with the first one was the fact that it was taken to the extreme (everyone is a lunatic). The thing is, that was the point. One of the themes of the game was the fact that science can go crazy if advanced to fast. Another great example is Shelley's Frankenstein. Victor Frankenstein advances the science of nature and life and creates the monster, and we all know how that ended for him (the book's version, not the movie). It showed that powerful advances in science is hazardous. In Bioshock's case, the monster created were the citizens of Rapture who, after months of anarchy and splicing, have gone crazy and murderous.
I enjoy Bioshock 2, but love to death the original. You enjoy the original, but love to death the sequel. I believe that Ryan's ideology of the individual is more interesting than Lamb's communism as you think they are both equally interesting. I had a hard time seeing Ryan as a bad guy because I believed what he said. In the sequel, I hated the idea of communism and I hated the idea of Lamb's version of it.
Although, you are right in one major topic - the main character. It is true that I felt more "attached" to Delta and his background and story (even through some of the plot holes) than the generic amnesia beginning of Jack. Also, Delta has an actual main story to go through. When stripped for its basic core, Bioshock is a story of a man going through a city to kill the person who created it. This makes no sense. On the other hand, Bioshock 2 is essentially a rescue mission. You, the father, are simply going through a city looking for your lost child. This was a mission I could get behind on.
To his, his own taste. In ideology. In characterization. In style.
Oh, after thinking it over, Gil Alexander is the third most interesting character; not Cohen. His part in the story, background, and what he has become got me more than Cohen, who was, like you said, just a special crazed denizen of Rapture.
I guess the people at this site have heard my cries. The website is a little faster today.