The video is very long but the gist of it is that Bloodborne is a better game than the rest of the Souls series due Bloodborne forcing you to play in a fun manner. There's no shield or magic so the player is forced to basically play in a more skill-based manner. The commentator's theory as to why a lot of people don't "get" the Souls games is due to them playing wrong. For example, hiding behind a shield or throwing magic from a distance to beat a hard enemy isn't nearly as satisfying as going in and say duel-wielding. He brings up a theory called "play conditioning" makes a lot of sense as one of the first things you get is a shield in Dark Souls thus the player assumes they need to use a shield.
For the most part, I agree with most of what he says to various degrees. For example, go back and read Jim Sterling's Vanquish review and it was obvious he played the game like a boring cover shooter instead of the action game it is thus he had far less fun with the game than someone that played the game like you play a Platinum game. There's also lots of games that allow for great player creativity and if someone isn't very creative and just does the same thing over and over again (because it works), they won't enjoy the game as much. For example, Dishonored is a lot more fun being creative and trying to find new and interesting ways to combine powers vs just playing it like say Thief.
Onto my opinion on the Souls games. I personally never got why the Souls games are considered hard due to having rather easy and simple playstyles (shielding and magic). If you just play careful, the games are really easy outside of a few hard areas/bosses. I feel like Bloodborne is a huge improvement on the Souls series due to combat being faster and more conducive to fighting multiple enemies at once along with the game removing lots of things that don't really work in the Souls games. A lot of the RPG elements in Dark Souls didn't work that well like say a stat that does nothing. The weapon leveling was pretty messy. The shielding controls were worse than using shield in Metal Gear Solid 4, and the shield is gone in Bloodborne so that problem is just gone. The "parry" in Bloodborne is a lot more useful and satisfying. While Bloodborne is better, the combat still doesn't have enough depth and facing trash mobs to get to potentially great boss fights becomes repetitive. After seeing a Bloodborne trailer of an enemy knocking the player up, I was hoping there'd be a juggle mechanic in the game, but nope. The level design and atmosphere are amazing so I'd actually prefer seeing the Souls series become a survival horror game where you have much less combat but each enemy is much more of a threat with more puzzles and traps thereby working with the great atmosphere to set even greater tension.