At the risk of sounding like an ignoramus:Promethax said:Hold on just a minute here...
What's wrong with Load?
In MOH Frontline, its sections of humanising the Nazis pretty much completely contradict all other parts of the story. At all other times they are real monsters: There's a level in Holland where they shoot an otherwise harmless paratrooper trapped under a windmill blade by his 'chute. Later in the level the officers are terrorising old civilian people by pointing pistols and shouting at them (when you kill the Nazi officers the old people run behind cover and sit there with their head in their hands shaking in fear. it's a really chilling thing to see.)MindFragged said:Would you say that the sections that humanise the enemy present a contrast to the rest of the nazi-killing fun, or do you think that these sections actually do a half-decent job of making you regretting killing enemies outright?Hero in a half shell said:-snip-
War is Hell.Hero in a half shell said:In MOH Frontline, its sections of humanising the Nazis pretty much completely contradict all other parts of the story. At all other times they are real monsters: There's a level in Holland where they shoot an otherwise harmless paratrooper trapped under a windmill blade by his 'chute. Later in the level the officers are terrorising old civilian people by pointing pistols and shouting at them (when you kill the Nazi officers the old people run behind cover and sit there with their head in their hands shaking in fear. it's a really chilling thing to see.)MindFragged said:Would you say that the sections that humanise the enemy present a contrast to the rest of the nazi-killing fun, or do you think that these sections actually do a half-decent job of making you regretting killing enemies outright?Hero in a half shell said:-snip-
Add to that the whole point of the game revolves around chasing down and killing this Nazi General whose characterisation adds up to that of a cartoon villian and it's easy to miss the sections where Nazis are shown to be vulnerable humans, but it's definitely a recurring theme in the game.
It doesn't go as far as to make you regret any of the people you've killed: there's a section where you ride around an underground railway in a minecart mowing down Nazis like ants, and many of your allies die in ways designed to rile you up and go on a revenge spree, but they just exist as subtle reminders as you are playing that these soldiers have feelings and emotions (like soldiers at a road checkpoint at night talking about how much the fog creeps them out)
Even before that there was Cannon Fodder. All your dudes have names. When they die, they get a grave on a hill, and that hill gets covered in graves as you progress through the game. After a mission you get a list of those who died and those who are getting a promotion and the KIA list is generally much bigger.hermes200 said:There are some good points, but COD4 is not the first one. In fact, there are (at least) 3 Call of Duty games that used similar tricks to expand on the experience and being more than just "mere" shooters... not even counting several other games and franchises that previously explored those possibilities (like Medal of Honor or Half Life).
I'd like to hear how. I'm ashamed to say I only got into CoD at number 3, which wasn't exactly stellar (though still enjoyable). You raise a good point though - CoD4 is not the first FPS to make you feel the impact of warfare on a certain level. If its the best marriage of mechanics and 'message' remains to be debated, of course. I know my choice of the word 'relevant' is a bit vague, but I was kind of getting at how it uses its parts to comment on both its subject and its own portrayal of events through the FPS format.hermes200 said:There are some good points, but COD4 is not the first one. In fact, there are (at least) 3 Call of Duty games that used similar tricks to expand on the experience and being more than just "mere" shooters... not even counting several other games and franchises that previously explored those possibilities (like Medal of Honor or Half Life).
Hrm. Seems like there are interesting contradictions there like those already discussed in CoD4. Perhaps these humanising interludes could be said to provide a similar frame of reference/apologia for the rest of the game ie. though it requires you to have fun mowing down waves of them evil, evil Nazis, it still invites you to consider that in reality both sides lost sons, father, daughters, mothers etc.Hero in a half shell said:In MOH Frontline, its sections of humanising the Nazis pretty much completely contradict all other parts of the story. At all other times they are real monsters: There's a level in Holland where they shoot an otherwise harmless paratrooper trapped under a windmill blade by his 'chute. Later in the level the officers are terrorising old civilian people by pointing pistols and shouting at them (when you kill the Nazi officers the old people run behind cover and sit there with their head in their hands shaking in fear. it's a really chilling thing to see.)MindFragged said:-snip-Hero in a half shell said:-snip-
Add to that the whole point of the game revolves around chasing down and killing this Nazi General whose characterisation adds up to that of a cartoon villian and it's easy to miss the sections where Nazis are shown to be vulnerable humans, but it's definitely a recurring theme in the game.
It doesn't go as far as to make you regret any of the people you've killed: there's a section where you ride around an underground railway in a minecart mowing down Nazis like ants, and many of your allies die in ways designed to rile you up and go on a revenge spree, but they just exist as subtle reminders as you are playing that these soldiers have feelings and emotions (like soldiers at a road checkpoint at night talking about how much the fog creeps them out)
This is one of the reasons I loved CoD4: it did a great job of portraying the dirty side of war without falling into preachyness. I've always thought it a little odd that everyone thinks of the sequels as more gung-ho, considering the villain is an American general who has the CIA participate in a terrorist attack.Scow2 said:War is Hell.
It also tends to be Glorious as well.
Reminds me of X-Com. That game had ridiculous casualty rates.Bad Jim said:Even before that there was Cannon Fodder. All your dudes have names. When they die, they get a grave on a hill, and that hill gets covered in graves as you progress through the game. After a mission you get a list of those who died and those who are getting a promotion and the KIA list is generally much bigger.