Is Demons souls fun?

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Stall

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Matthew94 said:
I meant I got past 1-1 as you said I probably didn't, I assure you I did more than 2 levels. Don't twist my words either: "I got past 1-2" doesn't mean "I only beat 1-1 and 1-2". Way to make assumptions though.

We will agree to disagree on the story, for me I was just beating levels. There was no incentive to achieve the goal, if the devs want to hide what shreds of story it has in nooks and crannies that's fine but it wasn't engrossing.

I did view body form as simply a health boost, one I didn't care about as it was never around long enough to be useful, not to say I was constantly dying but the ease of losing it compared to the difficulty in getting it was too vast.

DS is just a game, a mediocre one at that. I don't need to appreciate it or understand it as the story couldn't hold up the game on it's own even if I did try to piece it together. The worlds were drab, the combat was boring.

About DS being one of the best games this gen, I could name quite a few far better ones.
Ironic that you claim I twist your words, yet you proceed to do the exact same thing. There are no "shreds" of a story, nor did the devs "hide them in nooks and crannies". Just because the story isn't spoon fed to you doesn't mean it is malnourished and hidden. You are adamant in your refusal to accept that the game chooses a manner to tell its story that is outside what one typically see. It's disappointing that people believe video games can only tell a story in one way to be good, and when one dares to do something interesting and unique, people dismiss it. If you want a story, then you can find one in Demons Souls, but it won't push it on you or make you take it if you don't want it. You didn't want to a story in the game, hence you didn't find one. If you chose to engross yourself in the world and, dare I say, play a role, then you would have found a world full of intrigue. You shouldn't blame the game for this fault when you are the problem in the equation.

Even further, how is body form difficult to gain back? You do realize that killing a boss isn't the only way to get your body back, correct? You can invade as a black phantom to kill the host, join a player in co-op and help them beat the level, use a stone of ephemeral eyes (I believe there are about 20 per play through), or kill a boss. That's not hard at all. If you felt so inclined, you could easily get your body back shortly after death. One of the points of body/soul form is to encourage you to get better. Once you get your body back, you do not want to lose it, thus you begin to play more carefully, and take more note of your environment. The entire point is that it is supposed to be difficult

The combat boring in Demons Souls? Really? There is opinions, then there is just uninformed opinions. Even people who do not really care for DS admit the combat in the game is among the most visceral and intense of this generation. There are tons of aspects which make the combat some of the absolute best you'll find in a modern RPG. Even further, if you didn't bother to take the time to learn and understand the story, then how do you know it cannot hold the game up? That is simply illogical and baseless! That charge is outright wrong! EVEN FURTHER, you are implying that a story MUST be present to hold a game up! That is also simply outright wrong and illogical! And the worlds drab? Truly? DS is one of the most atmospheric games of this generation... all the worlds feel incredibly unique and interesting... each with a unique mood and character. There isn't a dull moment landscape-wise in the entire game.

Apparently you do need to "get" a game to appreciate it.
 

Raven_Operative

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Gaiseric said:
It won't frustrate you much(f**k Maneater) if you are patient and learn enemies/environments.
Maneater isn't that hard, just wait till he lunges, dodge roll out of the way, and cast a few high powered spells at his ass. I beat him after 2 deaths.

(oh yes, moon grass and spices are your friends for that battle.)
 

Mr Companion

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Get that damn game, its fantastic. It will only frustrate you if you have no sense of humor and you rush through all the levels like an idiot. The game rarely becomes cheap or relies on trial and error gameplay supposing you observe your surroundings and use the online components to your advantage. Just dont worry too much about looking things up on the wiki like crafting and other shit the game dosn't tell you about.

Also the atmosphere is so thick you could cut it with a hot knife, the online stuff is woven together flawlessly with the single player in a non-intrusive manner (save those times when another player literally intrudes upon your game in a bid to murder you) and the combat is massively satisfying due to its realism.
 

HazelrahFiver

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Demon's Souls is perhaps the greatest game to exist. It's not my favorite because just a couple of problems that will hopefully be addressed in Dark Souls (like the aiming of spells...)

Certainly it is the best when it comes to actual fighting physics. You have to truly understand the entirety of an enemy's attack, reading it and reacting appropriately, and you have to have the patience to place your hits well for the kill. It's the closest to true combat (outside of shooters) that exists.

It is definitely about patience however. Rushing through on early tries will only lead to frustration and disappointment. Take your time, enjoy the ambiance, level design, and difficulty of the enemies. Once the game feels like it's under your control (and especially after you've beaten it once), it becomes a thrill to charge mobs and bosses attempting to stomp their a** in rapid time.

If your a fan of the King's Field series it's even greater fun, because they throw in Nostalgia as well, while still creating a basically new kind of genre. I'd put Demon's Souls into it's own genre, with games like God of War and Heavenly Sword unable to equal in combat depth. (Although I do love Heavenly Sword.)

Addendum: The post above mine made me want to write a little more. They are correct in that the game is ever so rarely cheap, unfair, or poorly programmed. I can only think of one example when the game flat out ripped me off, and that was when a boss oddly stopped being hurt. It was a one time glitch and although I was pissed, I forgave immediately. EVERY other game I play has far, far, far more glitches and cheap programming decisions.
 

Mr Companion

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gummibear76 said:
Gaiseric said:
It won't frustrate you much(f**k Maneater) if you are patient and learn enemies/environments.
Maneater isn't that hard, just wait till he lunges, dodge roll out of the way, and cast a few high powered spells at his ass. I beat him after 2 deaths.

(oh yes, moon grass and spices are your friends for that battle.)
Translation "Its easy if you are a specific class in a spacific situation and he dosn't do some instakill bullshit" nevertheless I agree that the game is mostly fair.
 

Gaiseric

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gummibear76 said:
Gaiseric said:
It won't frustrate you much(f**k Maneater) if you are patient and learn enemies/environments.
Maneater isn't that hard, just wait till he lunges, dodge roll out of the way, and cast a few high powered spells at his ass. I beat him after 2 deaths.

(oh yes, moon grass and spices are your friends for that battle.)
I only died a couple times as well, I just don't like having to fight him in such a precarious area(I only died from falls). And that there is two of em. Once I got Firestorm(I think that is what it is called) he got a lot easier on my repeat playthroughs.
 

MentalBakura

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Demon's Souls was a highly enjoyable game for me (well, what I've played of it... still need to finish it.)

It's not a frustrating game. It's challenging, but in most cases fair. You just need to play carefully, and never get too cocky.
 

Kohake

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If you by "I've always loved RPGs" mean that you want a story focused epic about a groupe of people who unite to stand in a row to take turn punshing their equally organized enemies, then this game probably isn't for you.

I had a great time with it though. The difficutly was perfect, the challenges where fair and I loved the feel of the weapons. The halbard wans't just a spear with some decorations. It was a god damn halbard, and I apriciate that. The soul collecting system made the game exciting because you really didn't want to die. I only beat two bosses because I played it at a friend's house, but it was easily one of the best games I've played in a looooong time.

It kinda reminded me of Zelda 2. Don't let that put you of if you've heard Zelda 2 is a bad game though. Anyone who'd say that isn't worth listening too.
 

Raven_Operative

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Gaiseric said:
gummibear76 said:
Gaiseric said:
It won't frustrate you much(f**k Maneater) if you are patient and learn enemies/environments.
Maneater isn't that hard, just wait till he lunges, dodge roll out of the way, and cast a few high powered spells at his ass. I beat him after 2 deaths.

(oh yes, moon grass and spices are your friends for that battle.)
I only died a couple times as well, I just don't like having to fight him in such a precarious area(I only died from falls). And that there is two of em. Once I got Firestorm(I think that is what it is called) he got a lot easier on my repeat playthroughs.
PFFt! Real men use soul arrow! =D
 

Gaiseric

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gummibear76 said:
Gaiseric said:
gummibear76 said:
Gaiseric said:
It won't frustrate you much(f**k Maneater) if you are patient and learn enemies/environments.
Maneater isn't that hard, just wait till he lunges, dodge roll out of the way, and cast a few high powered spells at his ass. I beat him after 2 deaths.

(oh yes, moon grass and spices are your friends for that battle.)
I only died a couple times as well, I just don't like having to fight him in such a precarious area(I only died from falls). And that there is two of em. Once I got Firestorm(I think that is what it is called) he got a lot easier on my repeat playthroughs.
PFFt! Real men use soul arrow! =D
Soul arrow is what I used on my first playthrough :D
 

Twad

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I dont have the game, watched a (long) LP of it. Look like a lot of fun, and i just love how the armor/weapon looks ( i wish more games used that kind of gear, rahter than the stuff we see in games like WoW) and their influence on gameplay (different swords swing differently for example).
 

Olrod

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Yes, it's very hard to enjoy Demon's Souls.

It's controller-smashing levels of frustrating.

I don't have the patience for games that just aren't fun.
 

Grandpappyduplenty

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Demon's souls is very fun - just watch out for getting stuck in one zone for too long - I tend to do one boss from each area, then the next boss from each area, etc - keeps the game fresh and landscape feeling original. (it really is.)

Also, read the messages people read often, they help a lot.
 

meepop

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People say it's a tough game, but if you know what you're doing, you are actually kind of set. Take it slow, don't waste all your souls right away, but don't keep them too long or risk being upset with losing them. The game is great and is awesome in the multiplayer component. Try it out, it's amazingly awesome.
 

teebeeohh

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yes, if you own enough controllers so you occasionally can throw one at the wall.
once you get used to the way the game works it's not as much hard as it is unforgiving with the amount of falling into bottomless pits and enemies that will kill unless you know how to beat them(which you do by dying a lot). This can be made a lot easier by starting with the royalty class and going for a magic walkthrough the first time around, combat is not as visceral if you throw blue light from a distance but it makes a lot of fights easier because you have a head start when running AND you can beat a great many bosses very easy (if time consuming) using a certain spell that can be acquired early on.

and be careful with using guides: maybe read up on how to spend your souls early on and where to get good starting equipment for whatever your character is supposed to be(and to figure out how world tendency works) but DO NOT read guides on bosses or enemies or special encounters, they make life a lot easier but ruined the first part of the game by being prepared for a boss on the first try, it took the challenge out of the boss fights and so i only died when i go cornered in a narrow hallway or when i stepped off something.
 

teebeeohh

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gummibear76 said:
Gaiseric said:
gummibear76 said:
Gaiseric said:
It won't frustrate you much(f**k Maneater) if you are patient and learn enemies/environments.
Maneater isn't that hard, just wait till he lunges, dodge roll out of the way, and cast a few high powered spells at his ass. I beat him after 2 deaths.

(oh yes, moon grass and spices are your friends for that battle.)
I only died a couple times as well, I just don't like having to fight him in such a precarious area(I only died from falls). And that there is two of em. Once I got Firestorm(I think that is what it is called) he got a lot easier on my repeat playthroughs.
PFFt! Real men use soul arrow! =D
and smart men use poison cloud.
 

Exius Xavarus

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Stall said:
The 1/2 health thing isn't a bad idea (it's called soul form, by the way). It's only a bad idea if you have a very narrow and conventional view on gaming. If you go into the game and except to spend all your time in body form and see soul form as a penalty, then yes it is bad. But if you decide to view soul form as the standard and body form as a reward for a job well done then it is a very good mechanic. Most importantly though, you DO know that soul form has benefits over body form, correct? Your footsteps are quieter in soul form, so if you are a stealth-based character, then you will find it to your advantage to be in that 1/2 health form a majority of the time. Also, you actually take slightly less damage in soul form as well. Even further, dying in soul form doesn't fuck with your world tendency, which is quite an important aspect since it gives you more control over the game.
One more benefit to Soul Form is the fact that you deal slightly more damage. I'm going to agree that Soul Form is not a bad idea. In fact, I actually PREFER to be in Soul Form, ironically, considering I'm the "Juggernaut" type of character, or so I like to call it personally. It's actually just a vitality build created around the...uh...I can't remember the name of the sword combined from Demonbrandt and Soulbrandt. It's been a while since I've played, and I'm too lazy to look up the name. I like it better for the increased damage, mostly because body form only allows me to take more damage because of the whole health bar. The funny part is half a health bar is more than enough for me because I never get hit to begin with.

Edit: Northern Regalia. I remember now.
 

Stall

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Matthew94 said:
Ah, so I'm "assuming" things about you now, yes? I take "twisting your words" went out of style?

I know you didn't want to find a story since you refuse to believe what I am saying. If you didn't KNOW there was a story to find before I explained that aspect of the game, then how could you find one? You started off by insinuating that the game had no story, thus its only reasonable to conclude that you did not want to find a story because you were not looking for one. Like I keep saying: it tells a story in an unconventional way. It isn't a linear story. The game DOES have a story, and I'm sorry that you didn't play long enough or were engaged enough to notice it. It's outright nonfactual to state that DS has no story.

It's funny how much you assume about Demons Souls when you clearly know ABSOLUTELY NOTHING about almost the entirety of the game's mechanics. You don't have to know anoyne in co-op to play. All you do is plant a blue soul sign and join another player's game as a blue phantom. Blue phantoms cannot pick up items, so you don't have to worry about hoarding: not that it matters... the only thing that really drops from enemies is grass and other crap (yet another indicator you clearly haven't played the game enough). And yet again you twist my words. Health is a reward, you don't want to lose the reward, thus you do better. It's ironic you accuse me of all these things yet you are guilty of them yourself. Please read one of my previous posts where I clearly outlined the other benefits of soul form. It's clear you've missed some things.

And again you twist my words. I said "some of the most visceral" combat... not the most visceral combat. "Some" implies that there can be games that have combat as visceral or more visceral than DS. Nonetheless, if the only game you can come up with that has more visceral combat than DS is a bona-fide action/horror game, then I think that is quite telling, yes?

And again, do we HAVE to go over this? The gameplay in DS is not drab. It's tight and highly functional. Like I said, that's something almost everyone agrees about. It has some great, great gameplay. And "drab" is hardly the words I'd use to describe worlds like 1-4, 2-3, 4-3, and all of world 5 and 3. Even the sort of generic mine and castle are still incredibly well done and atmospheric, just because of the rawness of everything. The Valley of Defilement is creepy and the Tower of Latria are both incredibly, incredibly creepy. The area where you fight the Dragon God is awe-inspiring, and there are some incredible views from the Shrine of Storms (it's a great constant against a world filled with undeads... it's quite well done).

All and all, you should play a game more before you try to shit-talk it on the internet. Maybe beat a game before you try to talk shit about it next time? Or at least put in a good 12 hours...

Matthew94 said:
Is it so bad that I don't like a game and gave my opinion that I have to bombarded by you telling me my opinion on a game is wrong?
Just remember: just because it's your opinion doesn't mean it cannot be wrong.