Amnestic said:
Who do you think is to blame for the score 'inflation' that we see? Gamers, desperately crying out for validation that their chosen game is AMAZING? Reviewers, hoping to drive up traffic either via nerd-baiting or simply by giving a positive review? Developers/Publishers in an attempt to get their game more positive press in the hopes that they sell more copies? All of the above?
has the average review score REALLY been inflated by fan-wankery of the internet:
http://www.metacritic.com/game/nintendo-64/the-legend-of-zelda-ocarina-of-time 9.9 aggregate, from 1998
http://www.metacritic.com/game/nintendo-64/perfect-dark
http://www.metacritic.com/game/nintendo-64/goldeneye-007
http://www.metacritic.com/game/xbox/halo-combat-evolved
http://www.metacritic.com/game/gamecube/metroid-prime
Super high scores there, but more poignantly, what games also get relatively high scores for what are arguably "average":
http://www.metacritic.com/game/nintendo-64/turok-2-seeds-of-evil
http://www.metacritic.com/game/nintendo-64/pilotwings-64
http://www.metacritic.com/game/nintendo-64/007-the-world-is-not-enough
Stupendously high scores did not happen when everyone got broadband, and average games did not get 7-8 because of that either these are all from the 1990's and early 2000's, there was not "traffic" on the internet back then. That is precisely why the internet bubble burst because the market WAS NOT THERE! Only a few had the internet or regularly used it, magazine review ruled the roost and you bought one per week if you were lucky.
Metacritic didn't even exist back then, people had no easy way of knowing what the aggregate review score was.
Face it, such highly weighted because IT MAKES SENSE!
An average game should score in 3/4 of criteria! This makes sense to critics, and to those with a good education in mathematics. The only possible reason for demanding a "5 must be average" is a misguided attempt at symmetry, that "average must be middle".