FalloutJack said:
DoPo said:
Well, question on that. Isn't point-buy similar in that your actions earn you points to buy your enhancements, as opposed to experience granting effectively the same?
Erm...yes. To an extent. In fact, often point buy does use XP as the "advancement currency". It doesn't really matter what it's called though, since the effect is that you spend to gain . Contrast with "traditional" levelling where you collect (pretty much universally called XP) which automatically gives you another level of power. The mechanics of what a "level" does by itself vary between games, but
usually you get a natural boost in few core statistics - frequently, one or more of: health pool, defence, offence, fuel capacity (most often "mana"). In addition, a level would often also give your characters some points that can be distributed among primary/secondary abilities. Regularly, levels go hand in hand with classes - those, in turn, serve to narrow and focus the aptitudes your character can have, e.g., a warrior would be good with hitting enemies repeatedly and being hit, a wizard would be good at using spells, a ranger would be able to shoot from afar, etc.
So, with levelling up, there is a lot of constraints on how to develop your character. In most cases, a class can have a very big say on how your character is allowed to develop - a warrior is not going to be slinging fireballs left and right, a wizard is not going to naturally laugh off blows that pulverize normal people, rangers aren't going to be charming crowds with their music. Where hybrid classes exist, they tend to be "jack of two trades, pretty good at both, but not the best".
Point buy, on the other hand, implies more freedom in the process of advancement. You still get XP (or replacement) with which to get more skills but most often there is no "natural boost" to core stats like levelling tends to do. In addition, while classes
could exist, there is still less restriction and focus on how a character is allowed to advance.
You
could have a system which is point buy but is pretty close to normal levelling. In
Fable, for example, you would be killing dudes and doing quests and be getting XP from them the same as many an other game only difference being you don't automatically get more powerful but have to spend the XP afterwards. However, I was suggesting, a quest-based reward only, where enemies don't grant you XP, only missions do. This way you get additional freedom in pick your pace - you can murder everybody in the mission or rush to the end to get the reward or mix them up. You can, furthermore, go and kill dudes for enjoyment, if you so wish, as opposed to having to do it because you need that 100 XP to get to the next level.