Is Guild Wars 2 worth buying?

SlaveNumber23

A WordlessThing, a ThinglessWord
Aug 9, 2011
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Definitely, I can't stand most MMOs but I just found myself addicted to GW2, I've put in about 200 hours since it came out and have enjoyed every single one.
 

Innegativeion

Positively Neutral!
Feb 18, 2011
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2xDouble said:
Ah yes, Angry Joe's review convinced me to give it a try, and I am absolutely happy with that decision.

I was a WoW veteran for some time before quitting mid-cataclysm.

I'm only lvl 11 so far in GW2, but Joe is so right about the game feeling MUCH MUCH MUCH less grindy, plastic, and artificial than games like WoW.

It does so many things right and specifically addresses so many problems that traditional MMOs have. If you enjoy RPGs in general, I highly suggest it. You don't even have to like MMOs, as this game feels so different from any other MMO I've played.

At the one-time only price of your typical offline RPG, you can't go wrong.
 

Vegosiux

New member
May 18, 2011
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It's not a perfect game. But it does several things right that MMO's have been getting wrong consistently that it's worth the investment. Yes, it's still less than a month after release so especially high level areas that didn't get beta tested extensively are still too damn buggy, but that will be ironed out.

No subscription, dynamic events and reknown hearts as opposed to "Bring me twenty bear asses", other players aren't your rivals so there's no such thing as kill or node stealing, and the interface has consistently been getting better (I tell you, crafting was a pain at start with the clunky interface, but they really improved on that), and the world actually feels alive, because there's always something going on.

So while not a perfect game, it's still pretty damn good.

Plus, female leather armor has some damn badass longcoats as opposed to the usual battle bikini setup we consistently see in MMO's. Well, cloth armor stays true to the bikini thing tho.
 

Rednog

New member
Nov 3, 2008
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Here's the thing you have to ask yourself, "Am I tired of the MMORPG genre?"
If the answer is yes, then honestly GW2 won't help you there. At the end of the day it is still the same grind, just better hidden.
As a person who played WoW since beta and then quit in cataclysm (and played a couple of other MMORPGs before and in between), I honestly am completely burnt out on the genre. Unless the genre gets a massive overhaul I don't think I'll ever be able to pick up a game in the genre and play it for any length of time. I was able to tolerate GW2 for maybe 15 or so hours, but after that I just started to feel my brain whispering to me and saying "it's a grind."
 

Gergar12_v1legacy

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Aug 17, 2012
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Yes if your a fan of MMO its a most have<-- Ha I am not going to said it like that , but yes if do have fun with those games like the first Guild Wars, or World of Warcraft.
 

Chappy

New member
May 17, 2010
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I get some bad lag at times but what starting MMO doesn't have some bumps in it? Other than that I love the game I find the Thief class is a lot of fun even if I can't keep up with it.

It might just be me personally but I find that the combat with groups can get very cluttered and hard to tell what is going on but then again I might just not be used to it enough yet. The events are quite fun though I didn't know there were events until I got smacked down by the Nightmare Court first time.

I haven't tried WvW so I can't input on that.

(I'll also add it here because I'm looking for whatever might help anywhere anyone else keep finding Error-7:11:3:189:101?)
 
Apr 28, 2008
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Hell yes. And don't worry about making it a time sink. Since there's no subscription, there's no obligation to play. Which means you play when you want to play, and not just to "get your money's worth."

There's also plenty of other reasons the game is awesome.

In other MMO's, all players are rivals. Even those in the same faction. If you hit something, you "own" it, and nobody else can get experience or loot from it. This also means if you see someone fighting something, the game mechanics are telling you that helping people isn't the right way to play if you want to get better. If you're in a party, you each have to share the loot and in some games even get less experience. If you see a resource node/quest object, you have to race to it so someone else doesn't take it before you. In Guild Wars 2, everyone is an ally. If someone is in a fight, you can jump and and still get the experience. You each will have your own loot rolls, so no fighting over loot. All resource nodes and quest objectives are instanced for you, so if you, say, find some herbs and harvest them, people can still come up and get their own. If you see someone lighting lamps (or something. Damn near all quests have multiple ways to complete it. From killing things, to collecting things, to lighting things, to feeding things, to helping things, ect. You complete it how YOU want to complete it) for a quest, the lamps are only lit for them, you can still light them and progress the quest. Everyone is you ally, the mechanics are telling you that helping people is the right thing to do. And I love it.

Also what's great about the game, you can level up wherever you want. From the start you can go to any starting area, and level there. And since the game de-levels you when you go into a lower-level zone, there's no high-level players griefing people by killing everything. The mechanics of the game make griefing a very hard thing to do, if not outright impossible. Oh, and when de-leveled, if you fight in a low-level zone, you still get the same amount of experience you would if leveling in a zone equal to your level. This means you're always leveling where you want to level, and not where the game tells you to level. It's also great if a friend just starts. Since you'll be de-leveled, you and him can quest together wherever he wants and it won't be a "sit back while the high level guy kills everything" deal.

And the skills... the game does away with normal skill trees and the whole "tank/healer/DPS" trinity. Everyone has a healing skill. Sure some are better at it than others, but everyone can be that supporting character if they want. And there aren't any skill-trees. Each weapon has its own skill-set and gameplay style. This means you can fight with the weapon you want.

So in Guild Wars 2, you're playing how you want, completing quests how you want, where you want, and don't have to fight other players over quest objects/resource nodes/loot rolls/experience and, well, everything.. It's just... why the hell did it take so long for an MMO to make having other people around a good thing?!

Also, this [http://www.escapistmagazine.com/articles/view/columns/experienced-points/9932-How-Massive-Multiplayer-Should-Work] is a good read.
 

Troublesome Lagomorph

The Deadliest Bunny
May 26, 2009
27,258
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I got it a couple of days and I've enjoyed every second I've played so far. I say yeah, its a big game with lots to do. The system letting you work with any players you encounter is really nice and leads to some pretty awesome battles sometimes. I'd say its worth the price, for sure.
Especially when you consider its the same price as the newest COD on Steam...