Actually, he's right. They've only ever said that "we're working on it" or "we're not talking about it." They've never said, "we're not working on it."DrOswald said:Actually, they have actively denied that anyone is working on it several times. But that was a while ago, that might not be the case anymore.Zhukov said:What hype would that be? I assume you're talking about player-generated hype, not advertising hype since Valve haven't said a word beyond the occasional "No, really, we're totally still working on it, now stop asking."
HL2 was released 6 years after HL1, was better than the original in every single wayJohnny Novgorod said:My best advice to Valve is to live with the shame rather than try get HL3 past this point. It could never live up to years of hype.
i actually felt this when i played HL1 for the first time, i played it, WELL after it was released, at a time when most of the industry had taken notes of it's once revolutionary storytelling, so the game overall felt ok-ish, the boring grey and brown environments didnt helpBrennan said:Not really. I mean, I like the idea of the arctic and/or a ship (out in the ocean, not in dock) as a setting. It would definitely be a visual departure, and I have an affinity for such settings.cypher-raige said:You mean looking for the Borealis in the Arctic like they mentioned near the end of Episode 2?Brennan said:HL3 can't be further tromping around city 17 and the countryside fighting the Combine, even given a new engine and assets. In order to succeed HL3 would need to leave the Combine invasion behind for bigger, fresher things, just as HL2 left the black Mesa incident behind.
Remember Eli's dying words?
But the problem is larger. The Combine invasion itself, like the Black mesa incident before it, now suffers from the Seinfeld Is Unfunny [http://tvtropes.org/pmwiki/pmwiki.php/Main/SeinfeldIsUnfunny] problem. Half life 3 would need more than a setting change to feel fresh: it would need a scenario/premise change. The series would need to move outward from the Combine invasion story just as it did from Xen invasion.
With eps 1 & 2 in mind it's still an unfinished arc, which would put things in a pickle in regards to a fresh start as such. This is why I said it'd be better IMO to just retcon out the eps entirely, and start clean off the end of HL2, which while it has loose ends of it's own, could at least be treated as an end to the Combine arc.
That's just, like, your opinion man!Dandark said:It's gone past being anticipated. Now it's more of a myth that nobody believes exists.
If for whatever reason we were unable to replay the previous games then I think we would start to question whether the Half life series ever actually existed at all.
Actually, since your progress through the game is still being arbitrarily halted by the game's storyline and exposition, it's most certainly still a cutscene. No amount of being able to walk around and bonk NPCs in the face with physics objects will change that.AuronFtw said:Do these people arguing have any idea what a cutscene actually is, or have any experience playing a game with cutscenes? Cos uh... what HL2 had wasn't cutscenes. There literally wasn't a single one. It had an intro and an outro and the entire middle section was all player-controlled, complete with being able to miss key points of discussion if you wandered off or looked away from the NPC talking. It was very immersive, which is exactly the opposite of what cutscenes are (and why cutscene-plagued games get a lot of hate when they pretend to be immersive yet string you along with minutes-long mini-movies, often including dialog or fight scenes, during which you contribute nothing at all).PainInTheAssInternet said:I've even heard it argued that it's responsible for many of the negative trends we see in video games with cutscenes taking increasing precedence over gameplay.
But that doesn't change the fact that it's a declaration of apathy. A declaration being made passionately and repeatedly.Darth Rosenberg said:That's not stealthy irony you're picking up on, though - that's people being pissed off, of being exasperated by Valve's eternally frustrating behaviour, as Kajin outlined. People are inclined to say they 'don't care anymore' because of how weary they are of the whole thing.Vigormortis said:Yep. There's absolutely no anticipation for Half-Life 3. None at all. Nobody cares about it in the slightest. Hence why nobody ever talks about it.
I understand that, but calling it not a cutscene is being disingenuous, if you ask me.SirBryghtside said:The whole thing about cutscenes is more about having a seamless experience than anything else. Everything's presented through the same perspective, never taking you out of the character and damaging immersion.shrekfan246 said:Actually, since your progress through the game is still being arbitrarily halted by the game's storyline and exposition, it's most certainly still a cutscene. No amount of being able to walk around and bonk NPCs in the face with physics objects will change that.AuronFtw said:Do these people arguing have any idea what a cutscene actually is, or have any experience playing a game with cutscenes? Cos uh... what HL2 had wasn't cutscenes. There literally wasn't a single one. It had an intro and an outro and the entire middle section was all player-controlled, complete with being able to miss key points of discussion if you wandered off or looked away from the NPC talking. It was very immersive, which is exactly the opposite of what cutscenes are (and why cutscene-plagued games get a lot of hate when they pretend to be immersive yet string you along with minutes-long mini-movies, often including dialog or fight scenes, during which you contribute nothing at all).PainInTheAssInternet said:I've even heard it argued that it's responsible for many of the negative trends we see in video games with cutscenes taking increasing precedence over gameplay.
OT: Yes and no. But yes, the longer they wait to give any hard information on whether it exists or not, the less people are going to care.
I don't think it was, but that's beside the point.NuclearKangaroo said:HL2 was released 6 years after HL1, was better than the original in every single wayJohnny Novgorod said:My best advice to Valve is to live with the shame rather than try get HL3 past this point. It could never live up to years of hype.
Y-Yeah!?, well you, i, ermmm, you see...Johnny Novgorod said:I don't think it was, but that's beside the point.NuclearKangaroo said:HL2 was released 6 years after HL1, was better than the original in every single wayJohnny Novgorod said:My best advice to Valve is to live with the shame rather than try get HL3 past this point. It could never live up to years of hype.
Half-Life 2 was released 6 years after the first game, but only one year after being announced on May 2003. Nobody expected it or saw it coming. It was all rather sudden. On the other hand, it has been 10 (i.e. > 6) years since Half-Life 2, and in that period of time there have been more rumors and slain deadlines than those that separated HL1 from HL2. While the first game ended on a cliffhanger, how many games end on cliffhangers purely for the sake of cliffhangers? When HL2 did it, it wasn't a cursory decision - it was a downright promise of a third game and an epic conclusion to an escalating trilogy. Which never happened. Ten years and all we've got are two expansion episodes that satisfied nobody. In short, HL2 never attracted the hype nor did it take so long to finish as HL3, which after so many hoaxes and close calls it has become the subject of parody and ridicule of an entire community, much like the "latest" Duke Nukem or The Last Guardian if you've been following that. It carries the additional weight of being the belated conclusion to the series everybody wanted and nobody got.
Mind you I would LOVE to see a new Half-Life that stirred at least half as much amazement as either of the first two did, I just think at this point it would probably get a rather cynical and particularly testy reception.NuclearKangaroo said:Y-Yeah!?, well you, i, ermmm, you see...Johnny Novgorod said:I don't think it was, but that's beside the point.NuclearKangaroo said:HL2 was released 6 years after HL1, was better than the original in every single wayJohnny Novgorod said:My best advice to Valve is to live with the shame rather than try get HL3 past this point. It could never live up to years of hype.
Half-Life 2 was released 6 years after the first game, but only one year after being announced on May 2003. Nobody expected it or saw it coming. It was all rather sudden. On the other hand, it has been 10 (i.e. > 6) years since Half-Life 2, and in that period of time there have been more rumors and slain deadlines than those that separated HL1 from HL2. While the first game ended on a cliffhanger, how many games end on cliffhangers purely for the sake of cliffhangers? When HL2 did it, it wasn't a cursory decision - it was a downright promise of a third game and an epic conclusion to an escalating trilogy. Which never happened. Ten years and all we've got are two expansion episodes that satisfied nobody. In short, HL2 never attracted the hype nor did it take so long to finish as HL3, which after so many hoaxes and close calls it has become the subject of parody and ridicule of an entire community, much like the "latest" Duke Nukem or The Last Guardian if you've been following that. It carries the additional weight of being the belated conclusion to the series everybody wanted and nobody got.
actually you make a good point, i could argue its only been 7 years since episode 2 was released but... then my previous statement would be rendered null, since HL1 also had expansions
i still believe that if Valve were to release the game soon, theyd deliver, call me optimistic, those guys have made some of my favorite games ever
While I agree this will likely be the case amongst critics, if the game manages to be even half as "bar raising" as it's predecessors I feel that quite a lot of that cynicism will melt away.Johnny Novgorod said:Mind you I would LOVE to see a new Half-Life that stirred at least half as much amazement as either of the first two did, I just think at this point it would probably get a rather cynical and particularly testy reception.
Ah! I will be sure to read more thoroughly next timePhlogiston said:It's already been said a few times
DN:F was a bad game that was overhyped and took a long time to arrive.
I expect HL3 will be a good game just like all the rest of Valve's games - but was still overhyped and took a long time to arrive.