So Bioware tried and arguably failed with their quest to do a different style of story with the critical panning of Dragon Age 2. Now it looks like to me they're going to return to the "old story", tried and tested, of Dragon Age Origins, Knights of the Old Republic, Neverwinter Nights, Mass Effect 1 and 3, from what I've heard.
In case you didn't know, Bioware stories commonly follow a simple structure:
1. Linear Introduction/Prologue (The Neverwinter Academy, The Endar Spire, Origin story, Eden Prime)
2. The game opens up a bit, plot points introduced (Neverwinter, Taris, Ostagar, The Citadel)
3. Open ended search for the macguffins aka the meat of the game (Words of Power, Star Maps, Building the warden army, search for Saren) often accompanied by a betrayal or cataclymic 2/3rds through.
4. The endgame (War in Neverwinter, Rakatan/Star Forge, Landsmeet/Redcliffe/Denerim, final planet/The Battle of the Citadel)
From what I've seen of the plot DA:Is main quest looks to be gaining allies for your inquisition to stop the hole in the fade and it will probably be in the same mould as those 4 games. Can't help but wish we would've got something a bit more dramatic. The epic personal quest of Baldur's Gate 2 or KOTOR2 for instance stand out as great example of games which have deviated from this point and tried to tell a more personal story. I get that Hawke's story was meant to be a bit of an experiment...but do we really have to get Origins story retold but as an inquisition and a tear in the fade instead of Darkspawn.
Hoping Bioware shake things up a little and divert from the plot that they've built most of their games on...
In case you didn't know, Bioware stories commonly follow a simple structure:
1. Linear Introduction/Prologue (The Neverwinter Academy, The Endar Spire, Origin story, Eden Prime)
2. The game opens up a bit, plot points introduced (Neverwinter, Taris, Ostagar, The Citadel)
3. Open ended search for the macguffins aka the meat of the game (Words of Power, Star Maps, Building the warden army, search for Saren) often accompanied by a betrayal or cataclymic 2/3rds through.
4. The endgame (War in Neverwinter, Rakatan/Star Forge, Landsmeet/Redcliffe/Denerim, final planet/The Battle of the Citadel)
From what I've seen of the plot DA:Is main quest looks to be gaining allies for your inquisition to stop the hole in the fade and it will probably be in the same mould as those 4 games. Can't help but wish we would've got something a bit more dramatic. The epic personal quest of Baldur's Gate 2 or KOTOR2 for instance stand out as great example of games which have deviated from this point and tried to tell a more personal story. I get that Hawke's story was meant to be a bit of an experiment...but do we really have to get Origins story retold but as an inquisition and a tear in the fade instead of Darkspawn.
Hoping Bioware shake things up a little and divert from the plot that they've built most of their games on...