i am not talking about competent npc.
competent = not running into a wall and getting stuck there, or getting killed because it walked into the middle of 5 enemies.
intelligent is more that the npc is skilled to the point where it can complete objectives on it's own. for example in red alert 3 you are assigned a co-commander to help you on missions, and it's AI is not bad. in fact in some missions it completed the primary objectives on it's own which i thought was pretty neat......
..until i thought, well so much for accomplishments! while it was great that the npc could handle itself, at the same time it took away some the satisfaction you got from accomplishing your objectives from using your own skills.
so do you think intelligent npc is a good thing? and what games would it suit/or not suit?
EDIT: to make it clear i am talking about characters that are either your allies (ex: halo marines) or neutral (ex: a escort mission character) i am NOT talking about enemy ai
competent = not running into a wall and getting stuck there, or getting killed because it walked into the middle of 5 enemies.
intelligent is more that the npc is skilled to the point where it can complete objectives on it's own. for example in red alert 3 you are assigned a co-commander to help you on missions, and it's AI is not bad. in fact in some missions it completed the primary objectives on it's own which i thought was pretty neat......
..until i thought, well so much for accomplishments! while it was great that the npc could handle itself, at the same time it took away some the satisfaction you got from accomplishing your objectives from using your own skills.
so do you think intelligent npc is a good thing? and what games would it suit/or not suit?
EDIT: to make it clear i am talking about characters that are either your allies (ex: halo marines) or neutral (ex: a escort mission character) i am NOT talking about enemy ai