Yes, everything that the game allows, even those things that are not forced, are open to criticism.
Since you bring up GTA, let me put an example. GTA encourages you to play in certain ways. Stealing cars and money, killing people, etc... even when it goes against the personality established about your character, are valid ways to get resources and improve your chances of completing the game, to the point having a pacifist run (not killing anyone that is not actively trying to kill you, only commit the crimes the main quest asks you to (including not committing traffic infractions), is a more challenging way to play GTA.
As a counterpoint, consider Sleeping Dogs. In that game, there are score points that encourage you to play the cleanest way possible: kill civilians? Penalty; collateral damage over a persecution? Penalty. The mission structure are built to be completed as an undercover cop, and the game mechanics encourage the player to play accordingly.
Since you bring up GTA, let me put an example. GTA encourages you to play in certain ways. Stealing cars and money, killing people, etc... even when it goes against the personality established about your character, are valid ways to get resources and improve your chances of completing the game, to the point having a pacifist run (not killing anyone that is not actively trying to kill you, only commit the crimes the main quest asks you to (including not committing traffic infractions), is a more challenging way to play GTA.
As a counterpoint, consider Sleeping Dogs. In that game, there are score points that encourage you to play the cleanest way possible: kill civilians? Penalty; collateral damage over a persecution? Penalty. The mission structure are built to be completed as an undercover cop, and the game mechanics encourage the player to play accordingly.