You apparently didn't read what I wrote.chikusho said:Exactly: the developers actions led to a product where certain things are or are not possible. They don't have to take responsibility for people changing that product, but they do however have to take responsibility for what they created.EDIT:
I live by a very basic concept.
My actions, my responsibility.
I will not accept responsibility for something other people did, and I refuse to accept that other people take responsibility for my actions.
My actions, MY RESPONSIBILITY!
If I shoot someone, it's my responsibility, not the gunmakers. If I decide to go postal on random NPC's in a game, it's my responsibility NOT, the game developers!
What needs to be controlled in order to eliminate traffic accidents?They are irrelevant, because the manufacturers cannot control the environment in which the inventions are used. A game developer can."Those sound like two GREAT inventions that have nothing whatsoever to do with games."
They are relevant, since they stop the user from doing things the inventor would rather the user didn't.
- The car itself
- Maintenance of said car
If Ford makes a selfdriving car, which automatically drives itself to maintenance, then said car will not crash (simply because we've idealized the conditions for the car.
No need to change the laws of physics.
The designer of the car only controls the systems of the car, just the the game developers only control the internal systems of the game (not the environment in which the game is being run).
EDIT:
My analogy is that it's the entire game that equates to the car, not just a minor system.
And just like with a car, which can be endlessly modified, a game developer looses any kind of control over their creation the moment the owner installs it.