I'm saying that developers are responsible for the content they produce and put out into the world. Allowing players to run over NPC's is a conscious choice, and this in particular is one that requires intriquate design work to make possible. So is animating NPC's jumping out of the way before you hit them.aegix drakan said:Sooo...You're saying that in LA noire, a game where you're a policeman (and thus are penalized for doing things like running people over), the developers are responsible for a certain segment of asshole players deliberately running people over with their cars because they put cars and NPCs in the game, even though it's strongly discouraged by the game (thus making the point of the NPCs: "These are obstacles. Do not hit them.")?
Devs cannot account for everything, nor do they often realize the implications behind certain things, since they're more focused on creating a working and enjoyable game which takes a ludicrous amount of time and effort. They may be "gods" within the game world, but they're still just humans making something, and are thus prone to error.
Seriously, at this point, I'm tempted to ask you if you think that if there is an IRL god, if he's an asshole because he doesn't prevent people from killing other people or stopping starvation in africa or wherever.
I'm fine with either choice, I just recognize that it IS a choice. Handling the killing of NPC civilians with point deduction or bonus are also equally valid choices, but they are just that: choices.