Thought up this idea in the most creative area, the shower. Dark Souls has mimic chests that'll bite your face off. The first one is in a room of other chests and up until that point, no chest wanted you for dinner. So, if you're like me, you die.
Some people say that's part of Dark Soul's allure. It's relentless punishing style arguably strays into unfair territory at times, but it could help augment the feeling of hopelessness pervading the game.
Conversely, rubber banding in racing games just feels like artificial difficulty, a punishment for doing well.
So, can a game be unfair at times to make it a better game, or should it always play by the rules it makes you play by?
EDIT: My B. As some have pointed out, the first mimic is in Sen's Fortress. Same question still applies though, to all games, not just Dark Souls. Think of all those poor offline mode players D=
Some people say that's part of Dark Soul's allure. It's relentless punishing style arguably strays into unfair territory at times, but it could help augment the feeling of hopelessness pervading the game.
Conversely, rubber banding in racing games just feels like artificial difficulty, a punishment for doing well.
So, can a game be unfair at times to make it a better game, or should it always play by the rules it makes you play by?
EDIT: My B. As some have pointed out, the first mimic is in Sen's Fortress. Same question still applies though, to all games, not just Dark Souls. Think of all those poor offline mode players D=