I don't think the creative geniuses at Digital Foundry (or Rockstar San Diege for that matter) intended for this sequence to be photo-realistic - just pretty and awesome.
Is the moon sitting still? Seems like a strange detail to neglect. Also, I noticed in one spot the sun was still reflecting off the water after it set behind the mountains.
I will continue to nitpick more about this game until they port it to the PC.
Sadly, they have yet to perfect cloud technology. Sure, they look all poofy and fluffy like real clouds, but normal clouds shift, change, break apart, and turn into new clouds as they blow through the sky. These stay almost exactly the same as they are.
I live in Arizona in the Sonoran desert, and I am continuously amazed at how much RDR looks like the scenery here. It's so spot-on, including the gorgeous sunrises and sunsets. Literally 95% of the sunsets I've seen here are spectacular. This just proves how brilliant their world design was in this game.
I actually used RDR as an example in a recent games as art thread. Especcially after trotting through Mexico overlooking the winding rapids of the river.
Yeah, Digital Foundry can always make a game look much better than it actually looks. Still, the environments and lighting in RDR were very pretty, while the weather effects bordered on flawless. Indoors of course everything looked much worse and often way too dark. I'd love to see the game on a bleeding edge PC though, I think it would look really stunning.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.