I disagree. I never got it in the end, sure... But you didn't pay the fee, yet your using my software without a license.Queen Michael said:It's not that you lost the money. It's more that you never got it to begin with. Not really the same thing.BeerTent said:The bolded text caught my eye here. While I don't think of what happened with EA is theft. (An error on their service.) Piracy is still theft. Although while nothing physical is lost, (Technically) money that normally would have been sent by legitimate buyers has been lost.Queen Michael said:But these people didn't technically take anything, they copied something.Kwil said:[I also think this car analogy is awful, I'm sorry.]Queen Michael said:[...]tl;dr: It's only theft when somebody loses a possession because somebody else took it. That's not what happened here.
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I maintain that calling this stealing doesn't work.
Sure, your only making a digital, non-existent copy of something, but for example, if you download(copy) my game, "Super awesome shooter guy," also a game you wanted pretty badly, I've lost a sale. I've lost the $20 my publisher would have made, and the royalties associated with that $20 purchase. Why would you buy a "Super awesome shooter guy" license? You've already enjoyed it.
Same goes with my $20 piece of software, "Office Editor." Why buy a license, when you have a working cracked copy?
My publisher will never see your $20 purchase, My company will not see $10, and the 5¢ from royalties in my personal wallet will never be. I would constitute that as theft.
Also, stealing is defined as "Take (another person's property) without permission or legal right and without intending to return it: "thieves stole her bicycle"." (And theft is defined as "The action or crime of stealing.") You never bought a license for either piece of software, therefore, you do not have the right to use software that I have helped build. Software that my company owns the source code. (If you have the source code, you own it.) Doesn't matter if you cracked past the EULA so you don't agree to it. It's not exactly easy to return a digital copy of something, so you never have the intention of returning either copy. (And don't you say that torrents are returning copies, you know who you have to return it to!)
It's certainly not the same things as "************ stole her bike!!" But in the long run, considering that a bike will run her $150. The 6351 Seeders and Leechers on a torrent file with my previous example can run a publisher $127020, My company $63510, and my royalties $317.55. If there were no such files, no method to download the game, I imagine at least half of those people downloading would buy the game. That's still a hefty sum of money.