Kickstarter is a great platform for projects that bear a certain creative risk. For original minds who want to get immediate feedback on whether their idea will fly, and fund it in the process. It's a good thing, but there it something irking me about its use by big-name developers recently.
Don't get me wrong - I see no problem with the likes of Chris Roberts or Peter Molyneux (or even the Elite guy) going on Kickstarter to fund their projects - but looking at those, I can't help but feel that Kickstarter here is not being used as a platform to spread creative risk - i.e. risk that stems from uncertainty over whether the content of the game will be accepted - but entrepreneurial risk - i.e. risk that results in no one being willing to put up the money for it.
These projects are more often than not "remakes" (at least in spirit) of past successful games, essentially bringing nothing new to the table but only resting on laurels from years past.
Elite: Dangerous and Godus may be the worst offenders, as Star Citizen and Project Eternity do to some degree innovate by themselves. But there are many others out there. Fact is though: Many game remakes that are now found on Kickstarter have previously been extremely unsuccessful in gaining new attention after their original run.
I personally do not think that this will be a beneficial direction, as expectations raised this way may end up in lofty heights that a finished product may never reach. What do you think?
Don't get me wrong - I see no problem with the likes of Chris Roberts or Peter Molyneux (or even the Elite guy) going on Kickstarter to fund their projects - but looking at those, I can't help but feel that Kickstarter here is not being used as a platform to spread creative risk - i.e. risk that stems from uncertainty over whether the content of the game will be accepted - but entrepreneurial risk - i.e. risk that results in no one being willing to put up the money for it.
These projects are more often than not "remakes" (at least in spirit) of past successful games, essentially bringing nothing new to the table but only resting on laurels from years past.
Elite: Dangerous and Godus may be the worst offenders, as Star Citizen and Project Eternity do to some degree innovate by themselves. But there are many others out there. Fact is though: Many game remakes that are now found on Kickstarter have previously been extremely unsuccessful in gaining new attention after their original run.
I personally do not think that this will be a beneficial direction, as expectations raised this way may end up in lofty heights that a finished product may never reach. What do you think?