I was born in '81, and I've owned a gaming system since the age of 4 ('85). I've always had a love for Nintendo, even when I 'defected' to playstation at the n64 era. Today, Nintendos characters are iconic, and almost as old as I am. They've grown, from 2D to 3D... and then they stopped growing.
Nintendo has suddenly, it would seem, become afraid of innovation. When it comes to their iconic brands, Mario, Link, just as examples, the formula really doesn't get mixed up to much. When it comes to these games, I often say "played one, you've played them all." It works for them, sure. Not a game goes by from their iconic franchises that I don't eyeball with a certain amount of desire. But at the same time, the same thing remixed into a new package does sort of bother me.
So when I saw Metriod Other M supported *gasp* VOICE acting, I was shocked! It even found a middle ground between 2D and 3D gameplay. When I thought about it, I started to realize that Metroid was kind of like Nintendos Wild-card. It takes the most extreme risks, while mixing up formulas within the iconic tropes of the Metroid universe.
Metroid went from 2D (SNES, gameboy) to first person (gamecube), to a mix of 2D and 3D (wii). Whereas most Metroid games have the most barebones of story and plot, Other M has an almost uncomfortable amount of story (for some players) compared to past installments. It has VOICE acting! Which for Nintendos classic characters, seems almost Taboo. Like, give them a voice, and you force them to have a personality, and that's scary.
I know Other M and Metroid Prime were developed by other studios under the Nintendo license. But the fact that Nintendo let these studios run with these ideas, and this direction makes me think that Nintendo is willing to take more risks with Metroid. Like, it's their experimental franchise.
Nintendo has suddenly, it would seem, become afraid of innovation. When it comes to their iconic brands, Mario, Link, just as examples, the formula really doesn't get mixed up to much. When it comes to these games, I often say "played one, you've played them all." It works for them, sure. Not a game goes by from their iconic franchises that I don't eyeball with a certain amount of desire. But at the same time, the same thing remixed into a new package does sort of bother me.
So when I saw Metriod Other M supported *gasp* VOICE acting, I was shocked! It even found a middle ground between 2D and 3D gameplay. When I thought about it, I started to realize that Metroid was kind of like Nintendos Wild-card. It takes the most extreme risks, while mixing up formulas within the iconic tropes of the Metroid universe.
Metroid went from 2D (SNES, gameboy) to first person (gamecube), to a mix of 2D and 3D (wii). Whereas most Metroid games have the most barebones of story and plot, Other M has an almost uncomfortable amount of story (for some players) compared to past installments. It has VOICE acting! Which for Nintendos classic characters, seems almost Taboo. Like, give them a voice, and you force them to have a personality, and that's scary.
I know Other M and Metroid Prime were developed by other studios under the Nintendo license. But the fact that Nintendo let these studios run with these ideas, and this direction makes me think that Nintendo is willing to take more risks with Metroid. Like, it's their experimental franchise.