Is Microsoft Nervous About Spielberg and Halo?

Therumancer

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Nov 28, 2007
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Bear with me, this will take some explanation:


I think "Wing Commander" is more an example of what happens when a company pretends to listen to it's consumers, and they decides it's going to do whatever the frak it wants to, and we better like it.

A current example of this would be Bioware and "Dragon Age", albiet it's not as long running a franchise as "Wing Commander" was. With plenty of time on the clock to push up the game and make radical changes if they wanted to, they decided to do some reveals about what they wanted to do with this "Hawke" character, basically the removal of most of the character creation options that made "Origins" a big hit with people wanting serious RPers. The response was as far as I saw, overwhelmingly negative, and this includes on their own forums which I checked out. There were of course some positive and very positive responses, and a lot of "I trust Bioware" responses, but by and large any serious responses were "this blows chips, we want multiple origins, racial selection, and more involved character creation". Indeed I was one of those pointing out that there is no reason to remove those aspects due to voice work since "Saint's Row 2" proved that they could have multiple voice actors read the script in differant ways so people could pick voices for differant races and backrounds and so on.

Bioware did not delay the game to modify things for more player choice, or in any way respond positively to the fan responses that it went out courting. Rather it blindly pushed on with what it was going to do. The problem with game companies is when they start determining what is signal and what is noise (so to speak) and overlook the obvious.

I see a lot of direct parallels with Wing Commander. It wasn't the Wing Commander movie that killed the series. It was when Origin started putting Mark Hamil into the role of the protaganist, removing the generic pilot (that you could name) and the whole "the hero is you" bit that a lot of people liked. This desician, and other ones cannonballed the series. If you believe the hype and a lot of reviews these games were going strong and you'd be justified to wonder "WTF happened, it must have been the movie", but if you were part of the fan base at the time, and on a lot of the forums and stuffm the players were actually fairly against what was going on, including changes to the gameplay to make it "more realistic" in the way ships handled and so on. Origin went right ahead to play with their celebrity actors and big movie productions, and the fans eventually decided "nope, not anymore. You know we made two previous games sell well that weren't what we wanted due to loyalty, take these last ones and stick them where the sun doesn't shine".

The Bloodrayne franchise was also suspected to have died due to bad movies, albiet in that case while blasted the Bloodrayne movie actually sold well enough to get a sequel (which is unusual for Uwe Boll). The death of that franchise, and lack of sales of it's sequel (which was clumsily released) seems to be connected to legal battles (which they lost) over similarities between Rayne and a 2100AD character called "Durham Red".

The point of all this rambling (which I am trying to reinforce with examples) is that I don't think a movie has ever killed a franchise. It's game developers and producers who kill franchises. After all if you have the installed fan base to warrent a movie, they aren't all going to turn just because of the movie, no more than characters like "Spider Man" and "Doctor Strange" disappeared due to horrendous movies made in the 1970s.

I'm not a big Halo fan, but if Microsoft is concerned about that killing the franchise I think they need to seriously consider their thought processes. But then again we still see the same things happening with games because game developers and producers always need some way of blaming the consumers rather than themselves for making bad desicians.


The most you can expect out of Halo, even with Speilburg, is a mediocre movie. Part of the whole point of Halo is that it's pretty typical military sci-fi as a video game. Nothing you saw in that game was all that unique to begin with. The storyline isn't going to blow anyone away since there are better military science fiction universes. It is however competantly designed and written, and stylized in a unique way. They should be able to produce a passable movie.

I don't want Halo fans to get all upset at me here, because I'm trying to be objective rather than bashing it. I think most Halo fans could think of a sceince fiction novel or three that would make a better movie than Halo would (as Halo fans are also typically genere fans as well). I personally think David Drake, David Weber, and John Ringo have all produced better science fiction universes and space wars. The point is more along the lines that if someone judges a Halo movie by the standards of a blockbuster that should be topping all-time sales charts it's going to flop. On the other hand if you expect a mid-budget science fiction movie with a lot of stereotypical and predictable (but well done) action that will made a middling profit in the long term (from DVD releases and such, as opposed to just at the box office) Halo can doubtlessly deliver that without a problem.

Microsoft however tends to think big, I wouldn't be surprised that if in the back rooms the concern is more along the lines of them not wanting to invest the effort in a movie unless they can be reasonably certain it's going to be the next "Star Wars" or whatever. That's an unreasonable expectation especially within the science fiction genere in general. Nobody expected "Star Wars" to turn out like it did, especially when it was made.
 

GrinningManiac

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Jun 11, 2009
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The second the first trailer is released, all the fanboys will cite innumerous faults and errors and deviations from the canon they've gathered from a frantic 1 minute of fashing images and music. Then they'll start snowballing

We've all seen this. It's like Anti-Hype. Starts off with quite logical assumptions based on information about the film as to where the plot's going and why that might be a bad direction. Suddenly, out of nowhere, wild leaps of illogical fear are made and it becomes 'common knowledge' despite no proof that Master Chief isn't in the game and the Covenant will have a hilarious Grunt for comic relief and Master Chief (who isn't in the film) will have a romantic subplot with his wife (despite the fact that these same snowballing trolls claim he's not in the film)

Next thing you know, it's the Worst Thing Ever. Everyone goes to see it on opening night to shout abuse at the screen and be generally angry. Then they all leave saying "it was actually okay" or "it didn't live up to the hype"

A few will REALLY REALLY HATE it and spend weeks on the forums starting big threads about how they're going to seriously consider asking for a refund and writing a complain to Microsoft. They'll never do it, but they'll remind everyone of all their illogical assumptions and how ONE of the hundreds they invented was, coincidently, sorta accurate, and therefore they're Jesus and Microsoft is the devil
 

Spygon

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Yes as we all know that games films are normally terrible yes?.Also every series that has made a bad film has always managed to kill the francise like super mario and final fantasy.... oh wait no they have not.

So i dont really get what would be the problem with making a halo film.
 

Breaker deGodot

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Dyp100 said:
Damnit, why can't we go back to Jackson and his young padawan!? That would have been awesome...

I personally never really liked Spielberg's films, I'm anxious and excited about a Halo movie at the same time.
Hey, at least we got District 9 out of it. Personally, I'm in no hurry for anything Halo-related for the next few years.
 

Dyp100

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Breaker deGodot said:
Dyp100 said:
Damnit, why can't we go back to Jackson and his young padawan!? That would have been awesome...

I personally never really liked Spielberg's films, I'm anxious and excited about a Halo movie at the same time.
Hey, at least we got District 9 out of it. Personally, I'm in no hurry for anything Halo-related for the next few years.
I wouldn't mind seeing a Halo movie in the style of District 9, at least we know the guy can direct and plot realistic aliens and their culture, even if the Covenant for Halo is half-filled out.
 

AssassinJoe

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Whoa Whoa Whoa! Someone still wants to make the Halo movie? I thought the whole concept was given up!

Excuse me. I have to go celebrate.
 

MR.Spartacus

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Considering the most recent film I've seen with steve's name attached was his 'War of the Worlds'. Can't say I blame them not wanting it.
 
Jan 23, 2009
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"Steve smell money!!!! MONEY GOOD !!!! NOM NOM NOM NOM NOM."

I believe that is the exact quote of Spielberg when the Microsoft exec. pitched the idea.
 

Zeromaeus

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Timmons said:
Loonerinoes said:
Really, it entirely depends on what route such a movie would take.

One of the biggest mistakes that I've seen repeated in just about EVERY goddamed movie adaptation of a videogame is this notion that the movie HAS to deal with a truly epic or important part of the game. Resident Evil movies just HAVE to include Jill Valentine and have to take place in Raccoon City or AvP movie HAD to talk about the founder of Weyland-Yutani corp. in only a by-the-way fashion.

Why not have just one videogame movie that for once does not try to ape on the hype from the videogame characters or events and instead tries to cover a less well-known or merely hinted at parts that the games could not delve into? For example, with the new Mass Effect movie I think it'd be a horrendous idea really to have it revolve around Commander Shepard and the fight against the Reapers, almost exactly like in the game. For starters, some might not see him as a 'him' at all, because they preffered Jennifer Hale's voice! But if it dealt with say...the First Contact war a bit more indepth, or the Jump Zero incidents...that might genuinely catch my attention because you only hear about these things in the videogame, but never see them happen.

TLDR, it'd help videogame movies if they didn't try to work off the existant hype, because they'll always fall short of measuring up in that respect, but would instead try to complement the universe they are based upon. Why make a movie about the fall of Reach if you already have a videogame where you can experience that fall yourself? Why not instead make a Halo movie about say...first contact with the aliens and what led to this all-out war and how it happened? That'd interest most far more I think...
YES... having a Film about first contact with the coventant, or previous forms of it would be way more interesting than master chief spraying his way through hordes of enemies. Things that are fun in games just aren't fun in films. I think they should finally introduce the forerunners... though that may ruin the mystery of them. :/
Lets be realistic, the story won't be very interesting, but the effects and the action will be preetty saweet
The forerunners had their bit in Legend. Not much mystery left. If there's a Halo movie, first contact with the covenant, which happens in the middle of a huge civil war as far as I know, would be pretty damn awesome.
A movie about Master Chief would be boring.
 

BloodSquirrel

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Jun 23, 2008
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Thaius said:
If MIscrosoft screws up our chance to get a Halo movie made by Steven Frickin' Spielberg, I will hate them forever. And if they proceed to hand Halo off to some random developer that completely destroys the franchise, and we never got a movie because they wanted to destroy it themselves, I will detest everything about them until the end of time.
Eh. What's the last GOOD thing that Spielberg has done? He's caught the same moron disease that infected George Lucas. I'd rather see the Halo movie in the hands of somebody who won't replace Master Chief's guns with radios.
 

awol360

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May 11, 2010
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I would trust Steven Spielberg to do well with a Halo movie. I would trust him a hell of a lot more than americans trying to pick up a live action Ghost in the Shell, Cowboy Bebop or Akira movie. And a hell of a lot more than George Lucas doing a Halo movie. Shit look at what he did to his own Star Wars series after Empire Strikes back. I could see him slipping in shit in a horrible "but it *was* a subtle joke ," sort of way, Like brutes doing Wookie noises, Harrison Ford slipping in as Sergeant Buck, or some thing similarly awful.

My only hope; cast some of the original talent but don't make it "ironic and cheesey." Hell, Admiral Hood looks like Ron Pearlman (but a lot older) and Sergeant Buck looks like Nathan Fillion. It would make a hell of a lot of sense to just cast them. God only knows if Sergeant-Major Johnson looks like his voice actor, David Scully; But just make something worthwhile for the fans, dammit.
 

Mr Smiles

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Aug 3, 2010
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this has promise.... granted, it also has alot of pitfalls, and i completely agree that a movie about master chief would be boring, and i wouldn't mind seeing first contact, and why exacly they want to kill everything human related on a matter of principal...
 

Dirty-Zombie

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I can see it working.... I mean, you got one of the successful directors in Hollywood working on the thing (who has an eye for action that doesn't take away from the narrative) who has made numerous films which have been excellent (some duds as well). The games have always been pretty reasonable and its has enough of a story (though not entirely mind blowing) that it can be developed into a film. It could potentially be a reasonable film.

I just hope he doesn't decide that he'd rather produce it and pass it on to Michael Bay (a director who doesn't know how make action add to the narrative) or something, now that will be good awful.
 

KezzieZ

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Sep 20, 2010
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At this point I'll keep an open mind about the prospect of a Halo movie as long as Uwe Boll isn't allowed anywhere near it.
 

TheAD

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Is it just a coincidence that the Wing Commander series died with the Wing Commander movie?
Just coincidence... Really. I mean, the movie makes a good excuse but it just didn't happen that way. It didn't help, but it didn't really hurt it either, except maybe in the minds of people who had never played the games anyway.

To some degree the series was a victim of it's own success. Not only had the series creator gone off to create his own studio (that did the films effects work) EA became increasingly unwilling to risk the large budget price on a genre that was dwindling. That's why Wing Commander Prophecy scaled back the production costs from Wing Commander 4. It cost a tenth or lest of the cost of WC4. When numbers of sales on other space sim titles fell through the floor (Freespace 2 for examples) that was more than enough reason... sort of. Privateer 3 was even playable and was cancelled the day before they were supposed to do the film shoot.

The other contributing factor to the disappearance of Wing Commander was actually Ultima Online. It was *so* successful that EA - dissatisfied with the way Origin had been leaking funds - pretty much made Origin the Ultima Online company. This is where it gets wierd. During the time period of the movie's release, EA pretty much had Origin shift all their development to MMOs essentially. For a while it was Wing Commander Online. Then that Became Privateer Online - TWICE. That's right. There was at least two different attempts at Privateer online, and that was *AFTER* the movie came out. Heck there was almost even a Wing Commander TV show twice upon at time (after the film came out) that was being developed after the initial episodes of Enterprise came it with such strong viewer numbers. The reason a lot of these projects died were numerous and didn't really have anything to do with how well the film did.

I see a lot of direct parallels with Wing Commander. It wasn't the Wing Commander movie that killed the series. It was when Origin started putting Mark Hamil into the role of the protaganist, removing the generic pilot (that you could name) and the whole "the hero is you" bit that a lot of people liked. This desician, and other ones cannonballed the series. If you believe the hype and a lot of reviews these games were going strong and you'd be justified to wonder "WTF happened, it must have been the movie", but if you were part of the fan base at the time, and on a lot of the forums and stuffm the players were actually fairly against what was going on, including changes to the gameplay to make it "more realistic" in the way ships handled and so on. Origin went right ahead to play with their celebrity actors and big movie productions, and the fans eventually decided "nope, not anymore. You know we made two previous games sell well that weren't what we wanted due to loyalty, take these last ones and stick them where the sun doesn't shine".
Chris Roberts fully intended to get into the film buisness. His movie making aspirations are evident even in WC2. Prophecy sold just fine. WC4's budget really ate into the profit margins of what was a really successful game... enough for EA/Origin to shy away from that kind of investment. What worried them was that fans of a WC6 or 7 would demand that same level of investment and they just couldn't justify it. So prophecy was an attempt to prove that they could do it for a fraction of the cost.
 

Zakarath

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Given Halo's popularity, I would be rather surprised if Microsoft didn't try to cash in a bit of said popularity by green-lighting a movie.
 

samsonguy920

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I would think Microsoft would be the company to care less about canon in Halo. Probably what they are more worried about is the effect it might have on those who want to play multiplayer. Not like Steve is going to put any teabagging into the movie.
Halo's story is definitely not a one shot, either. So that would be further investment that might leave MS nervous about. But they should look at the part that if the movie succeeds, sales will skyrocket, and MS will have an excuse to make a movie-themed Halo game, as well as continue the franchise on its own with little perceived risk for quite some time.
 

SelectivelyEvil13

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I was just thinking, I wonder if this has anything to do with that Halo game that was talked about a long time ago that would be like an interactive movie or something. I don't really follow Halo news so if anyone knows if that's been canceled or not, feel free to let me know. But if that is still in the workings, perhaps MS doesn't want a movie getting in the way of that type of project? If I had to watch a Halo movie, let alone buy one, it would be a better deal than Halo Rain. And after the Reach ad, probably a lot cooler in live action, too.
 
Sep 14, 2009
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im open minded slightly...as long as they make it of the quality that was that short 8 minute teaser film that prequeled halo 3, i would be fine with watching a movie like that. personally i loved the camera angles and the action in it.