Get all the right visual mods and you'll have a game that, in my opinion is better looking than Oblivion, I rather have low poly good looking characters than the bee sting faces from Oblivion.
Then stick to ranged combat until you've earned enough gold to bump up your melee stats. Morrowind combat works a bit like DnD and rolling those d20's in the beginning can be frustrating.
Once you've got that in place, you have a game that's much more open than it's successors. It doesn't force you to do things in a specific way and rewards out of the box thinking. I'm particularly fond of the stealing mechanics and the spellcrafting system, just makes sense to me that if I steal a bowl, I can sell it to whoever I like and not just the designated black market NPC. Also makes sense that if I sell that bowl back to the guy I stole it from or his neighbour, I'm gonna get in a lot of trouble.
Quests are also more interesting, more politics and backstabbings, and ballsing up has actual impact and consequences.
Then stick to ranged combat until you've earned enough gold to bump up your melee stats. Morrowind combat works a bit like DnD and rolling those d20's in the beginning can be frustrating.
Once you've got that in place, you have a game that's much more open than it's successors. It doesn't force you to do things in a specific way and rewards out of the box thinking. I'm particularly fond of the stealing mechanics and the spellcrafting system, just makes sense to me that if I steal a bowl, I can sell it to whoever I like and not just the designated black market NPC. Also makes sense that if I sell that bowl back to the guy I stole it from or his neighbour, I'm gonna get in a lot of trouble.
Quests are also more interesting, more politics and backstabbings, and ballsing up has actual impact and consequences.