FieryTrainwreck said:
It's an interesting problem.
On the one hand, successful "multiplayer focused" games like Halo and MW2 make an absolute killing. It seems perfectly logical that developers would attempt to mimic those successes with similarly focused products.
Thing is: multiplayer games have "legs". They aren't consumed at the same rate as single-player games; you don't "finish" Halo/MW2 so much as you grow tired of it. That might take months, during which period you're not exactly chomping at the bit to buy more $60 games.
Yes, MW2 kills it for Activision on the front-end, but doesn't the popularity of CoD multiplayer actually suppress the sales of other Activision games? How many hugely successful multiplayer games can the multiplayer community simultaneously support? At what point does focusing on multiplayer turn into something of a lost cause?
Say what you want about those single-player "dinosaurs", but people FINISH them. Then they buy another one. That's another $60 in some dev/publisher pocket. A multiplayer game doesn't engender the same sort of product movement.
I love the fact I read your post in Farnsworth's voice
OT: I don't think it's an issue. While devs will attach a multiplayer component to most games (although Bioshock Infinite may change that and people start following suit), few-none of them are actually good. Most games are either meant for single or multiplayer, simple as that (few do pull both off and it's looking like MMOs are going to go down that route a bit by the look of upcoming titles).
I really don't think anyone says no to a good single player game just because they're playing a multiplayer one, barring some MMOs (and even there most real gamers still keep playing single player games), but the ones that can keep a real gamer going without single player games usually do the monthly subscription thing, so cost-effective wise, it's all good.
A multiplayer game doesn't cost more than a single player one, so you're not thinking "should I get a multiplayer game or save my money for a few games down the line". I know a lot of people playing all sorts of multiplayers, WoW, MW2, BC2 etc. and they still have more than enough time to play a single player game on the side.
A multiplayer game is more like "a bit every now and then" or something to tide you over while single player releases hit. I mean look at the current state of gaming. Personally, I have literally nothing to play right now, WoW is dry and I've played through every single player game that I found even remotely interesting and backtracked to play some I missed or passed up. Gaming wise, I'm twiddling my thumbs looking at multiplayers to give me something to fuck around with until the single player games hit.
There's room in the world for both. If anything, we need more multiplayers or rather, more different ones. I for one am really excited hearing a Battlefield 3 is planned as it was my favourite multiplayer FPS for it's large maps, vehicles and versatility (Bad Company 2 is interesting, but not quite the same concept).
The recent reintroduction of co-op into gaming is fantastic news as well. Console users had it a bit better, but PC gaming was really dry for co-ops for a long time, I'm always looking around for something to play just with 1-few mates (I prefer co-op to PvP, there's a lot more of a team feeling to it for me). MW2 multiplayer might get a lot of flak from some but I think most if not all can agree it's co-op is undeniably kickass. L4D is also ridiculously popular and I'm putting my bets at a long starvation for a great co-op game.
I think I also have a perfect analogy for the matter. Single players are movies. Multiplayers are shows/series. You can watch 20 episodes in a single season of a show/series, but you're only watching one movie. That doesn't at all cheapen movies, they're unique experiences we all love and are usually extra excited for (when they're good). But we watch the shows and series between the movies to keep ourselves entertained. It doesn't mean shows/series are somehow less valuable either, we have fantastic pieces of entertainment there too.
So yeah, all in all, I don't think it's killing itself nor is it a matter of overuse, just a matter of expansion. Single player ruled for a long time, this is just the field getting evened.