Your argument boiled down to "lots of people buy games based on them looking gritty and realistic and classify all cartoony games as beneath them". In the context of this thread this implies that people aren't buying the WiiU because most games for it look cartoony. I'm calling rubbish on that.Guffe said:I'm sory but I'm failing to grasp what you are (counter)arguing.Lightspeaker said:Guffe said:I guess there are too many "mature" people out there who think the age/maturity ratings on games are reversed.
If you play a M rated game it doesn't mean you are mature, and if you play a age3+ game it doesn't mean you're a child.
If someone bases their gaming on "how a game looks" (not graphically good, but on the art style) then I very much feel sory for that person and all the great games that person is missing out on.
Just because Splat00n looks cartoony doesn't mean it can't be a good game. Same goes for Wonderful101, ViewtifulJoe games (same maker isn't it?) or TeamFortress, they don't look mature or gritty, but they're damn good, fun and challenging games!
This is an absurd argument. And is straw manning a point that has nothing to do with Nintendo's relatively lack of range for their main console line.
I'm currently in the middle of playing Hyperdimension Neptunia Rebirth 1 and think it looks adorable and great. But I think Codename Steam looks ugly. They're both cartoon-styled. Disliking a particular game's art style does not mean you dislike ALL of that kind of art style. Not all cartoon-style games look the same, nor do all realistic games look the same.
Its almost comical that someone else immediately jumps onto the same train as well. Nobody said anything about "gritty realism". You're entirely making that up on your own in assuming that's the only "other" way to make good games. Nintendo's problem is NOT its lack of varying visual designs, its the complete lack of successful variation in key IPs. Somehow they manage to do this on their handhelds, but fail to do so on their main console.
First of a disclaimer: English is my third language, so if I have written something that can be interpreted wrongly, to how I meant it, or if I have failed to expres myself in a good way, that's my bad.
Now, I want to understand this whole thing we're on about, let' get started
Your second paragraph: I understand that, not all cartoonstyles are the same. There's a huge difference in both games and animated TV when it comes to animationstyles etc. (FinalFantasy/Xenoblade, more anime type or WindWaker/Splat00n more "childish" cartoon for example)
I just said that I hope no one bases their choice of game solely on the fact that a game is "arty/cartoony" or "gritty". I know I am using two extremes but there are too many styles to start counting them all up. OP is talking about this in his second paragraph as people apparently think Nintendo should've made a more "realistic" shooter in stead of a cartoony one like Splat00n (I have not come across this, but apparently OP has).
Next up I'm quoting you on this one (your third paragraph, mid section): Nintendo's problem is NOT its lack of varying visual designs, its the complete lack of successful variation in key IPs.
Especially the second part, "lack of successful variation", what do you mean with this?
Because as I think the MarioU and MarioSuperU and whatnots (2D sidescroll Marioplatformers) are getting old and samey (that's what you mean?), I can't say the same for the 3 dimensional Mariogames (Sunshine, Galaxy and 3DWorld).
Am I even close on the right track in trying to understand you or have I completely missed the point again?
End disclaimer: sory if it will take time to answer next time. Going away and I'm very uncertain when I will be at a computer next time (Escapist isn't working too well on the phone so I'm avoiding that). Might be later tonight or maybe as late as Monday.
Let's get this one sorted out, at least so that I understand what you're going at, then if our opinions differ, that's something that we'll just have to live with
A game can look cartoony in style but look good or bad. The style of the game has nothing to do with the quality of that style. Nintendo's problem is NOT their graphical style. Its a complete red herring and is simply making excuses for a thin lineup of IPs.
My comment on variation is simply that. Nintendo has not got a particular diverse lineup. Go back to my earlier post. Each console has something like eight games in those "most popular" lists I posted. For the XBOne and PS4 they were pretty much all completely separate games with their own universes, plot, characters, etc. I don't think there was a single game in there that related in any way to any of the others in each lineup. Meanwhile the Wii U is almost entirely reliant on Zelda and Mario. Sure, they may be in many different styles of game but there's a level of exhaustion with characters and setting to take into account here.
I love Metal Gear Solid. But if every single game I ever played contained Snake I'd probably get a bit fed up of him. Similarly I love the setting of Bioshock Infinite but if every game I ever played was set in Columbia I'd get extremely bored.
I don't think there's any doubt that Nintendo itself is going to be fine. They're almost certainly sitting on a pile of money roughly the size of Ben Nevis as a result of the Wii and their handhelds keep putting a little extra on that pile.aegix drakan said:Sorry it took a while, been busy with Codename steam (and waiting for a group project meeting that never happened) all day. If you still have doubt about it, download the demo. It's pretty extensive. You have the first 4 maps of the game, and when you'd done, you can replay them with a full party of 4 agents to get the full feel of how missions play out.Lightspeaker said:*le snip*
Anyway, that post pretty decently illustrated the problem that nintendo is facing. :s
People ask for more IPs, and when Nintendo finally takes a risk and makes them, few people buy them for various reasons. I mean, seriously, how many people (outside of my circle of close friends) even remembers Geist?
Most of the time, I hear "it's not the kind of new IP I'm looking for, I don't like those new IPs", or "Why is this gritty looking game on a nintendo console?". Hell, I even see people saying that about third party "mature" games like "devil's third" or whatever that game's name is.
And this leads to only the classics selling well (your zeldas, your marios, your metroids). Like, Pikmin was the last (pre-xenoblade) new IP that I remember actually doing decently. This in turn leads to fear on Nintendo's side, leading to the kind of situation that almost caused Xenoblade to not make it to the US (only getting through due to a HUGE petition and the game already being localized in Europe, meaning there wasn't much extra work needed. And it STILL took it being a gamestop exclusive for a while in order to make it happen!).
Couple this with the fact that most developers want to make games for the "cutting edge" systems, where all the 18-35 "hardcore" demographic is supposed to be, leading to next to no 3rd party support, and you've got our current situation. :s
Nintendo is afraid to make new IPs because they often don't sell super well, and their third party support is nil as hell because everyone else is afraid to miss out on the big money the other consoles are promising (as well as them being afraid of being tied to a "dead" console). There's no easy scapegoat here. ...Well, ok, maybe still Nintendo's awful marketing (outside of their facebook page).
In the end, though, I think they'll keep trucking on. The WiiU will likely never be a huge success, but it'll still sell enough to keep nintendo afloat long enough for them to make their next console. Remember how the 3DS was a total joke about 2 years ago?
Anyway, the WiiU is the only system this gen that I give even the remotest damn about. It's got enough interesting looking stuff that I'm at least curious about buying it, while all the PS4 has that interests me is Kindgom hearts 3. Essentially everything else I care about, I can get on PC and not NEED a whole new console.
I think what is frustrating about the Wii U is that Nintendo has shown they CAN at least publish games that are brand new and significantly successful. Bravely Default being a particularly notable success of late. I bought my 3DS largely off the back of that game existing (well...coupled with the fact I'd heard very nice things about FEA). But they just seem scared to go for it with their main console.
Ultimately I don't think Nintendo has a clue how to market itself, and no idea what consumers outside of their direct fanbase want. The Wii took off far beyond their expectations as a "family gadget" in a way that was entirely out of their hands and now frankly they just seem to be relying on people's nostalgia and existing ties to a handful of well established franchises. Churning out games for them because...hey they'll sell.
Frankly I really, really hope the new Xenoblade game is successful because it might break them out of this rut they've been in.