Fox12 said:
Whatislove said:
Fox12 said:
Nintendo is lagging behind because they recycle the same tired IP's. and because they chased off all of their third party support.
Those "same tired IP's" are some of the best selling games (and some are the best selling) in their respective genres from any console.
They also didn't chase anybody off, in the current world of yearly releases and the WE NEED IT DONE NOW BECAUSE MONEY attitude of developers, third party devs opted to develop for the extremely easy 'PC parts in a VCR' generation rather than spend a little more time learning the Wii U hardware.
And whose fault is that? It's Nintendo's job to attract third party developers, no one is obligated to develop for them. If their architecture is different, or harder to develop for, then of course no ones going to make games for them. Hence my point, that they isolated themselves from the rest of the market.
As for their IP's, I think you missed my point. Nintendo is lagging behind in hardware sells, despite having a year long head start, and a big reason why is because they rely entirely on a handful of pillar games. You can spin it anyway you want, but Sony smoked Nintendo in short order, and now even Microsoft has surpassed them, despite one of the worst PR stumbles in video game history. A big reason why is because people want diversity, and because they want new IP's to occasionally surface. That's more likely to happen when you have a wide net of third part support to help take some of the burden off of you. Software helps drive hardware sells, and Microsoft and Sony both have that. Sure, we get COD and AC, but we also get persona, dark souls, numerous indie games, and new IP's like The Last of Us and Bloodborne. Nintendo has... What Bintendo has always had. They play it safe.
I'll approach both your paragraphs at the same time because it does all interrelate.
There are more than 100 Indie titles on the Wii U right now, and there are set to be more than 200 by the end of this year, lots of them are exclusives too, and some of the best reviewed games on the Wii U are indie download only titles.
This responds to 2 of your points:
1. If Indie devs can so easily make great games for the Wii U, why can't a AAA studio with all their resources and manpower make great games for the Wii U?
Being harder to develop for hasn't slowed many other consoles down in the past, despite the original xbox being much easier to develop for than the difficult cell processor-powered PS2 there was still more 3rd party support for that, and even the PS3 enjoyed a big 3rd party and indie following despite it's difficult-to-develop-for cell processor.
The incentive for 3rd party developers is being able to develop something that is unique, that can't be done on other consoles, but the only incentive that drives big developers these days is money.
2. Nintendo don't just rely on their same old IPs; people ignore what they actually do and just assume they rely on their same old IPs.
Nintendo pushed for Indie developers to come to the Wii U.. and it worked, but as I can see, the regular Nintendo basher has no idea about any of that. Do people forget that the very popular Shovel Knight was a Wii U timed exclusive?
There are notoriously long breaks between Nintendo's main stay titles, when Mario Kart 8 came out all the Nintendo bashers said was "oh, another mario kart, same same blah"... there was 6 years between mario kart wii and mario kart 8. Meanwhile, reviewers and people with open minds were (and still are) praising mario kart.
Nintendo have also created themselves, or been responsible for the creation, of over 70 new IPs since the year 2000, most people also seem to forget that a whole lot of what are considered Nintendo main-stays now were all created over time.. and some fairly recently in the scope of things.
Nintendo funded Bayonetta 2, they are funding and co-developing Devil's third, we are getting a new fatal frame, splatoon is upcoming, Nintendo is also working on 2 unnannounced new IPs both under codenames, and we are also getting a new IP from intelligent systems/nintendo, shin megami tensei x fire emblem is being funded by Nintendo and co-developed by both IP owning developers as well as Nintendo themselves, they got the Sonic exclusives even though most were terrible, the wonderful 101 was a new IP and a fun game.
Then there are all the other games they make and/or fund that are essentially brand new games but loosely use one of their IPs. Yoshi's woolly world, Kirby and the rainbow curse, hyrule warriors, game and wario, captain toads treasure tracker, and to a lesser extent mario maker, the mario/sonic crossovers etc
They do almost
exactly what they are criticised for not doing but as soon as they release a new super smash bros after 6 years, or a new mario kart after 3 years (6 years for home console releases) any recognition is drowned out by people yelling about how they only do the same thing.
People
want these titles, and Nintendo make them wait a damn long time for them, but everything else they do in between falls on deaf ears.
When Nintendo do essentially retire an IP/don't talk about it, they are flooded with requests to bring it back, any Nintendo related game news post or video from the last 2 years has a bombardment of comments asking about a new Metroid.
They are by no means perfect, and I won't say they don't do anything wrong, they do plenty wrong. Their whole brand naming at the moment is terrible, as is a lot of their marketing (which stems from their confusing naming structure at the moment), and plenty of others, but the most common complaints are rarely ever accurate - especially ones akin to "releasing the same game" and "no variety";
There have been 22 different Assassin's Creed games since 2007 not counting HD remakes or re-releases (there are 24 AC games if you include remakes/re-releases sold at full retail price), there have been 19 Legend of Zelda games since 1987 not counting HD remakes or re-releases (there are 22 Zelda games if you include remakes/re-releases sold at full retail price).
I also won't pretend the Wii U is perfect, it is far from my favourite console but I definitely don't regret the purchase, right now I have more game content to play on my Wii U than I have free time.