See, I read stuff about all the depth of tactics, precision and build thought required, and then I read stuff like this...which, kinda makes me just think why not play Diablo (loot is just carefree fun) or Souls (no nonsense/fluff)?
I’d rather the depth of tactics, precision and build thought be essential to getting through it, not just ok guy here’s a ton of options cuz moar is better! Um, in this case it would seem like unnecessary clutter.
Guessing as most things go, maybe it’s somewhere between these two schools of thought/opinions.
Eh, I mean given how different combat styles in a game, can vary wildly from weapon to weapon, or class to class, I can appreciate having a lot of options. Like, maybe you just really don't like the sword/board combat, as it doesn't gel with you, but holy shit the fist weapon/stun locking/grapple style is right up your alley. But then you also enjoy the heavy hammer, two handed approach as well, and like to try that out as well. I've had a lot of games, where I tried out some new weapon style, and it changed the game for me, as far as fun level, and ease with which to progress. So the fact that the game's got a buffet of options I think is a nice thing.
If the loot dropping is completely random, so you end up sometimes having a dearth of bad drops, forcing you to do a style you don't like, or working with inferior gear, that's a problem. Since the comparison to Diablo was made, if the loot drops are like Launch Day D3, where the loot was so fucking random you couldn't find anything useful, then that sucks. If there is some rhyme/reason to it, or as
@CriticalGaming mentioned, you can upgrade stuff by sacrificing unwanted gear, then I don't really see the issue personally. I'd rather have a wide choice on how to play, rather than being railroaded down 2-3 options with any real viability.