Is Prototype really any good?

Recommended Videos

TaborMallory

New member
May 4, 2008
2,382
0
0
Halfbreed13 said:
Well, people have been crying how it is too hard... and don't even get me started. If you want an RTS where you spam units, take resources, spam MOAR units, to take more resources etc. etc, play an RTS! It's only button smashing if you can't remember the moves. It could fall under the sub category of Stylized fighter I suppose. Oh, and if you don't like games like this, you won't like it anyway, so stop flaming!
I'm not flaming, I'm only explaining why I think the game was bad. Also, have you ever seen a professional RTS round? The only reason I like only Age of Empires and Starcraft is because they're the only games where you shouldn't spam units. As seen in post #19 and #20, the game has nothing but being cool and mass killing everyone.
 

James Cassidy

New member
Dec 4, 2008
400
0
0
TaborMallory said:
Nah, I just don't like cut/paste hack & slash games where you're the ultimate badass who destroys everything.
I prefer strategy and actual difficulty that requires skill to beat (see: Age of Empires, Starcraft). I'm tired of all these games boasting difficult gameplay, but instead deliver controller-smashing frustration.


These gimmicks I speak of are merely all the fancy ways to dispatch an enemy. If you look at that video a few posts up entitled Top 10 Reasons Why You Must Have Prototype, you'll see that almost all of them are based on the same concept. As I understand it, the only thing Prototype has going for it are the fancy ways to kill people.
I think you miss the point of Prototype. It's not supposed to be strategic and what not. The game has not exercised this nor did it ever say express it's difficulty curve. In this game you are supposed to feel powerful, you are supposed to be almost invincible, you are supposed to grind your way through the game take life as you go.

You claim repetitive as many other gamers do, but isn't every game repetitive to a point? I mean basically all FPS are the same with the run and shoot, run and shoot. Fighting games are always build up through fighting and pull off super moves. Even RTS have a repetitive nature. A mass wealth, build stuff, fight. A mass more wealth, build bigger stuff, fight more. Rinse and repeat until you complete your objectives.

The challenge is not in the game play, but the story. The story has you not going through a linear time line, but you have to find the missing pieces. You have to search for the people who know the truth and consume them so you know it too. Sure the main plot is linear, but to truly get the sense of the story you have to find all the pieces.

The game is good. Probably even better than InFamous and have many people say they prefer Prototype than InFamous.

I respect your opinion about the game and your choices of what to play, but it doesn't mean it is a bad game. I also find some of your facts off because you claim the game to be something it is not and never has claimed to be as such.

This game is nothing like Age of Empires or Starcraft or any kind of RTS and it is no fair to put it in comparison since it is not even part of the same genre. Should I say this about every game because not all games are RTSs?

Ninja Gaiden was more or less a Hack and Slash, but people liked that game. Pulling off the combos is fun and sometimes, as I feel, I don't need a game with a complex story. I just want to to blow everything up. Sort of like Duke Nukem, it didn't have much of a story, but then again it didn't need it anyway. It was just fun to play and fun to hear Duke blow shit up as he says some corny line.

I say everyone should at least rent this game because it is worth it. I was uncertain about this game in the beginning, but it was totally worth it when I bought. In fact I have never gotten bored yet. Despite it's "repetitive game play" that exist in every game.
 

TaborMallory

New member
May 4, 2008
2,382
0
0
James Cassidy said:
TaborMallory said:
Nah, I just don't like cut/paste hack & slash games where you're the ultimate badass who destroys everything.
I prefer strategy and actual difficulty that requires skill to beat (see: Age of Empires, Starcraft). I'm tired of all these games boasting difficult gameplay, but instead deliver controller-smashing frustration.


These gimmicks I speak of are merely all the fancy ways to dispatch an enemy. If you look at that video a few posts up entitled Top 10 Reasons Why You Must Have Prototype, you'll see that almost all of them are based on the same concept. As I understand it, the only thing Prototype has going for it are the fancy ways to kill people.
I think you miss the point of Prototype. It's not supposed to be strategic and what not. The game has not exercised this nor did it ever say express it's difficulty curve. In this game you are supposed to feel powerful, you are supposed to be almost invincible, you are supposed to grind your way through the game take life as you go.

You claim repetitive as many other gamers do, but isn't every game repetitive to a point? I mean basically all FPS are the same with the run and shoot, run and shoot. Fighting games are always build up through fighting and pull off super moves.

The challenge is not in the game play, but the story. The story has you not going through a linear time line, but you have to find the missing pieces. You have to search for the people who know the truth and consume them so you know it too.

The game is good. Probably even better than InFamous and have many people say they prefer Prototype than InFamous.

I respect your opinion about the game and your choices of what to play, but it doesn't mean it is a bad game. I also find some of your facts off because you claim the game to be something it is not and never has claimed to be as such.

This game is nothing like Age of Empires or Starcraft or any kind of RTS and it is no fair to put it in comparison since it is not even part of the same genre. Should I say this about every game because not all games are RTSs?

Ninja Gaiden was more or less a Hack and Slash, but people liked that game. Pulling off the combos is fun and sometimes, as I feel, I don't need a game with a complex story. I just want to to blow everything up. Sort of like Duke Nukem, it didn't have much of a story, but then again it didn't need it anyway. It was just fun to play and fun to hear Duke blow shit up as he says some corny line.

I say everyone should at least rent this game because it is worth it. I was uncertain about this game in the beginning, but it was totally worth it when I bought. In fact I have never gotten bored yet. Despite it's "repetitive game play" that exist in every game.
If you look at the context in which I was speaking, you'll see that I was telling someone that I don't like Prototype. As for my first post, I was explaining to the OP all the problems of the game.

Also, I'm not comparing Prototype to RTS games, that's just ridiculous. The reason I brought up the RTS genre was to explain what I think are good games, not directed to the OP, but to the person I was talking to.
 

sleeperhit79

New member
Feb 6, 2009
74
0
0
it's an ok game, infamous is definitely better, but it's not a terrible game it would still be enjoyable in my opinion. I think the scores the game sites gave it are fair.
 

The_Valcanon_Effect

New member
Mar 15, 2009
26
0
0
The story is difficult to swallow and the cutscenes are laughable (Endgame missions comprising of picking up a cellphone even though you had to go to a payphone and getting boldened straightforward mission assignments only to have Alex say "How do you know all of this?" and hang up. The only interesting part of the story is the Web of Interest targets. Running up and devouring these fellows grant you pieces to the mystery puzzle that is your memory. I myself had great fun pretending to be Heratio and figure out what happened before the game tells you at the end.

Gameplay is fun, but most fun is to be found when actually not trying to play the game. Jumping about the New York skyline then taking a break to beat the shit out of every civilian you find is good fun. As for the missions you'll find yourself doing the same type of thing over and over but in a different way. Even though you may feel this after you've put down the control and had a nice cup of punch, while playing the game you'll never really notice it. It's far too addicting, like eyes bleeding before you decide to save and quit addicting. Side events help pass the time and offer some challenging yet fun tasks like gliding to a target or putting yourself in a war between army and infected.

Boss fights are a bit boring and simplistic with most of them being solvable by hopping into a tank and blowing the hell out of him or grappling a helicopter and shooting all 200-something missiles at him. I mean the game puts them right over there, why not use them? The only one of any difficulty is the final one because it has a time limit towards the end of it.

Voice acting and sound are okay, but New York seems to have lost all rhythm. There isn't much music besides the dramatic orchaestra that plays quickly after being compromised by the army or infected.

The Ultimately Good: The game is fun. It's just that. Worth the money. Powers are fun to play around with. Lots of things to do and even those without rewards like climbing up the Empire State Building and diving off like a bullet just to see what you can kill are fun. It's the kind of game you yell to your brother to come in and see you jump over cars and even though he has no love for video games he decides to stay a few minutes and watch because it looks interesting.

The Ultimately Bad: The difficulty seems to have been set by a child flickering a lightswitch. At times you'll be fighting hunters and getting your ass kicked. Minutes later you'll be whooping their asses, but then you'll find the army has upgraded their bases to be almost impenatrable with 14 or 15 things in the area that can detect your presence. So much for "Stealth Consume"! You just have to run in, beat the shit out of the commander to get his disguise, run like hell away and avoid the army, then run back in as fast as you can to get inside and accomplish some minor task in consuming a guard. Even though it's an open world, you feel kinda closed in. You can't swim or fly away from Manhattan and you can only enter 5 or so buildings, all of which are army bases that look alike on the inside.

Grade: B+/A-
Recommend it?: YES!
 

Siegreich

New member
Jun 24, 2008
321
0
0
The game is plain fun and the action feels over the top and almost funny, hell you can elbow drop a tank or surf on an innocent civilian if you feel like it, so if you like fun you will probably like this game
 

James Cassidy

New member
Dec 4, 2008
400
0
0
TaborMallory said:
If you look at the context in which I was speaking, you'll see that I was telling someone that I don't like Prototype. As for my first post, I was explaining to the OP all the problems of the game.

Also, I'm not comparing Prototype to RTS games, that's just ridiculous. The reason I brought up the RTS genre was to explain what I think are good games, not directed to the OP, but to the person I was talking to.
I acknowledged your context, but you imply that the game is bad because it is a hack and slash based off a gimmick. Did you not say that? This can be said about any game because as marketing ploy everything is a gimmick to get you to buy the game.

You say it has a gimmick, yet every game has a gimmick. You say it is repetitive, yet every game has a repetition that fits into a genre. Although I do admit that some games break the repetition by going with different levels, but these are rare occasions.

You also did compare Prototype to RTS based on the fact that you said it has no strategy.

TaborMallory said:
Nah, I just don't like cut/paste hack & slash games where you're the ultimate badass who destroys everything.
I prefer strategy and actual difficulty that requires skill to beat (see: Age of Empires, Starcraft). I'm tired of all these games boasting difficult gameplay, but instead deliver controller-smashing frustration.
What you typed here is a comparison. You also italicized to make a point that the game has none of what you like of in your context unlike say Age of Empires and Starcraft. If you weren't comparing you wouldn't have mentioned it at all.

If you drag another game into this, then it is a comparison no matter how you typed it. If you just talked about the game itself, then it wouldn't be. As soon as you introduced those outside elements, then it is a comparison.

Also like I said, if you actually read my post and not just skimmed it, I respect your opinion about the game and your choices of what to play, but it doesn't mean it is a bad game. I also find some of your facts off because you claim the game to be something it is not and never has claimed to be as such. The game also never boasted difficult game play.

Besides that, in my honest opinion, there is no such thing as skill in games. Just luck, and fate.
 

TaborMallory

New member
May 4, 2008
2,382
0
0
James Cassidy said:
TaborMallory said:
If you look at the context in which I was speaking, you'll see that I was telling someone that I don't like Prototype. As for my first post, I was explaining to the OP all the problems of the game.

Also, I'm not comparing Prototype to RTS games, that's just ridiculous. The reason I brought up the RTS genre was to explain what I think are good games, not directed to the OP, but to the person I was talking to.
I acknowledged your context, but you imply that the game is bad because it is a hack and slash based off a gimmick. Did you not say that? This can be said about any game because as marketing ploy everything is a gimmick to get you to buy the game.

You say it has a gimmick, yet every game has a gimmick. You say it is repetitive, yet every game has a repetition that fits into a genre. Although I do admit that some games break the repetition by going with different levels, but these are rare occasions.

You also did compare Prototype to RTS based on the fact that you said it has no strategy.

TaborMallory said:
Nah, I just don't like cut/paste hack & slash games where you're the ultimate badass who destroys everything.
I prefer strategy and actual difficulty that requires skill to beat (see: Age of Empires, Starcraft). I'm tired of all these games boasting difficult gameplay, but instead deliver controller-smashing frustration.
What you typed here is a comparison. You also italicized to make a point that the game has none of what you like of in your context unlike say Age of Empires and Starcraft. If you weren't comparing you wouldn't have mentioned it at all.

If you drag another game into this, then it is a comparison no matter how you typed it. If you just talked about the game itself, then it wouldn't be. As soon as you introduced those outside elements, then it is a comparison.

Also like I said, if you actually read my post and not just skimmed it, I respect your opinion about the game and your choices of what to play, but it doesn't mean it is a bad game. I also find some of your facts off because you claim the game to be something it is not and never has claimed to be as such. The game also never boasted difficult game play.

Besides that, in my honest opinion, there is no such thing as skill in games. Just luck, and fate.
Ok, you have me beat. I have no further will to argue. I do understand what you're saying, though.
 

EMFCRACKSHOT

Not quite Cthulhu
May 25, 2009
2,973
0
0
I heard its absolutely awesome and as soon as i can save up, i am going to buy it and i only buy good games
 

jasoncyrus

New member
Sep 11, 2008
1,564
0
0
Indeed it is incredibly good. Well designed, excellent game play, fantastic difficultly scaling. Easy enough to become more powerful (hive/watertower hunting in a helicopter ftw).

The only issues with it are the technical problems, crashing/freezing/startup/loading/running. and every other glitch that hasn't been quite worked out yet. There are ways around the freezes etc, but its kind of annoying to have to do it every 10 minutes.

But other than the technical issues you should definately get it, it's worth the frustration.

EDIT: Also to the guy who said prototype doesn't take skill to play, obviously you havn't gotten very far in it and havn't tried the side quests. Hell the protection/luring missions are hard enough when you have to kill hunters which refuse to go down, super soliders which kick the crap out of you and trying to mak your air boost last as close as possible to the top of the next building. And obviously you havnt experienced trying to escape from a strike team end game. you have to cross half the city just to find someplace where you can escape there vision for a moment to switch, so that involves a LOT of gliding/airboosting, tight turns around buildings, sprinting over rooftops while charging you jump mid glide for max effect, all while avoiding infected water towers so hunters dont kick the crap out of you an get you killed by the strike team.