Is TF2 being Crushed under its own weight?

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Pielikey

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Jul 31, 2009
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Being someone who bought the game before any of the updates at all (And still have only a pathetic ~200 hours) I'd have to say that I sort of agree with you. It seems like the more stuff Valve add to this game the more and more it goes away from it's original idea.

Also, it's a whole lot less balanced now with all the absurd weaponry getting tacked on. I really do miss how the game played pre-update. I mean, it's still good now, but it's just not the same TF2.

EDIT: I don't think it's dying, it's a completely different game at this point.
 

One of Many

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Feb 3, 2010
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Zhukov said:
Yeah, the way they keep updating the game years after release is just terrible.

All that new content is killing the game. They should have just left it how it was at release. Attempting to keep the gameplay fresh by adding new elements is a stupid idea.

Phht.

Seriously?

My one and only complaint is that sometimes players get distracted by the trading and whatnot. I'll be about to die, frantically mashing that "Medic!" button but all to no avail because both our medics are standing in a corner trading hats.

Everything else is fine.
Amen brother. I hate when people join a map and then sit in the spawnpoint trading, especially when our team is getting the snot beaten out of it.
 

Roofstone

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May 13, 2010
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The boss is less of a game update and more of a halloween.. Fun thing actually. I think the game is great.
 

TerribleAssassin

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Apr 11, 2010
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I don't know, I'm swamped with a broxe 360 version, but from what I've read and seen, it does seem like it's on it's last legs of it's once great glory.
 

wordsmith

TF2 Group Admin
May 1, 2008
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Soviet Heavy said:
I really feel that TF2 is dying. Not in its playerbase, but that the game is actively trying to kill itself.

With every update, the core gameplay seems to keep getting buried under more and more stuff, until is barely resembles itself.

I came into the game around the Sniper Vs Spy update. I would have been happy if major updates had stopped by the time the Engineer update finally rolled around. But they didn't. Trading was added to the game. Bosses. More weapons.

It is just too much now. When the game first started, each class had a very specific role to play. While these roles are still available, they just aren't being used as much. Classes aren't acting the way they should be.

The worst I feel is the GRU for the heavy. These boxing gloves make the heavy run at high speeds to be a melee class. That is not supposed to be the heavy's strongpoint!

Anyway, it is seriously bothering me.

TLDR: Is TF2 dying under its own weight?
Just about everything else has been answered apart from one thing:

You know that the "boss" is only on for the halloween update, right? It'll disappear on the 8th.
 

PurplePlatypus

Duel shield wielder
Jul 8, 2010
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It?s not dying; you just don?t like it anymore because it has become somewhat of a different game.
If nothing else the updates prolonged the experience people had with it far beyond what you might expect. The alternative to stepping out now when it has become to hectic is a slow death as people drifted away and the whole game becoming desolate.

If this is its death it?s certainly going out with a bang.
 

Skorpyo

Average Person Extraordinaire!
May 2, 2010
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There's always Team Fortress Classic.

It will never, ever dissapoint you.
 

steelguy17

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Aug 5, 2009
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Really? The game is still fun as hell, I just see this as people whining and complaining.

If you don't like it don't play it. I love being able to trade and craft, and the bosses are hilarious to fight against.

They are just doing what they can to keep the game successful, and its definitely working.
 

Corpse XxX

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Jan 19, 2009
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The GRU are often quite the setback.. If you run out of ammo, and have no sandvich left, you literally signed your own death warrant.. And then a scout comes along and fishkills you because you have no ammo and is low on health..
 

FlashHero

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Apr 3, 2010
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Ive played TF2 since 2008...all the updates have not made me feel like i was playing a different game..it made me feel like i was playing a funner game.

Besides every weapon has its strengths and weakness.

The GRU removes a heavy's melee hits but allows it to stay with medic and get to the battle field faster.

The Sydney Sleeper allows you to weaken a enemy then go in for the kill with one of your melee weapons.

Everything was planned and i guess some people just cant deal with changing dynamics and learning constantly.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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The problem, I think, is that Valve is leaving itself wide open to They changed it, now it sucks. [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks]
 

AT God

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Dec 24, 2008
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Yes, I have been with it since beta and every update takes it farther from the game I fell in love with and spend over 700 hours of my life in. My favorite class, the scout, is now able to take on anything face to face, instead of requiring quick jumping, circle strafing, and the ever popular weapon heckling. The new kids all use the new weapons to counter any of the old strategies and the entire game revolves around stupid things like hats.

Vanilla servers unfortunatly don't fill the void since you know deep down the game is ruined.
 
Feb 13, 2008
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I AM BULLETPROOF! [http://tf2wiki.net/w/images/5/5d/Heavy_specialcompleted06_I_AM_BULLET_PROOF%21.wav]

TF2 can't die while being ubered. Not even by Triple H.

What was that, Sandvich? "Kill them all"? Good idea! HAHAHAHA! [http://tf2wiki.net/wiki/Media:Heavy_sandwichtaunt10.wav]
 

Gabanuka

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Oct 1, 2009
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Frankly, I like all the updates. The crafting system gives me goal besides kill everyone, same with the Halloween updates. Now I'm playing the game so I can get the NEW WEAPONS and use CRAFTING to make myself an axe added by the HALLOWEEN UPDATE using the metal given by a BOSS.

I'm having loads of fun with it.
 

Woodsey

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Aug 9, 2009
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They do use it as a testing ground - and they've openly said so - so I'd imagine that casues some problems. Mostly though most people seem satisfied from what I've heard (when it first came out I was still into CSS and I've never jumped into TF2 that much). Maybe they just need to slow down on the updates a little.
 

Dango

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Feb 11, 2010
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I didn't have too much of a problem with the updates before, but like you said, now-a-days the updates that Valve are adding just don't really fit. At all, and if they don't stop updating soon then they're gonna lose even more fans.
 

Gardenia

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Oct 30, 2008
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Soviet Heavy said:
I really feel that TF2 is dying. Not in its playerbase, but that the game is actively trying to kill itself.

With every update, the core gameplay seems to keep getting buried under more and more stuff, until is barely resembles itself.
I find that the core gameplay remains pretty much the same, with additions being mostly cosmetic or not deviating too much from the general formula.
Soviet Heavy said:
I came into the game around the Sniper Vs Spy update. I would have been happy if major updates had stopped by the time the Engineer update finally rolled around. But they didn't. Trading was added to the game.
I intend no offense, but you came into the game kinda late. I've been playing it since the beta, and I'm eagerly awaiting every new bit of content, to spice up the gameplay. Most things go rather stale after 3 years, TF2 included.
Soviet Heavy said:
Bosses. More weapons.
Halloween doesn't last all year, you know. More weapons? As a smart man once said "Use more gun." I support him.

Soviet Heavy said:
It is just too much now. When the game first started, each class had a very specific role to play. While these roles are still available, they just aren't being used as much. Classes aren't acting the way they should be.
Wat? The scout still bonks people on the head, the soldier is still an allround frontline unit, the medic still heals and the spy is still a backstabbing ************ (fnar fnar).
Soviet Heavy said:
The worst I feel is the GRU for the heavy. These boxing gloves make the heavy run at high speeds to be a melee class. That is not supposed to be the heavy's strongpoint!
I haven't really seen a heavy melee with the GRU, it's just a simple tool for getting to the frontlines fast.
Soviet Heavy said:
Anyway, it is seriously bothering me.

TLDR: Is TF2 dying under its own weight?
No, I don't think it is.
tl;dr: I think you are raging prematurely. People were mad when the first class update came, a little bit of community rage is unavoidable. As the saying goes: "Haters gonna hate."
 

Zyplin1080

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Sep 14, 2008
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Playing since the heavy update, I go on and off with this wonderful game. Most recently, I left to wait out the hurricane of engie players, but stayed out longer than I expected. Once I learned about the polycount/mann-conomy updates, I returned, expecting the game to be tragically different.

It wasn't.

I still play my favorite classes with my favorite weapons and use the same old strategies (though I have tried a few of the new weapons and found them quite useful).

TF2 isn't dying, its mutated into a wonderful and amazing creature.