That's not true. Many later games were designed and programmed by one person, including games from Atari spin-off studios like Imagic (Dragon Fire, Atlantis, Demon Attack, Cosmic Ark...), Activision (Beam Rider, Barnstorming, Laser Blast, Pitfall...), as well as Atari in-house products like Haunted House, Warlords, Berzerk, and Kangaroo.MartyGoldberg said:Again, not accurate as far as the development and certainly not accurate as far as the released product. The one man programmer was a certain era of 2600 development, by the early 80s that included additional programmers and artists (Atari Inc. was the first company to start a graphics group to assist with both their console, coin, and computer game graphics) and even sometimes people for the music. Perfect example is E.T., where the graphics and intro were done by another person who assisted Howard. As far as the released product, there's project managers, graphic artists (box, label, and manual), writers (box, manual, other material), marketing specialists, etc., etc. all involved in getting the finished product (the cartridge, the box, the artwork, the manual, the manufacturing and assembly, etc.) out the door and onto store shelves as well, which was Ray's point, and he was right on that as well. The Activision guys were also right that credit should be given. However, it should have been given to everyone. What should have been done was what's done now as I said, where everyone involved in the entire product overall is credited.
Some later products had two to four people working on the games themselves, but E.T. makes for a poor example; at an alleged six weeks of development, it can hardly be considered typical of the working conditions for the cartridges as a whole.
Given alleged comments such as "You are no more important to that game than the guy on the assembly line who puts it together," it's difficult to take Kassar's excuse as a serious argument so much as a "If I gave one to you, I'd have to give one to everyone" negotiating tactic; there seems to be little evidence he was interested in giving anyone more leverage within the process of game design, and high turnover rates at Atari during his overwatch support this. That is, Ray didn't have a point- he was merely trying to keep the worker bees in line.
And if your point is to draw a parallel to the present day, it seems more than a little odd to cite a suggestion that the packaging and manual's creators deserved credit as much as the designers of the software, as the conventional wisdom in modern distribution of both physical and digital formats seems to be that both are largely disposable.
As no portion of Atari Inc. that allegedly supports this point is available online, I'd have to suggest that any source that is actually available to viewing is preferable to a "source" relying on uncorroborated second-hand hearsay. It's certainly not impossible that the under-selling is a myth, but if so it's a myth reported by IGN, Giant Bomb, Gama Sutra, and Snopes. The last of which is apparently at least aware of Atari, Inc., but did not come to a similar conclusion.Nope, you'd need to dig up better sources than that, as what you're trying to state is wrong not to mention the sources are both suspect by normal research standards. One's Wikipedia, which isn't really known for accuracy and quotes two book sources for sales that are in turn questionable with their own original sources for said material. The other is the Internet Archive which just presents a summation of materials presented elsewhere for a blurb next to a game ROM they have up and in no way represents an actual reference.
In comparison, by actual internal documents donated by ex-Atari employees including the person in charge of manufacturing and distribution, and direct interviews with said people(which were all for Atari Inc. - Business Is Fun, ataribook.com) Pac-Man was planned as the pack-in title from the beginning. Specifically for the "darth vader" 2600 model that was being introduced in '82. What it became the pack-in cartridge for in 1983 was the Atari 5200. Additionally, the manufacturing figures are for a period of time not all at once. Pac-Man was manufactured from November '81 through December '82, at which point the directive to stop manufacturing them came through. (For a short time at that time after that in '84, Space Invaders was the pack-in).
One actual, visible, corroborated source is worth a pound of unsupported off-hand dismissal, especially if you aren't going to provide an actual source for disproving or discrediting the "myth".