I was lying awake in bed, thinking about all the great time I've had with Goldeneye and Perfect Dark on N64. I've been a fan of FPS since I first discovered Wolfenstein 3D, and when Duke Nukem 3D came I knew that it was love.
The games just got better and better, and I was really impressed by both Goldeneye and Perfect Dark. I've never played FPS (or possibly an game) with the same replay value as those.
Th levels were varied and fairly challenging. After you beat the levels you could increase the difficulty and try them again in any order. They weren't as straight forward as in most other FPSs where your only goal was to reach the end of each levels. In GE and PD you had a set of objectives you had to accomplish before moving on.
If the difficulty levels weren't enough, you could give the various challenges a go to unlock secrets and new game modes. (I'm tempted to add AvP as well)
Then there was the multiplayer modes (including coop, yeah!). Proximity mines and laptop guns have provided hours of fun. The multiplayer in PD is still the best I've ever seen. Fun weapons, a great number of different modes, all the different skins, a number of other options (including which weapons to allow in the game), and even bots with a decent AI (not great, but decent enough) gave me a lot to toy with. You could create a lot of different games with the available options, and I used to create my own stories to play out on the many great maps.
I never really got tired of these games. There was always something more for me to do. Another challenge to beat or another unique multiplayer game to set up (I've always been a sucker for killing people in slow motion. Especially with explosives. Never get tired of it.)
Even the single player campaign was good enough that I could play through it several times just to enjoy the story.
I've tried hard to think of games with the same replay value, with the same amount of options and the same amount of entertainment I've found in the games mentioned, but I can't.
There are some great games that I really did enjoy, Quake, Deus Ex, Half Life, Hexen, Metroid Prime etc. But except for Deus Ex and Metroid they are very straight forward. The game is divided into several levels where the object always is the same: Reach the end!
Replay value? Nah, every time you play the game, it's exactly the same as the last time. You can increase the difficulty to make it more challenging, but you still have to go through all the levels in the same order and to exactly the same objective. Some of the games are great for multiplayer, there is very little variation to be found (and to me, multiplayer is just an added bonus anyway. It's the single player mode that attracts me. That's the problem with the Halo games. Good multiplayer, but the single player campaign is bland and boring).
It seems that most FPS are stuck in a formula. The very same formula that was used in the very first FPS games. You rarely see anything new. As soon as you've finished a single player campaing, you've seen all it has to offer and done all there is to do. Unless you really enjoy multiplayer, you might as well uninstall the game and move on to the next one. Perhaps you'll return to play through it again after a few years if you really enjoyed.
What happened to games like Goldeneye and Perfect Dark (and AvP)? I could play those games for months and I still wasn't finished. I can still pick up those games and have just as much fun as I did when they were new. Why did they abandon such a great formula and move back to the old-fashioned, straight forward "run from point A to point B and you're done"?
The games just got better and better, and I was really impressed by both Goldeneye and Perfect Dark. I've never played FPS (or possibly an game) with the same replay value as those.
Th levels were varied and fairly challenging. After you beat the levels you could increase the difficulty and try them again in any order. They weren't as straight forward as in most other FPSs where your only goal was to reach the end of each levels. In GE and PD you had a set of objectives you had to accomplish before moving on.
If the difficulty levels weren't enough, you could give the various challenges a go to unlock secrets and new game modes. (I'm tempted to add AvP as well)
Then there was the multiplayer modes (including coop, yeah!). Proximity mines and laptop guns have provided hours of fun. The multiplayer in PD is still the best I've ever seen. Fun weapons, a great number of different modes, all the different skins, a number of other options (including which weapons to allow in the game), and even bots with a decent AI (not great, but decent enough) gave me a lot to toy with. You could create a lot of different games with the available options, and I used to create my own stories to play out on the many great maps.
I never really got tired of these games. There was always something more for me to do. Another challenge to beat or another unique multiplayer game to set up (I've always been a sucker for killing people in slow motion. Especially with explosives. Never get tired of it.)
Even the single player campaign was good enough that I could play through it several times just to enjoy the story.
I've tried hard to think of games with the same replay value, with the same amount of options and the same amount of entertainment I've found in the games mentioned, but I can't.
There are some great games that I really did enjoy, Quake, Deus Ex, Half Life, Hexen, Metroid Prime etc. But except for Deus Ex and Metroid they are very straight forward. The game is divided into several levels where the object always is the same: Reach the end!
Replay value? Nah, every time you play the game, it's exactly the same as the last time. You can increase the difficulty to make it more challenging, but you still have to go through all the levels in the same order and to exactly the same objective. Some of the games are great for multiplayer, there is very little variation to be found (and to me, multiplayer is just an added bonus anyway. It's the single player mode that attracts me. That's the problem with the Halo games. Good multiplayer, but the single player campaign is bland and boring).
It seems that most FPS are stuck in a formula. The very same formula that was used in the very first FPS games. You rarely see anything new. As soon as you've finished a single player campaing, you've seen all it has to offer and done all there is to do. Unless you really enjoy multiplayer, you might as well uninstall the game and move on to the next one. Perhaps you'll return to play through it again after a few years if you really enjoyed.
What happened to games like Goldeneye and Perfect Dark (and AvP)? I could play those games for months and I still wasn't finished. I can still pick up those games and have just as much fun as I did when they were new. Why did they abandon such a great formula and move back to the old-fashioned, straight forward "run from point A to point B and you're done"?