Zelda is an RPG... only if you use RPG to describe "a game in which you play a role". But is it a true RPG? Hell no. There are certain elements in RPGs that Zelda is visible lacking. This somewhat describes WRPGs and JRPGs in the most simplistic fashion.
There are things that could be done to give it a more, truer RPG feel, like giving Link a ability to speak (and no, not a voice, but when people talk to him, give him conversation choices like in DA:O or NWN, not the damn convo wheel as in ME).
Probably the only real RPG in the Zelda Franchise was Zelda 2, and not to many people enjoyed that game (but it was sure of a hell alot better than those on the... well, whatever that consoles name was that didnt exist because it was absolutly atrocious.)RobinHood3000 said:Decidedly NOT a JRPG. I would not even consider it an RPG.
Yes, you do take on a role, but that in itself is a too-literal interpretation of the genre "RPG." "RPG" as a game genre requires a variety of rules and conventions that aren't encompassed by the name. These generally include some or all of the following:
+ Customizable characteristics (beyond character name)
+ Multiple viable paths of character skill development
+ An above-average emphasis on story (enough to distinguish it from arcade or puzzle games)
+ Frequently, strong aspects of exploration of a large game world
Although the last aspect does hold true for Zelda games, it is also a key tenet of adventure games.
"JRPG" as a genre is even more restrictive. JRPGs generally include, as I understand it:
+ Turn-based combat (with increasingly frequent exceptions for action RPGs, I believe)
+ Linear storyline
+ Little character customization beyond skill development (meaning the player usually takes on a role rather than creating one, as in Western RPGs like the Elder Scrolls Series)
+ Androgynous main characters (kidding)
In particular, Legend of Zelda lacks the turn-based combat and character emphasis characteristic of JRPGs. Yes, there's a strong story emphasis, but Link as a character doesn't drive the narrative, as often seen in JRPGs; the quest, a major trope of adventure games, does.
There are things that could be done to give it a more, truer RPG feel, like giving Link a ability to speak (and no, not a voice, but when people talk to him, give him conversation choices like in DA:O or NWN, not the damn convo wheel as in ME).